Guild Wars 2

Guild Wars 2 Dev Tracker




05 Mar

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There are a lot of fun quest step texts we got in this time, but this is one of my favorites


04 Mar

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Originally posted by BAR0N_AL0HA

I thought the goal was for strikes to be more accessible than raids and the CMs would substitute for raids. Has that now changed? Because the impressions in this thread seem to indicate they may be more difficult than originally intended, if they are being compared to raids/wing 8.

That remains the goal - and this is the reason we did not include hard enrage timers in these Normal Mode Strike Missions. Allowing groups to learn the mechanics and power through regardless of their damage output increases the accessibility to a much wider audience compared to raids.

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He's just a boisterous lad. His vocal chords are used to communicating through water so it's gonna carry a lot further without all that liquid resistance.

But for real though, I'm looking into it. Thank you for calling that out!

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Seeing this support for the content fills my heart with joy. Y'all are in for a treat with the CMs. Thanks for playing and giving your candid feedback.

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Thanks, Izzy. Miss you, dude!

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Originally posted by Bethlen

Totally get that you're not on the right team for this request, or that this is perhaps the right forum for it; but Hi! I'd love to see the game release on Google Stadia :) IRC they may require controller support, but perhaps that can be discussed with them ;) Or worked on :) Also, while it is a Linux based OS that they use, they do have a talk on their upcoming developer summit about how to run windows games unmodified, on Stadia. Could be worth looking into! Would love to have it available on every screen. And considering it's free for 1080p streaming, could be a good entry point for new customers. I know the ESO community on Stadia is pretty happy. Obviously, crossplay :)

Sorry, just had to :)

Totally get that you're not on the right team for this request, or that this is perhaps the right forum for it; but Hi! I'd love to see the game release on Google Stadia :) IRC they may require controller support, but perhaps that can be discussed with them ;) Or worked on :) Also, while it is a Linux based OS that they use, they do have a talk on their upcoming developer summit about how to run windows games unmodified, on Stadia. Could be worth looking into! Would love to have it available on every screen. And considering it's free for 1080p streaming, could be a good entry point for new customers. I know the ESO community on Stadia is pretty happy. Obviously, crossplay :)

Haha. You're right in that I'm not the correct person to handle this. I certainly wouldn't mind GW2 on more platforms, but this is far outside my realm of expertise or influence. :)

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The team had a lot of fun with Snargle this expansion. In general, a bunch of the Arborstone collections have some really nice material in them.

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Originally posted by Redfeather1975

We are very thankful you all did that. It paid off. So much fun it was. I spent so much time in game, sometimes just even watching OBs mode.

Yeah my obs mode account has like 18k hours lol it was twitch before twitch was cool.

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Originally posted by thisiskitta

What a sweet message, and the teams bonds are always something I admire of Anet. There's something special when people truly enjoy working together. It makes me a bit emotional thinking back at all those years and all the work you all did to make us have a good time. Thanks to the whole Anet team, and to you as well Isaiah!

<3 yeah entertaining people is a fun career it’s a truck load of work and more fun with awesome people!

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Originally posted by ANetCameron

<3 Thank you for your support Izzy. We miss you!

Miss you too Cameron!

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Originally posted by Redfeather1975

I loved how many skills it had. I could make up my own guys and then dress them up. Make a vampire ninja, or bard or wind hermit. I'd still be playing it if they kept adding new skills and clothes.

Yeah there was a lot of fun there!

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Originally posted by Dreamtrain

man GW1 was absolute chaos, with each profession having like a hundred skills you had thousands of possible build combinations and there was always the possibility that there was a sleeper OP interaction among the countless builds, I think Izzy did a good job adverting total buildpocalpyse

It wasn't just me I was just the face we had a whole bunch of people back then giving feedback, fixing issues, and discussing changes. I also ran a not-so-secret balance forum. Balance is a hard design problem. : )