Fortnite: Save the World

Fortnite: Save the World Dev Tracker




18 Dec

Post

Hey everyone,

Success! The v7.10 update is once again set to release tomorrow, December 18.

Downtime will began at 5 AM ET(1000 UTC).

Thank you!

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17 Dec

Post

Hey everyone,

 

Due to last minute issues discovered within the build, we’ve had to delay the timing for the release of the v7.10 update.

 

We’ll provide more details on an exact time once we have more information.

 

Thanks.

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Comment

Originally posted by iliketotryptamine

Eating Flinger meat throws you back to the good ol' days.

On that note I'll certainly be a Husky boy after this Christmas Dinner.

Would hate to see what happens if you ate a Sploder...

Post

Hey everyone!

 

Prepare the Furnace! The v7.10 update heats up December 18th at 5AM ET(1000 UTC).

 

Thanks!

External link →

16 Dec


15 Dec


14 Dec

Comment

Originally posted by Magyst

Hey everyone!

 

In update 7.10, we will be converting Damage Resistance perks to use a new stat called Armor. Armor is configured such that +1 armor is equivalent to +1% longer survival time under fire, making it consistently valuable per point regardless of the amount. For instance, if you have 30 armor, you will survive 30% longer under fire than you would with 0 armor. This is in contrast to the current implementation of Damage Resistance, where simply adding percentages together makes each perk more powerful than the last, skewing build diversity.

 

To illustrate this problem, imagine you have a DR perk that grants 50% resistance, which halves the incoming damage and makes you twice as hard to kill. If you add a second 45% perk on top it drops the incoming damage to 5%, which makes you TWENTY times harder to kill. Armor will make these times grow linearly instead, which lets us give you more defensive options to choose from without having to hed...

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Hey everyone, thank you so much for the feedback so far. Just something to note... for some reason the chart wasn't properly showing on Reddit's new format vs the old. (It was only showing 1 column). Both versions of Reddit should now properly show the comparison from the Current System and the Armor System. I apologize for that!

Post

Hey everyone!

 

In update 7.10, we will be converting Damage Resistance perks to use a new stat called Armor. Armor is configured such that +1 armor is equivalent to +1% longer survival time under fire, making it consistently valuable per point regardless of the amount. For instance, if you have 30 armor, you will survive 30% longer under fire than you would with 0 armor. This is in contrast to the current implementation of Damage Resistance, where simply adding percentages together makes each perk more powerful than the last, skewing build diversity.

 

To illustrate this problem, imagine you have a DR perk that grants 50% resistance, which halves the incoming damage and makes you twice as hard to kill. If you add a second 45% perk on top it drops the incoming damage to 5%, which makes you TWENTY times harder to kill. Armor will make these times grow linearly instead, which lets us give you more defensive options to choose from without having to hed...

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