Foxhole

Foxhole Dev Tracker




05 Jun

Comment

Originally posted by dwarfmines

tank armour, and subsystem disable chances

Please let us use this opportunity, then, to express our dissatisfaction regarding how those mechanics work currently...and "work" should be interpreted loosely.

Given the raw imbalance apparent here, those other factors simply do not come close to making up the difference.

I agree that some of these mechanics need review and my reply wasn't meant as commentary on balance, but more so to ensure that a more complete picture was on the table if opinions are going to be formed around this.

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Please note that the stats here from the community wiki are missing DPS (rate of fire), tank armour, and subsystem disable chances.


01 Jun

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    KrazyFlyinChicken on Steam Forums - Thread - Direct
Get a look at the upcoming patch for Foxhole. New vehicles: Tankette and Scout Tank. Field Weapons have been rebalanced to help give infantry a more sporting chance against that late-game tank meta. And more! Catch it on youtube now:

https://youtu.be/G3G3oFAmKyE
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Was this image taken from devbranch? Is there a bug here we need to investigate? If so could you DM me here or on discord with the repro steps.


28 May

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Thanks for your questions. A list has been compiled for the stream.

Tips for getting your questions answered on stream
Please keep your question succinct, respectful and don't be antagonistic.
One sentence is best, 2-3 lines at most. We ask the questions in a live environment, so long, complicated questions won't be asked.


27 May

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The next Foxhole devstream is happening on Friday, May 28th at 2PM EDT. Join us on Twitch for a preview of Update 44. https://www.twitch.tv/foxholegame

We will be doing a Q&A and pulling questions from chat. In addition, we will be considering questions asked in this thread this time around.

  • Only “top parent” posts will be considered. (aka: we are not digging through responses to find questions)
  • Only a very small subset of questions will be answered due to time constraints

Pulling questions from Reddit is an experiment. We may switch back to only answering live chat questions in the future.

External link →

21 May

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    Siege Camp on Steam Forums - Thread - Direct
As mentioned earlier this year, there will be a price increase happening for Foxhole before the 1.0 release to continue to support long term development while staying true to our policy to not sell microtransactions.

We will be sure to give everyone another notice via our Devstream and Discord, but expect this to happen in the fall (September or later). This price change won't affect any existing users and only those planning on purchasing the game in September and beyond.

For more advance information on our upcoming 1.0 release, please refer to our ... Read more

03 May

Comment

Just wanted to chime in here and clarify that at this stage, Anvil isn't a full game project but rather an experimental demo to test out some new technology we are working on.

If you want to know more about Anvil or the R2 Engine, you are welcome to join the Discord https://discord.gg/AcQVVusC. We are running a demo this week so there is still a chance to sign up to help test.


21 Apr

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If you are enjoying these updates, please take the time to leave us a review. Thanks!



Noble Widow MK. XIV This deadly tank turns predator into prey. A tank Destroyer, the Noble Widow specializes in ambush tactics, waiting for its quarry and striking with destructive high-velocity shells.

... Read more

13 Apr

Comment

Originally posted by StillMostlyClueless

You used to be able to, players who’d logged off or changed map were at the bottom of the player list. Did this change?

This has been added back in Update 43. It was removed unintentionally when the F1 screen was redesigned to work with Regiments.


12 Apr

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On the contrary, this change was made based on several bug reports on FOD of LUV being too difficult to kill. There was no other internal motivation for this change. Upon investigation of the bug report, it was discovered that due to an oversight in Update 42, LUVs were given tank level mitigation against small arms (e.g. SMG, Rifle, etc damage is 99% mitigated).

The goal behind the change was to make it as durable as it was before this oversight (and borderline bug) was introduced. The goal was not to nerf it from what it has been for years. Happy to review the health on this one throughout dev branch if we get more feedback on it.


07 Apr

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    Siege Camp on Steam Forums - Thread - Direct
How will Foxhole 1.0 be different from the game now (now being April 2021)?
It won’t be too different. The intention is to release a big update like Winter Army or Arms Race, which will contain new features, changes, and content. There won’t be a significant change in quality or scale for this update when compared to prior ones.

How will development change after 1.0?
Development will continue on as it always has been for the foreseeable future. We already have plans for both regular and “big” updates (similar to Winter Army) in the years to come. There’s so many ways to expand the world of Foxhole and we're excited to do it.

Why even go 1.0 if not that much is changing?
We feel that the game is at a point where we won’t be making large experimental changes as often as before. With more stable game design, we feel the game is ready to be in the hands of a more general audience.​

Will feature X finally be added at 1.0?... Read more

02 Apr

Comment

Originally posted by TITANIUMsmoothy

Voice system couldn’t support the influx of players as servers were set to 200 cap from 160ish cap, so local chat between teams had to be removed. Will be this way until they can find a fix. First day of the update the local voice linked into one channel map-wide in dead lands.

This is a limitation of our current voice platform (Vivox). To overcome this limit we either have to wait for Vivox to increase this limit or port our code to a new voice platform. There is another way to possibly work around the hard limit, but it would require a significant rework with our voice logic.

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Solid idea! I really like how it works within the existing UI paradigm.


20 Mar

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With the pain of server management over these past few weeks.. this is actually how I feel right now. It's not just scaling servers to support more players. Murphy's Law is real.

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If discourse on this subject is going to continue, I think it's important to highlight this comment of mine from another thread. One of the points I made on stream wasn't very clear, which led to some confusion. This comment hopefully clears things up a bit.

https://www.reddit.com/r/foxholegame/comments/m8njhk/every_single_warden_who_complained_about_the/grjekls/?utm_source=reddit&utm_medium=web2x&co...

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Comment

Originally posted by Gameguru08

Hey thanks. Rolling out asymmetrical balance is rough, especially during literal and figurative server fires. We appreciate the transparency, thanks for doing that interview. I like to think we get so passionate and heated with each other because we all genuinely like foxhole, especially because it lets you get invested in that huge team effort that lets us get fired up about it.

No worries. While we do get heated feedback (which as you say comes from the passion/investment), we actually get a lot level headed feedback as well. That feedback usually just doesn't make reddit headlines. The majority of Foxhole players I interact with are very polite and reasonable.

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Originally posted by Gameguru08

Also to clarify. Does this mean that the total number of silverhands to falchions was 1 to 2? Or does this mean that for specially in storage its 2 falchions in a stockpile to 1 silverhand in a stockpile.

For every Silverhand in storage, there were a bit over 2 Falchions in Storage.


19 Mar

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My mistake for not being clear on that second point. The following is NOT what I meant.

2 silverhands in stockpiles for every Silverhand on the field

I was following up on the numbers of tanks in storage, vs what were on the field. What I meant was that while there were ~1.6 Falchions per Silverhands on the field, there were a bit over 2 Falchions per Silverhands in storage (EDIT: To be extra clear, for every Silverhand in storage, there were a bit over 2 Falchions in Storage). This was taken from average snapshots several days after tanks were unlocked. So overall more Falchions both on the field and in storage than Silverhands (as expected), but perhaps a lower ratio than some may have thought.

Colonials were definitely spending RMats a lot more generously.

For the record, I don't think anyone owes anyone an apology. We definitely feel the buffs on the Silverhand in war 72 hotfix made sense. However, most...

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