Foxhole

Foxhole Dev Tracker




24 Oct

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Originally posted by Carefulrogue

Matt has addressed this before: any event we instigate, cause, or participate is not going to be apart of the game lore. This all occurs after a certain transition between the lore of the world, and the actual play. They aren't going to lay a hand on any of that--it's up to folks like you, me, Presscorp, and everyone else to pitch in and make it into a history. This is our history, not the game's.

The stories of Lime, PUG, 82DK, the skirmishes on Fisherman's Row during the fall storms, the WNS bombing of Jade Cove, the destruction of Southern Saltbrook ... how in hell are the devs supposed to look at this mess of stories, banter, and perseverance, and supposed to accurately represent any of it? They can't.

And so often we've seen from other communities and games, that the devs can't do this sort of thing. From Eve Online's Fountain War to the organ, drug, and skin trade of Rimworld to the bloodstained halls of Boatmurdered, we get rich communities with hist...

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Just catching up to this now. This is exactly how I feel. These are your stories. If something is important, you guys won't allow it to be forgotten. Much like real history. That's actually part of the beauty of this kind of game and I'd be doing it a disservice to get my hands in it.

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If I had to guess any similarities are likely because we're taking inspiration from similar places. Both Scythe and Foxhole are 'alternate' takes on WW1/2 style combat. We're really looking forward to playing Iron Harvest!

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Glad you dig 'em. This was me just f*cking around with trying to make a big beefy clanky machinegun.


22 Sep

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Hey, hi. Thanks for the feedback. For what it's worth, this is phase one of the region zones and the forts are temporary. I agree they are random and out of place. You can see in many region zones there's some ground work for a future update, but before committing entirely we wanted to see how it's working. In the future you may only see one or two of these forts in the world.


04 Sep

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Originally posted by bremby

Okay, hear me out: what if it's just a game with some random lore that a writer came up with without any intention of connecting it to our world? Isn't this the most likely explanation? What would be the point of connecting the story to our reality? I'd expect to actually avoiding any connections so that players don't feel any personal connection to either faction in order to randomly balance them out.

You're just seeing patterns, because our brains are wired to do so. Secondly, none of your points is particularly strong; e.g. Caoivish would be an adjective in English based on Caoiva, and English has deep roots in Latin anyway. Basing propaganda on something like honour is expected, even native American tribes did that, AFAIK. Etc.

I can assure you that nothing in Foxhole is random.

All world-building is a mix of influences. Humans are horribly bad at inventing entirely new, unseen concepts. Most western fantasy (a la Tolkien) takes myths and legends and medieval history, puts it in a blender and makes a nice little smoothie out of it.

Foxhole is not inspired by the conflicts of WWI and WWII aside from, obviously, equipment and era (much like you'd see in fantasy with swords and shields and tactics). It is an original setting. Patterns are intentional. There isn't a single thing in the lore that has been put there without consideration for how it relates to the history of the world.

My thought as to why this is hard for people to parse is that it is recent enough in history that we have photographs and video depicting the era, whereas pretty much anything prior, we don't.

But to your point, all fiction is inherently something 'a writer came up with.'


16 Jul

Comment

It's very easy to simply add carryable lights. In the earliest versions of the game, we actually had lanterns you could equip.

However, we wanted to make it so that if we added something like this, it affected your visibility and carved away at the 'fog of war' you experience at night. These two things are what make it not-so-trivial and so therefore not the biggest priority. I suspect you might see this feature one day.


19 Jun

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    Siege Camp on Steam Forums - Thread - Direct
We've gone back to the drawing board with the Relic vehicles. There's no timeline on when they'll come back. We're still excited about the concept though.

22 Jan

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Happy to report this has been fixed for the next update :)


24 Nov

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    KrazyFlyinChicken on Steam Forums - Thread - Direct
The Foxhole community is very active in several places:

Foxhole Discord Chat with the devs and other community members: http://discord.gg/foxhole

Foxhole subreddit Discuss ideas and give feedback: http://www.reddit.com/r/foxholegame

I Saw A Bear on Youtube Get details on the latest Foxhole updates and gameplay videos: ... Read more

03 Oct

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    Siege Camp on Steam Forums - Thread - Direct
The foxhole community has built tools to monitor the war live so you can stay up to date even when you aren't playing!

Foxhole Stats A map that displays the state of the war and additional statistics: Foxhole Stats[foxholestats.com]

11 Jul

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    KrazyFlyinChicken on Steam Forums - Thread - Direct
I wont discount your experiences, but we do take hacking accusations *very* seriously. We have taken several measures to prevent cheaters but we don't doubt they exist. Report any and all cheaters to us on the discord at http://www.discord.gg/foxhole

But try very hard to provide some proof. Remember there are always, *always* more accusers than actual cheaters.

11 Dec

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A fix for this will be in the next update :)


09 Nov

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Happy to report we've fixed this and it will be in the next patch!


31 Oct

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We are investigating, thanks for the report.


30 Oct

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Did anything in your network topology change since you last played successfully? I.e. changed router, add a second router, connecting through a 3g/4g/lte modem etc.

Otherwise a steam restart and a full computer restart can sometimes help with this particular issue.


27 Oct

Comment

Originally posted by bonbonceyo

i do not recall a spesific circumstance. despite having a radio equipped and receiving the tower information when on foot, when i get into the driver seat, game acts as if i do not have a radio equipped. no signals on my homescreen or orange/white circles on the map.

when this happens, if i'm driving through questionable places, i hop off from time to time to check my map, see if any enemy is nearby, then get back into the truck and continue.

does not always happen everytime but it is a common bug.

cheers

Thanks, we'll look into it!


26 Oct

Comment

Originally posted by bonbonceyo

issue: radio does not work in truck bug

this was reported before but wanted to carry on to this thread as well. you often can't see towers with map while driving which is pretty bad since it's truckers who need towers the most.

an alternative fix: let trucks have built in radios (may be optional with some extra cost during construction at vf.)

I'm going to look into this issue, do you have any more information about the circumstances when this happens?


28 Jul


17 Apr

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    Siege Camp on Steam Forums - Thread - Direct
Thanks for the info. We'll investigate further.

16 Apr

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    Siege Camp on Steam Forums - Thread - Direct
Are you playing on high population servers? What region are you playing from and what are your PC specs and internet connection speed?

Thanks