Auramancer still not fixed. Auras still (often) don't heal allies at all in PvP and WvW. And I'm not talking about the nerfs.
Is it a specific aura? Just logged onto live and fired a few off and it seemed to work.
Auramancer still not fixed. Auras still (often) don't heal allies at all in PvP and WvW. And I'm not talking about the nerfs.
Is it a specific aura? Just logged onto live and fired a few off and it seemed to work.
Am I the only one who liked Lazarus' performance? I was expecting it to be overly demonic, but it was a good balance between human neutral sounding and slightly mysterious, which fits them well.
Thanks for commenting on Lazarus and his sound. You are correct the first reaction for me as the sound designer was to go real deep and thick. I gruffed him up a little and added a muted mask to him. I think it makes it more believable.
Even Garm scarfing down his steak dinner sounded amazing :)
That was a fun one to make.
Ridiculously amazing!
=D
Interesting note, there seem to be no Fractal Avengers in this one.
That's a bug, actually. Don't worry, we'll fix it >:D
The colors are ducking awful in the fight. (I'm red/green colorblind.)
Hrm... maybe there is something we can improve with that. Are there specific parts that are difficult for you to distinguish?
You are most welcome. I'm really glad we could get them in for you and everyone else who fondly remembers fallen guild members.
Love. It.
interesting. how long does it take to revamp the older fractals?
1-2 months, depending on how much we're changing.
My party wasn't as amused to this realization as I was, but the device we fight the last boss on top of is called DDR because it kinda lights up like a dance dance revolution pad... Right?
Yep!
Its probably a bit late, well 5am in europe. Can the https://wiki.guildwars2.com/wiki/Mystic_Chromatic_Ooze be the next low hanging fruit? all I really want from it is a duration increase. to 30 minutes or so. Pretty please?
I'm a programmer, and that's more of a designer thing, but I'll pass on the feedback.
Does that mean we should never expect QoL stuff that is not low-hanging fruit?
Don't take me wrong, I am very very grateful for "salvage all", but... build templates? Pretty please?
Non-low hanging fruit does happen, but those require being in the schedule, and sometimes extra people. Like for the wallet, I ended up sort of being a one person team for a while just working on that. The wardrobe had a small team for months to make it happen.
Larger QoL changes aren't off The Table™.
Well, how do I opt thing out from mass salvage without putting them to invisible bag?
Currently that, and putting things in your bank are the only way.
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I've met girls named Ryan!
Woo! After months of me pestering the fractals team /u/Anet_Ben did the dirty work. :P
(I've been sitting on an Infused Marriner's Compass forever :P).
Assuming this is a reference to the Legend of Zelda cartoon of old, you win cool points. :)
Any chance to make it so Retaliation can't get stolen from players in scale 81+ Fractals? Guardians can wipe groups :(
We may end up replacing that instability at some point. In the meantime, bringing boon-strips should make it easier to deal with.
The old system of queueing for fractals and then being sent to an unknown fractal was inherently unpredictable and the whole experience led to unfun things such as rolling for swamp, and getting rid of the randomisation factor made the process a lot more streamlined. Lore-wise though, it always felt more in-line with what fractals were supposed to be, that you'd just walk through a portal and wind up... somewhere. And now that you're committing to putting out fractals once again, won't the continued addition of fractals make reassigning them a pain for both the developers as well as the players who get used to which fractal is what? The new UI would help, but are there any plans to go to a different system?
We've talked about it. No solid plans yet.
Is there any chance of getting gliders on fractals? And is there any plan for a gliding fractal? Thanks
No, we want to keep Fractals accessible to non-HoT players, so we can't require Gliding for Fractal completion.
I love your sound team who made the quake sounds and the intruder alarm sounds during the event? And how? Lol best devs na.
Hello, thanks for listening. Drew "Fireball" Cady built the rumble "quake" sounds from some sounds that were already in the library. He was also the one that hooked up the Alarm sound, but that sound was originally done by Joseph Clark.
On behalf of most Ele players, we can agree that a damage nerf was needed. However, the cooldown increases make rotations clunky and unsatisfying to use (fire/lava font specifically). Is there any chance we can see the old cooldowns restored and instead apply the nerf to the skill damage directly? I’m all for game balance but I really want my main class to be enjoyable to play.
Hey all,
Regarding the cooldown (training) traits, the previous 33% reduction caused skills to be too effective when traited, causing issues with both offense and defense game-wide. As such, they've been normalized to a more appropriate 20%. As for Lava Font, this particular skill was causing an undesirable amount of sustained damage in prolonged fights. We worked with development teams across content types and felt that keeping the damage per-cast of the ability as is was more desirable than a reduced damage value and same cooldown. We understand the concerns and perspectives presented here, but believe we need to give the changes some time before we look to make alterations to the profession.
-Karl