Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




15 Apr

Downtime has ended for v12.40! Jump back in and continue your operation. 📁

For a list of known issues addressed by v12.40, you can head over to our Trello board here.

Thank you!

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Hi, all!

We’re heading into downtime for v12.40.

We’ll post an update here when downtime ends.

Thanks! <3

External link →

Downtime has ended for v12.40! Jump back in and continue your operation. 📁

For a list of known issues addressed by v12.40, you can head over to our Trello board here.

Thank you!

------

Hi, everyone!

We’re heading into downtime for v12.40.

We’ll post an update here when downtime ends.

Thanks! <3

External link →

14 Apr

Hey there FortniteBR!

v12.40 is scheduled for Wednesday, April 15. Downtime begins at 2 AM ET (0600 UTC).

External link →

Heya FortniteMobile!

v12.40 is scheduled for Wednesday, April 15. Downtime begins at 2 AM ET (0600 UTC).

External link →
Comment

Originally posted by PokeFan1036

I am not a game developer, so I do not know if this goes any deeper, but is there a reason that when I use a skin like Tilted Teknique and a cape that has realistic physics, that does not effect the performance or frame rate. Does it go deeper than that, or does it not?

As I told Huntcaller

If certain skins seem to have physics its more likely that is just the default animation since it they are turned off.

Comment

Originally posted by Stickysun9

So it was a change on purpose instead of a bug? In the link I have, the graphic icon for shiver shows her being able to use her backbling with her tail still showing, even though now it’s not possible (which can be considered false advertising)

I feel like something like lynx’s edit style where you can disable the tail would make more sense than having the tail be disabled if you are running a backbling (I’m assuming this change was to combat against some backblings clipping with the tails)

Thank you for the reply, u/Stickysun9. I'm going to pass along your feedback to the team now.

Comment

Originally posted by Stickysun9

Thanks! Any updates on the bug where skins with tails have the tails go invisible when putting on a backbling, if you don’t mind me asking (link to bug post)

Hi, u/Stickysun9. Some Outfit tails are disabled when a Back Bling is equipped. Thanks for the question, and we appreciate your feedback.

Comment

Originally posted by Im_MaMba_yo

What does snap to grid even do for the HUD layout settings

It typically means that it will align within the grid of the HUD Layout tool.

Comment

Originally posted by Mohdmawiz

So you are talking about the date/time number displaying correct? This is known as well and being looked it. It will be fixed in a future patch, most likely not the next patch.

Comment

1.Notification bar is visible in game.

Are your speaking about the navigation bar? The normally grey bar that requires a two inputs to open? If so we are looking into that, if not could you provide example images of what you are speaking about?

Comment

Originally posted by Huntcaller

Hi u/FreighttrainUSA, sorry to bother you again, but have you had the chance to look into this? I know in the grand scheme of things it might be insignificant, but I'm trying to understand the science behind the different types of physics/animation effects, and the choices Epic makes.

Overall, I'm really happy the Switch version has been running so well, and honestly most missing physics don't really bother me that much, but I'd love to know if there's a possibility for some of the more worse situations to be fixed, like the braids on Fable, Calamity's coat etc. Thanks for all you do.

The current plan is to keep physics off. Until we can maintain stability and performance with them on we have to keep them off. Testing is done to test all these things but there is no ability to turn on physics on a certain skin.

If certain skins seem to have physics its more likely that is just the default animation since it is turned off. Now in some cases with minor clipping issues can be fixed but thats really about it.

Comment

Originally posted by M_House_Epic

Hey, u/RedditBoi-Nite.

Thanks for raising this issue. I've passed it along to the QA team for investigation. 🙂

u/RedditBoi-Nite This issue will be resolved in our next game update. If the issue is still occurring for you after the update releases, please let me know!


13 Apr

Comment

Just a couple of fly gals chillin by the fire.

Comment

This is an interesting idea. It still requires testing to determine impact, as I mentioned previously in these wall indicator post, even slight adjustments take up memory and could run into performance concerns. But I can still pass this along and see what comes up.

Comment

Thanks for pointing this out, u/ROTOJIO! I forwarded this to our QA team so they can look into it.

Comment

Is this only happening in creative or in BR as well?