Read moreThanks for the clarification; I've amended it in the post! It was nice to see you devs have a good time as Moopliss is a good host, and your anecdotes were quite fascinating to listen to, so thanks for contributing more lovely trivia and behind the scenes goodies to us players.
I was happy to see that your trip to Iceland helped inspire the team when designing the look of Janthir region, and it was quite nice to see that you managed to add a cute reference to yourself via that thoughtful kodan NPC who mentions the birds in Lowland Shore. :)
I do wonder if you got your admiration of charr from Chelsea (who often attends our guild's in-game music concerts with her charr character) or if this love grew independently. Charr are awesome with all the juicy lore and quirky characterics behind them, so it's a good choice regardless. Can't wait to see potential future Trial of Embers and (hopefully ;_;) Adelbern's and Foefire ghosts' return stuff for some future charr expans...
Chelsea and I have both been charr fans since day 1 hahaha. My charr main is the first character I made right at launch and I've been ride or die ever since. We both like playing non-human races because we're humans in real life, so it's fun to be able to be something completely different in a game. I love their lore, and, unlike a lot of other games where there's extreme sexual dimorphism (looking at you, WoW), the female charr are quite similar in appearance to male charr. Both male and female charr are tough badasses and I love that!
Read moreThanks for sharing! This was quite informative, almost like an unofficial ANet Guild Chat with the multitude of behind the scenes topics being covered regarding Janthir Wilds and the team's approach to various game design issues in general.
For anyone curious, the people being interviewed are: -Indigo Linde (narrative lead and got her fingers on many story chapters of JaWi),
-Erin Amschlinger (senior narrative designer and one of the main writers of JaWi; she wrote e.g. chapter 3 where we receive the homestead, designed the kodan council members and many of the open world stories of Lowland Shore, the mature characterization of Pokey and Stoic Alder etc),
-Chloe Mills (story design lead, wrote the story for the somewhat controversial Gyala patches of What Lies Beneath and What Lies Within; she had "fingers in most of the pies in the different JaWi chapters"),
-Nick Hernandez (senior game designer, responsible for e.g. the salmon run adventure)The t...
Teenie correction, I didn't write the story. I'm a game designer who works on story in close collaboration with the narrative folks who do write it. I have a lot of input and ideas that get into the game, but I am by no means a writer haha :)
Hiii! I have to say hi to you because you spent a solid 30 minutes or more talking to me about legendary weapons in DR a few years ago! Do you have an IG or page with your work?
Hi again! I don't, unfortunately.