Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




22 May

Comment

We've resolved the issue that was sending players to the incorrect Creative island! Lace up and launch into the Downtown Drop LTM now!

Post

Be Fearless. The 9.10 update is now live!

Show off your moves in the Downtown Drop LTM by Jordan featuring Creative artists NotNellaf & Tollmolia. Launch off massive jumps, grind down city streets and collect coins to win! #FortniteXJumpman Blog: https://www.epicgames.com/fortnite/news/game-recognize-game

External link →
Post

Be Fearless. The 9.10 update is now live!

Show off your moves in the Downtown Drop LTM by Jordan featuring Creative artists NotNellaf & Tollmolia. Launch off massive jumps, grind down city streets and collect coins to win! #FortniteXJumpman Blog: https://www.epicgames.com/fortnite/news/game-recognize-game

External link →
Post

Downtime for the 9.10 update has begun. Read the patch notes for everything new! https://www.epicgames.com/fortnite/en-US/patch-notes/v9-10

External link →
Post

Downtime for the 9.10 update has begun. Read the patch notes for everything new! https://www.epicgames.com/fortnite/en-US/patch-notes/v9-10

External link →

21 May

Get ready to drop in 👟

Update 9.10 releases tomorrow, May 22. Downtime begins at 4 AM ET(0800UTC). There will be extended downtime for this release.

External link →

Get ready to drop in 👟

Update 9.10 releases tomorrow, May 22. Downtime begins at 4 AM ET(0800UTC). There will be extended downtime for this release.

External link →
Comment

Hey there! Hmmm, that's strange... Could you let me know your username? How long have you been experiencing this issue? Also, please reach out to our Player Support team here if this issue persists: Link

Comment

Hey there! Want to confirm we're working towards making visual adjustments to make it more clear when they're shut down. In the meantime, be careful out there!

Comment

Originally posted by StereoZ

Internal testing of binaural/HRTF solution that will be a great help to headphone players, as well as other spatialization improvements.

This is the only thing that matters, putting plasters over a bad sound system isn't gonna do much. You said this statement along with the 9.0 patch notes, copy and pasted it actually. So has it gone any further since then or is it just filler?

Not filler, more just ongoing investigation internally. We have a few more in-depth planned test in the coming weeks, we'll make sure to give some more details next update here if possible.

Comment

Originally posted by M0uth_Breather

Thanks for chiming in! IGN is M0uth_Breather. I have previously sent a couple reports through in-game feedback. Should I continue to do so each time it crashes? What specific information would be helpful for you guys in those reports? Also, I do get the crash dialog and always choose to send the report. Is one method of reporting better than another?

Thanks a bunch, I've sent this off to the QA team for further investigation. I'd say if you continue to see crashes to report it, including what happened when you crash. If you get the Crash Reporter after crashing that is usually the best way. In-game is more-so for bugs and other issues that aren't crashes.

So if you do get the Crash Report, I'd say use that instead. :)