Foxhole team is looking to expand our programming team and if you already play Foxhole that's a huge plus for us.
So if you're proficient in C++/UE4 then please check out our job post at https://www.foxholegame.com/jobs and send your resume to [[email protected]](mailto:...
Read more External link →Yes. We're looking at this.
These mechanics might seem confusing at first. Possibly even frustrating. But our hope is that the net result is that it will feel like the least-obtrusive method to date for combating the serious issue of Border Lockdown. Border Lockdown is our internal name for the issue of players locking down a whole region, and then both teams leave to join another contested region to do the same thing. This has historically led to large queue times, and server instability as we struggle to maintain the massive concentration of players.
Border lockdown presents a large threat to the game's stability particularly during high population wars. It is important that we address this critical issue before the game gets any larger. However during the more regular smaller-scale wars which you're all used to, the intention of this system is to be as low-impacting as possible.
Please help us by identifying any pain points and surfacing them here, or on our discord.
Thank you.
... Read moreJust popping in to say we've seen this complaint. We'll make sure it isn't a repeat of the trench partisan scenario.
There's a lot of useful feedback in this thread that helps us to identify the problems. There are a lot of valid points in this thread, pointing out things like speed not being a factor in this video. However for better or worse, short videos like this that help to highlight the balance arguments and counter-arguments are invaluable to us for identifying your concerns. So thank you.
There is one vein in this thread I feel compelled to dispel. Some players have expressed concern over a rumour of a 'shadow nerf' to the silverhand. Know that this is expressly false. It is never our intention to make balance changes without adding them to the patch notes. If a value was changed without a patch note, then its a bug, or we goofed (which can happen).
I investigated on our end. There has been no change to the health or armour values of the Silverhand in at least 3 months. So if there was a nerf, it was indirect. Perhaps, for example, the damage of the weapons you're using t...
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Thank you very much. This helps a lot. I'll make sure this gets addressed ASAP.
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There are a lot of different variables here that make this kind of bug hard to nail down.
1) The user doing the shooting could be having their shots appear on their screen, but not on your screen. The shots may be registering on the server, but not being replicated to your client.
2) The client doing the shooting could be seeing nothing appear. It could be his local latency is not sending the message up to our server and shots are not registering at all.
3) His voice could be lagging. He could be saying that he's shooting but the connection to the vivox server could be coming through delayed.
4) There are a tonne of client-side issues this could be as well. For example the aiming reticle could be outside of the allowable deviation, but still showing white for some reason.
5) A bonus would be if there is anything else you could think of that might replicate the issue. Just knowing that this issue occurs when its 'laggy' is useful, but there ar...
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Im sorry this doesn't really highlight the problem for me. Is there any other video footage?
Try to understand this isn't just for my sake. The problem here is that I want to get a ticket to our programmers. They need to see the problem to begin diagnosing it. Video is the best way to do this with issues like these because it seems related to lag. Lag-related issues are a bit harder to reproduce for internal testing.
It would be immensely helpful to get a video of this. Thank you.
Not going to disagree or agree with your post here. Instead I just wanted to chime in with a few extra notes that will hopefully inform you guys a bit more. It would suck for us if players never bothered choosing the vehicle (like the mortar tank) but that is your right!
The Colonial ATAC is not just an ATR mounted in the turret. The rate of fire and stability-gain is higher. Just like its handheld counterpart, the gunner will still need to control their bursts for maximal accuracy. But a daring crew might be able to get you in range of your target to utilize its full rate of fire and really chew them up.
Open top is a theming choice. Right now we feel that the Colonials are a faction that would utilize their lighter vehicles more aggressively, which means more exposed tops to give the crew a wider view of the field. The wardens will get their own selection of open-topped vehicles as well, but only where their mechanical engineers might feel they ca...
We're getting a few reports of players saying they're receiving this error inappropriately. Do not worry. Our tracking of actual alt accounts is more sophisticated than the system that triggers that popup. You are safe to continue playing despite the error.
You might be able to remove the error by validating your steam files (Right click Foxhole > Properties > Local > Validate steam cache).
If that doesn't work for you try uninstalling and reinstalling foxhole, or simply wait. We are in the midst of trying to narrow down the issue so that the warning is more selective.