Originally posted by Stylish_Yeoman
First off, fantastic update! Can't remember the last time that we had an update with seemingly only positive stuff. The new enviro stuff looks great and I can tell Matt has been chomping at the bit to get it done, hope we're able to see more of it in the planned maintenance update since it seems like that'll be a similar all dev work no art work couple of sprints. Flags look amazing and it's about time we had them in!
- Weird question, what organizational software does the team use? Jira? Trello?
- I love seeing these really big set pieces added which force more infantry focused gameplay in unique places! Especially since it seems like this big freighter has different levels to it which I know can be a problem with Foxhole's top down nature. Is it technically feasible to have something like these ...
Read more
The team currently uses Github projects for issue management (but not for source control).
In terms of how long it takes to make modelling changes, it heavily depends on the nature of the changes. Sometimes small changes can take deceptively long and seemingly large changes can be quicker than expected. Things like animations, collisions, and gameplay interactions can really complicate and make the modelling process longer. Open topped or vehicles with lots of moving parts are usually harder.
For example, ships are very complex across the board and take the longest. The larger ones can take up to multiple months to model, test, and polish. Basic closed top tanks can usually be done over several weeks in the optimistic case.
It'd be tough to change Jave Cove at this point due to it's player history.