Anet pls lol
There was also no limit on how many you could receive at one point so your inventory would entirely fill with them
Anet pls lol
There was also no limit on how many you could receive at one point so your inventory would entirely fill with them
I was hoping someone would mention this. It was a huge "WTF ANet?" moment for me.
What gives, /u/BobbyStein ? Can't you guys let people access the S1 visions (for free) when they complete the core story? It would have been tremendous if you did it before you started the S2 recap.
If you ask around, you'll find this is a major barrier for a lot of new players. They simply don't have a clue who these randos are nor why they should care.
One of the big challenges with reviving S1 content is in how it was built years ago. At the time, it was decided that these releases should be considered as temporary live events and not as permanent content. Because of that (and because they weren't built within the framework of the story journal--you didn't access the content via journal it was all through map markers, special event UI, and mails for about two weeks per content drop if I remember correctly) it was sort of a patchwork of thematically related OW tasks and instanced story moments that you could technically do in any order. A lot of work would have to go into restructuring them and making them a more cohesive, linear story experience.
And yeah, the current structure of jumping from Personal Story into a brief S1 recap and then straight into S2 isn't great and I totally empathize with the criticism there. This is something that many of us on the dev side have been painfully aware of since the inception of LW.
... Read moreTrue story, there was a brief jokey experiment where we gave you tickets in your inventory for riding mounts in no-mount zones.
They all had real long numbers that had to by typed out to delete them. It was the worst. But also, hilarious.
Chauncey von Snuffles III
Agreed
<3
Hey all, love the discussion going on in this thread. Thought I'd shed a little light on the process of choosing characters involved in the plot. There's usually a set of core iconic characters integral to the plot beats. For example, Rytlock was clearly integral to the charr civil war depicted in IBS, and Braham was a natural medium for exploring the norn side of things. It's a balancing act of trying to give each of the (very large) cast their screen time, and sadly some characters appear less often than we'd like. It is something we're conscious of, so keep giving your feedback!
For End of Dragons, we had a bit more flexibility in choosing the cast. Keep in mind that we want to introduce new local Canthan characters as well, but in regards to the iconics we chose characters for whom we wanted to make meaningful progression in their growth as characters. In the upcoming livestream event, we'll talk more about a few of those characters (and introduce you to some n...
Read more"and changing lon-ami to lonami"
"and changing lon-ami to lonami"
OK, this legit made me spit out my drink.