Someone made a typo. She is showing as skirmisher instead of fleetfoot. (her abilities are all correct, just a typo error)
Someone made a typo. She is showing as skirmisher instead of fleetfoot. (her abilities are all correct, just a typo error)
This is correct! She woke up on the wrong side of the Subclass. This will be corrected in v7.30 (Next week).
Here is the Trello Card for tracking.
Read moreTonight my team completed the PL 128 30 wave Frost Knight challenge!! Tried posting this earlier (link to previous post below with some helpful comments). It was an amazing run and completed it on only our 2nd attempt as a team! Took a ton of strategy, communication and skill all around and practicing builds in Creative mode really helped. Huge props and congrats to all of my teammates in this great accomplishment! Below I have linked a screenshot showing part of our build at around the 44 minute mark. If anyone has any questions feel free to ask! Thank you Epic for such an awesome challenge and look forward to the next one!
https://i.redd.it/n8ybp2isq5c21.png
Heroes and Gadgets used:
Heavy Base - Slow Field/Supply Crate
Special Forces - Slow Field/Teleport
Striker - Supply Crate/Adrenaline Rush
Enforcer - Slow Field/Teleport
Weapons used:
130 Max Physical Bun...
Congrats! This is definitely a challenging feat. Well done to you and your team!
Just to note... There was never a date released for the Hero Loadout. I'm not sure where the idea that it was coming in v7.20 came from. I definitely apologize if this was miscommunicated somewhere.
The thing that bothers me the most are the constant delays for updates. Since Christmas I've been hearing about the Hero Rework and nothing more than Magyst saying "it's coming soon, we are finishing this that" while BR got a new event and such. Why is the STW team so slow?
It's not a matter of being slow.. but the amount of time it takes to do something the right way. STW is very complex and has several Heroes to manage and balance. This Hero Loadout revamp is something the team has been working on for quite a while and isn't something that can be done overnight. You also have to factor in QA testing, UX testing, and then make adjustments/fixes based on bugs and balance.
The Storm King, for example, may have seemed like "OH a new NPC and that's it". But even that took several months of planning and implementation.
Major communication beats?
Yeah, thinks like Blogs, Dev Updates, etc.
Ouch! I added the below comment on another thread.. so I'm going to add it here because it's relevant to this thread as well.
I'm putting some final touches on major communication beats. However, we're still working on release dates for these features which puts a hold on when the messaging goes out.
I definitely don't want to release information on something that either gets changed or delayed. I promise I have some stuff coming for everyone very soon!
Like everyone else! Out of curiosity, do you guys take reddit tips into your game, like the floor launcher after the Chinese did it, or do you guys already know everything?
We take a lot of the feedback into consideration from other social channels not just from Reddit, but it has to be good and constructive feedback. No idea is a bad idea <3
Crackshot is my favorite skin.
when you focus on BR too much
Appearance, Crackshot would instantly be my main if he was an Outlander. Not a huge fan of Soldiers.
August 29th confirmed /s
2030, to be precise.