Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




03 Apr

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A fair call-out, and still true - we should be more vocal as to what our efforts are on the Switch end. The past few weeks have been us doubling down on the Mobile QoL work, but we can definitely stand to be more vocal about our Switch plans. You can expect a communication around Switch in the next week!

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Originally posted by LoicDoesNotCare

I appreciate the update. Quick follow up though, are you guys requesting the entitlement to keep using the iOS 11 style of memory accounting before releasing the new SDK in the meantime or just plan on keeping the previous one for an indeterminate amount of time ? Some kind of time frame (doesn’t have to be a specific date) would be cool too if you can provide one.

I do not have a time frame but what I can say is that testing is ongoing with Xcode 10 and the new SDK. Once we have fully tested and implemented the required changes from Apple we will be submitting with the new SDK.

I do not have the technical details at the moment but if I do get the information I will be sure to share.

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Originally posted by [deleted]

[deleted]

I addressed this same concern from another player yesterday. You can check it out here: https://www.reddit.com/r/FortNiteMobile/comments/b86j7r/v820_content_update_release_timing/ejy5mj3?utm_source=share&utm_medium=web2x

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We are still aware that this issue is not fully resolved. We have implemented a few fixes in our previous patches but we are still working on dragging and dropping items while sprinting.

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Gifting is back for a limited time!

Hop in and surprise a friend with a present.

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Gifting is back for a limited time!

Hop in and surprise a friend with a present.

External link →
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We’ve released a client update for iOS/Android devices. This patch includes a fix for login issues as well as stability improvements.

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We’ve released a client update for iOS/Android devices. This patch includes a fix for login issues as well as stability improvements.

External link →
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The scheduled maintenance of our social services has been completed! Party up and drop back into the battle!

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The scheduled maintenance of our social services has been completed! Party up and drop back into the battle!

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We’re currently working on improvements to our social services. Due to this, you may experience some issues with parties, friends, and other social functionality until we’ve finished.

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We’re currently working on improvements to our social services. Due to this, you may experience some issues with parties, friends, and other social functionality until we’ve finished.

External link →

02 Apr

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Originally posted by gprokop23

I couldn’t get the trellis to work

Work Around The workaround is to login to epicgames.com using your Xbox live or switch account. That will force you to upgrade your account. You will then have to use email and password as a login option

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We are currently aware of an issue some players are having with logins https://trello.com/c/EOs87aMY/580-unable-to-login-using-xbox-live-or-switch-login-icons Can you try the workaround included in the Trello?

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They drop fairly often in the Sniper Shootout mode.

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Originally posted by Y4nduu

  1. I use the iPad Pro 10.5 2017
  2. It occurs 5-10 minutes within playing.
  3. Yes I have a video. It is slowed down, and although it looks like a small delay, it is very taxing on reaction time and enjoying the game, it is very noticeable.
  4. Other people are getting this, the only temporary solution I have for this is deleting and reinstalling Fortnite Mobile, but within 30 minutes, it comes back. Another detail, but not related to the bug, but I’ve been testing the quality of 60FPS on the iPad Pro 2017 specifically, and playing endgame (with a high amount of building, large amounts of hamster balls which I’ve noticed to cause large frame rate drops, and a high amount of players), even playing on the lowest possible resolution, I cannot get above 40 FPS in endgame. Unable to see anything past 10-20 meters in-game. Stability will help the game with crashes, hitches, and lag, but optimization is needed, considering the new release of Arena Mode, and the inabilit...
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Can you share the videos you have here?

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What device are you on?

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I have a few questions if you dont mind helping out.

  1. What device do you use?
  2. How long are you playing before you notice this?
  3. Are you able to take a video game to game to show how it becomes less responsive?
  4. Any other details you think may help feel free to add.
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Originally posted by LoicDoesNotCare

Dude my black bars ಠ_ಠ

Hey LoicDoesNotCare,

This has been a topic I have seen you post about and wanted to give you an update. Apple has allowed developers to file for an extension to continue to use the our previous SDK. The information can be found here: https://developer.apple.com/ios/submit/ under the Understand changes in memory accounting section. When we have anymore information to share I'll be sure to everyone know.