Foxhole

Foxhole Dev Tracker




09 Sep

Comment

Originally posted by English_American

It's clear with the expanded map and new frontline building, Logi needs help. The drives and sailings are already very long from backline logi regions. Now, with the expanded map with the northernmost and southernmost tiles being logi-specific, as mentioned on stream, the drives and sailings will be even longer.

Is there a plan to help out logi? I'm assuming you can't talk much about it because "Op-Sec" for the next update, but can we at least get a confirmation that the logi update we all want and subjectively need is coming soon?

On another note, this update looks amazing, and even with the longer drives, FMAT is sincerely looking forward to it!!!

This is a major concern of ours. Please see my response here which I think covers part of your question https://www.reddit.com/r/foxholegame/comments/pl5rme/official\_entrenched\_dev\_qa\_thread/hc8c0ex/?utm\_source=reddit&utm\_medium=web2x&context=3

Comment

Originally posted by ValkenOfAstora

Now that we will need to transport a lot more material with flatbeds, could we get a stationary crane, like the one from seaports, refineries, Mass Fabs and Storage depots, as a bunker base building?

Having those would allow us to unload flatbeds easier without constantly having to build / move cranes around.

We have big plans for logistics including the possibility of buildable static cranes, but those features won't come in this update. We originally had planned for those features to coincide with the world expansion in this update but it was too hard to do so many things in one update in terms of development.

However, we are working on a few smaller things to help with the increased logistics requirement for larger world for now.

First, certain towns will be designated as "Port" towns which means they will come pre-stocked with hundreds of crates of starter equipment to help bootstrap logi at the start of a war.

Second, we are working on a stretch goal to help increase the logistics bandwidth between rear logistics towns and port towns. Ideally players are able to haul lots of crates to from the logi towns to these ports. Then "frontline" truck drivers only have to drive 1-2 regions across in most cases.

We're gonna be balancing things further througho...

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Comment

Originally posted by itsmuddy

Is it not possible to break down each region into smaller voice sub regions that each have their on channel.

Now that I'm thinking about it that's probably a lot of work for little payoff.

We thought of that as well. The issue is that there's no easy algorithm to subdivide a region since every player could theoretically be in the same place at once.

Comment

Originally posted by DreximusRB

Given the ability for trenches and bunkers to be reserved, what mechanism is going to prevent players from intentionally building disruptive trenches and bunkers to grief, then reserving them so they cannot be removed? That is my only concern with the new reservation system for trenches.

Good question. Even if a Trench is reserved, it can still be destroyed by conventional means like HE Grenades just like before. So from that standpoint its no worse than before.

However, since Trenches can't be rammed anymore that does introduce a possible new avenue for griefing. Please test things out in dev branch and then post your feedback so we can try to accommodate any specific scenarios we might have missed.

As a side note, Trench reservations are shared with your Squad for collaboration purposes.

Comment

Originally posted by Maybar_66

Are there any changes on how building itself works? Will the BMats only be stackable if the player is using the corresponding uniform?

Basic materials are still stackable in all inventories. We made some adjustments to the stacking behaviour for the inventory (e.g. only some uniforms can stack ammo now, like the default one) to ensure there was room for advantages and disadvantages for different uniforms but we were careful to not make anything feel overly painful.

Engineer uniforms can just carry more unencumbered, but all uniforms can stack materials.

Comment

Originally posted by Jasonjr698

Can enemies fill concrete trenches with ease? Or must they be destroyed

Due to the number of potential issues with filling in Trenches (e.g. griefing), we are only allowing it on Tier 1 Trenches and husks for now to test out how it works in practice. We can expand it to other tiers if necessary in the future.

So concrete Trenches can't be filled in.

Comment

Originally posted by Pollen_Pirate

Will there ever be a return to inter-faction voice chat? The immersion was one of my favorite things.

Not anytime soon unfortunately. Basically when our regions started supporting more than 200 players our voice platform (Vivox) started having issues since it only supports 200 players per voice channel.

We can bring it back potentially if we switch voice tech or we write our own.

In terms of design, there's no reason why we wouldn't want that to exist. It was a great feature that I hope we can bring back in the future.

Post

We'll be answering questions here over the next few hours. Feel free to ask any questions and we'll try to get to as many as we can but those pertaining to Entrenched will be prioritized. Thanks!

External link →

08 Sep

Comment

Originally posted by maverickandevil

u/agebee:"Keep in mind that as of this moment, it is still our policy to not discuss results of moderation."

You do understand that's exactly why players say you're not doing anything to mitigate the problem, right? How does not giving feedback to the tickets help your playerbase to keep sending reports?

I mean, if we go through all the channels you decided are correct for this, make an account, collect data and send it to you to help the game, you won't even give feedback? If a report is good, tell the player he did it right. If a report is not good, tell him why. This will show us that you are actually doing something instead of an automated 'No WiTcH HuNtInG" message that is breaking instead of helping communication.

Also, not being able to reply directly to your post just helps the " Don't even bother trying to reach us" impression the community is having about how you deal with criticism.

Really, review your pol...

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Fair enough.

I personally don't have a hand on what policies are implemented regarding moderation. I was just trying to clarify why posts get deleted, and what are the best avenues for dealing with alts.

But I will bring it this point up with other people in the team. Moderation in general is a complex topic. There are several different opinions among the devs as to the best way to deal with player facing info. Hopefully, the more we talk, and the more we develop, the better we can come up with solutions regarding this topic that best serve not only the game itself, but the community as a whole.

Thanks for the input. Cheers!

Comment

Just to clarify: If you have evidence of alting (same person playing on both sides during the same war) or any other gameplay actions that goes against the game's code of conduct, always send the info through the proper channels. Please create a ticket at https://clapfootgames.freshdesk.com/support/tickets/new and add all the videos, screenshots and whatever else you have as evidence. We do investigate all the tickets summited.

  1. If you do it this way, we can add the issue to a tracker.
  2. Insufficient info from one report can be collated with other reports to paint the larger picture, if need be.
  3. It can be investigated using the logs we have in game and we can take the appropriate actions when needed.

Keep in mind t...

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02 Sep

Post


Foxhole's next big update will be revealed on September 9th at 2PM EDT. Tune in for a full preview of what's next for Foxhole.

Where to watch: Foxhole Twitch Channel[www.twitch.tv]

UPDATE: The Devstream is over, but it can be watched in full on Youtube below. Foxhole: Entrenched arrives on Sep 22nd!

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Aug


22 Aug

Comment

Originally posted by I_am_an_aa_gun

So people have been saying that it's dying since it was created?

Yes.

Comment

The developers are certainly not made by papa.kony. Please go to jail.


10 Aug


05 Aug


02 Aug

Comment

Originally posted by AlexJFox

This is what the developers fundamentally don't see about this game. They've distanced themselves behind the ticket system knowing that more often than not, people just take the grief on the chin because a ticket will take several days to answer and usually it's some trite response like "oh just report with the F1 system".

I'm sure some of the moderators/community support are decent guys, but unfortunately, the entire experiment of player moderation was an abysmal failure. I firmly think it's time that they were all replaced entirely with 1-2 paid Clapfoot moderators. No one from the existing community. No one that actively plays the game.

Thanks for your feedback. How would you imagine the moderation system working?


01 Aug

Comment

If you feel you have been victim of abuse via the vote-kick system, please submit a support ticket. Link Here. Abuse of the vote-kick system is against the game-'s Code of Conduct.
The game moderation team will look at every ticket. But it's done manually and our company is small so the more info you have the easier/quicker the investigation goes.

We know the system in place is far from perfect. Very far. But we are looking into always making it better.