Guild Wars 2

Guild Wars 2 Dev Tracker




04 Mar

Comment

Originally posted by Malchior

Colin, are you at liberty to say yet where you may be going?

To Mike, grats on being back in a design role! I look forward to where and how you guide the future of Guild Wars 2!

An opportunity came up that allows me to see my family far more, support my wife on a project she is tackling after years of her supporting me, and a chance to cut my commute down to zero from an epic commute I have today. For now I'd rather let this discussion be about the future of Gw2 and leave my own future to that!

Comment

Originally posted by solacetalie

@ArenaColin DOCGOTGAME wants you in his channel. PLEASE Come we wanna say a proper docnation good bye. PLEASE Sir.

Are you sure he won't just ban Colin again? ;)

Comment

Originally posted by sveng9

Did Gw2 thought about some Betting for the PvP esports games? (with gold for example) to promote the scene a bit.

We know that this has been successful in other games and it's something that comes up occasionally in brainstorming sessions but at the moment we don't have any plans for a system like this.

Comment

Originally posted by morroIan

Has Arenanet taken the dissatisfaction of players with the PvP season 2 matchmaking under advisement and looking to revise it for season 3?

We are definitely aware that there are some frustrating match-ups being made during this Season's initial kick off period and we are actively working to improve this for Season 3.

Comment

Originally posted by Juniterio

;-; Are you at least going to keep playing the game?

Absolutely! I am a huge Guild Wars fan, I've got to see so many things in development for the future that I can't wait to see how they turn out. I love this game, I love this team and I love this community. Guild Wars will be with me anywhere I go.

Comment

Originally posted by writermacox

Let's talk armor. One of the devs mentioned a few weeks ago they'd look into the missing assets (Tribal armor is the most notorious, but Apostle armor also comes to mind). Has anything definitive come up to bring back the old PvP skins?

We are definitely working on bringing these sets back into the game.

Comment

Originally posted by DeserveDonuts

are you ever gonna do something like LS1 again? i missed out on the whole living world thing for the most part and wish more stuff changed in a permanent way.

LS2 was nice but i liked the open-world parts of the HoT story more than the instanced stuff.

We also love telling stories in open world. We're definitely looking at all the ways we can tell our story in upcoming Living World releases.

Comment

Originally posted by [deleted]

Cantha and Elona when!?

One final time for Matt Visual - Cantha?

Comment

Originally posted by doranduck

Colin became a train driver, right?

Confirmed.


29 Feb

Comment

Well, we love that you're having fun. ;)

Comment

Originally posted by Lishtenbird

Bonus picture regarding winter content: http://i.imgur.com/Wh1oz3E.jpg (please note that there are still some spelling issues).

Also confirmed.


23 Feb

Comment

Just wanted to quickly pass along we asked the skills team to hold off on making any more FX changes until a system was in place to allow people to toggle them on/off as a selection. They've been continuing to work on the project of making combat less visually noisy, while also ensuring there will be options for players to pick from.

More info on this with the spring update but I did want to say you'll see the old FX restored soon along with some visibility options for those who want to use them.


18 Feb

Comment

Originally posted by Gandarel

What if, on the map before the match starts, everyone leaves the party (which would still make them stay in the team obviously)? In that case will everyone count as soloque, or still as a premade because they were together when they got the qpop?

I could see this becoming a tactic - people disbanding and reforming after each match, taking turns when it comes to logging off.

If you queue up for a match as part of a party, and you or a teammate leave that party at any time during a match, you do not suddenly become a solo player. As such, leaving your party in the hopes of abandoning the match as a solo player to prevent your teammates from losing a pip is not possible.

Comment

Originally posted by BrunoBRS

if you win despite a party member DCing, you still gain pips though, right?

That is correct, unless you're the person who abandoned/disconnected. In that case, everyone else on your team would gain a pip except you.

Comment

Originally posted by Penagon

Players who desert matches (such as by abandoning the match or disconnecting) will automatically be given a “desertion,” which counts as a defeat and will cost that player -1 pip.

If a player from your team deserts the match, and your team is then defeated, you’ll lose no pips for that match (and the match won’t count as a loss should you be on a win streak).

Stop me if I am wrong - following scenario.

  • dude 1: 'yo dude, we are going to lose and I'm about to tier up, you ok to DC?'
  • dude 2: 'yeah bud, but as long as you got my back when I'm about to rank up?'
  • dude 1: 'sure dude'
  • dude 2: 'sweet!'
  • dude 1: 'sweeeeeet!'

-_-

Just to clarify:

If you are in a pre-made group with a party member who abandons the match, and your group loses the match, then everyone in your pre-made group will lose a pip. That one person who abandons will not save your other pre-made teammates from losing a pip.

If you are not in a pre-made group, and one of your random team members abandons, then you will not lose a pip.

This is the exact same way that things functioned in Season 1. Nothing is changing here for Season 2.


17 Feb

Comment

Good question! Last I heard was they were going back in a long time ago, will try and track down what happened here.


16 Feb

Comment

Just wanted to quickly pop in over lunch break and pass along while there are things we love about the HoT open world map experience; there are also things we felt either weren't successful, or didn't align with the over-all vision for Gw2.

We said this a week or two ago, but it's always good to reinforce that cleaning up those areas is one of the major focuses for our spring seasonal update in April. Many of the things folks call out in this thread as areas we can improve are the kind of things we're hoping to resolve. We'll discuss more once we're got a better idea of what will make it in, but I just wanted to quickly point out we're also aware and working towards some resolutions.

Comment

Love the short term problem solving - wish it was easier for us to to do a quick short term fix. (sadly nothing with LFG is easy or quick)

I did want to quickly point out the team is aware of the recent discussions around things that aren't working (or missing) from LFG and have it included in the list of "resolving outstanding issues" that is our goal for the spring update in April.

Not entirely sure what will actually make it yet LFG wise since it's all in development - we'll give more details once we're sure.

Comment

Originally posted by BobMosses

You'll be able to get it next January

This is accurate. If you miss June, as an example, you'll be able to get it the next time the month is June and you visit a major city.


11 Feb

Comment

Hey all, we're aware of the issue and are looking into it. Thank you for all the reports!