Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




30 Aug


29 Aug

Comment

Originally posted by Karam2468

There really isnt much that can be done here Karam. It is nearly the same as when turbo building and a player will place a floor above them while trying to do 90s. A simple raise or lowering of the crosshair will change where the edit or build will go.

This case would/should affect all of Fortnite and not just mobile specifically. I know you are trying an extremely precise edit, but I would attempt to just look further towards the roof/floor above you in order to edit. Unless I can find evidence that this new versus by design, I expect this would not change.

Hello everyone,

We have deployed the 10.20.1 patch to address some stability issues on iOS. This patch will require a download.

This patch also includes more improvements. For more details, click here.

External link →

Hello everyone,

We have deployed the 10.20.1 patch to address some stability issues on iOS, Xbox and PC/Mac for all modes. This patch will require a download.

We have also included several fixes in this patch for Fortnite Creative, you can find all the details here.

External link →

Update: the issue has been fixed and the Champion Solos Cash Cup will restart at 4.15am ET.

External link →

28 Aug

Hey all,

The Turbo Build delay adjustments we made yesterday to subsequent structure pieces placed have been changed back to their previous value, 0.005* seconds. Your ability to perform “90s” and “waterfall” should feel exactly the same as it did before yesterday’s changes.

We’ve also added some of the “Next Steps” that were mentioned in yesterday’s Turbo Build Changes blog. Now when a structure is destroyed, there will be a delay of 0.15 seconds before another structure can be placed in the same location. If two or more players attempt to build a structure in the same location at the same time right after a piece has been destroyed, a random roll will now determine which player’s structure is placed. With this, we aim to reduce the impact that ping has on “taking a wall” as well as mitigate situations where spamming walls in the same location prevents all incoming damage to the defender.

What Changed?

  • Turbo Building timing fo...
Read more External link →

Hey all,

The Turbo Build delay adjustments we made yesterday to subsequent structure pieces placed have been changed back to their previous value, 0.005* seconds. Your ability to perform “90s” and “waterfall” should feel exactly the same as it did before yesterday’s changes.

We’ve also added some of the “Next Steps” that were mentioned in yesterday’s Turbo Build Changes blog. Now when a structure is destroyed, there will be a delay of 0.15 seconds before another structure can be placed in the same location. If two or more players attempt to build a structure in the same location at the same time right after a piece has been destroyed, a random roll will now determine which player’s structure is placed. With this, we aim to reduce the impact that ping has on “taking a wall” as well as mitigate situations where spamming walls in the same location prevents all incoming damage to the defender.

What Changed?

  • Turbo Building timing fo...
Read more External link →