Guild Wars 2

Guild Wars 2 Dev Tracker




26 Jul

Comment

Originally posted by ANet_Heather

Do I have to choose?? T-T

Not at all, Heather. You can enjoy a Boston Cream Pie -- the deliciousness of a cake meets... uhh... the mathematic perfection of Pi. ;)

Comment

Originally posted by sarielv

A lot of the puzzles we see are simply scripted. Once you see the solution, the solution is the same for every time you repeat the challenge. Would you consider a puzzle that is procedurally generated, so that it is solvable but not something you could simply get out of a guide?

In this case, I think you're talking about having a random order each time? I had prototyped an adventure for Verdant Brink that worked like this a long time ago, so its not impossible, just harder.

In what context would you want to see a more open ended puzzle games? As part of future instances like this? As part of events in the open world?

Comment

Originally posted by SirLazarus

What's your favorite change and why is it mass salvaging?

Because I wrote the code for it! =D

Comment

Originally posted by delpahz

Will the next LS update be as large in terms of content and QoL updates as this one was?

QoL can be a little hard to predict. The more low hanging fruit we take care of, the more difficult it can be to come up with more cool ideas.

Also a somewhat relevant response: https://www.reddit.com/r/Guildwars2/comments/4uqx15/out_of_the_shadows_devs_here_ask_us_anything/d5s1c73

Comment

Originally posted by darapotocska

I'd be a mesmer, so I could mesmerize everyone around me and shatter all illusions! \o/

I'd be a warrior so I could shout for everyone to shake off Dara's terrible puns. She drives me berserk. ;)

Comment

Originally posted by Seasniffer

Trump or Hillary. (Should of made it Gnashblade or Kiel)

Gnashblade 2016.

Comment

Originally posted by sarielv

Any remaining undiscovered recipes for the old Forge, or have we finally tapped it out?

We can always add more. What kinds of things are you still hoping to find?

Comment

Originally posted by timleftwich

What feature/event/update did you guys implement in this patch that made you sit back and go, "Yeah... they'll like that one."

Easily "Salvage All"

Every time someone in the office heard those words, it was usually followed with something like, "Oh that's happening?!"

The internal feedback and suggestions on it were great, and it ended up really polished and solid.

Comment

Originally posted by Silieol

I was super excited to see the return of the Capricorn sPvP map. Managed to get in one match before the server crash, it seems really awesome so far. Will the map eventually enter the 'Ranked' map selection? Also, are we likely to be seeing any more new sPvP maps in the next year or so?

One of the priorities for the team is to create new maps for sPvP. We can't say how many we will get out over the next year but we intend to include new maps as part of our teams content creation.

As for putting Capricorn into rotation, that will depend on community reception.

Comment

Originally posted by pungkow

Hey guys, I love the new Quality of life changes, especially the salvage right click feature. Are you going to be doing further quality of life changes in future patches, and do you have anything in specific that you think might make it in to the next patch but didn't make it into this one?

Most of the QoL changes from this patch were a result of some down time between teams/larger projects for me. It's usually what I try to do whenever I'm blocked on whatever I'm supposed to be working on. I don't usually plan it ahead, it usually just comes from a suggestion from someone in the office/reddit/forums that happens to be low enough hanging fruit to fit in whatever gap in my schedule I have. I'm not entirely sure that's how everyone else does it, but we play the game and the things that you guys want, we usually do too.

Comment

Originally posted by Mistflame

I wonder if they have to be tagged up for this. I see grouch and hugh occasionally on NA servers, should be fun farming them when they show up I guess.

Pfffffffffffffffffffft.

PFFFFFFFFFFFT!

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Originally posted by nabrok

I don't like that the anthems use the music channel.

I want to hear anthems when they play, I don't want to hear the music all the time.

I'll be sifting through feedback and making tweaks over the next few days. :)

Comment

Originally posted by Ecmelt

HOLY SHIT ..that was my reaction like 5 times in a row the moment i saw this. EVER!! Which team worked on this? Call them here so we can thank them :$

Hi


19 Jul

Comment

Originally posted by KamuiHyuga

Friend of mine noticed that the tooth clicking was oddly absent from the male Charr voice during Stronghold of the Faithful. Said it's something due to the way male Charr jaws work, and was heard throughout the rest of the game. Was that forgotten to be added back in, or is that just not gonna be in the male Charr player voice anymore?

Hmm, I think we ran the post-processing for the Stronghold of the Faithful VO on a new rig so it's possible something went wrong somewhere. I'll check out that batch tomorrow. And yes, all the charr processing, both male and female, has quite a bit of jowl, tongue, and teeth sounds sprinkled in at the beginning/end of phrases. If that's missing it will most certainly be fixed. :)


13 Jul


11 Jul

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Hey Kroezan75, we're looking in to this and will update your ticket shortly.


09 Jul


08 Jul

Comment

Originally posted by yayuuu

What about elementalist bug with Glyphs and Inscription trait, not reducing cooldown of Glyph of Elemental Power and Glyph of Elemental Harmony, introduced while updating glyph icons? I'm sure that I have reported this bug in game, but it's not on the list. If reporting bugs in game is no longer supported, then why is it still in game?

It's fixed internally. Mentioned it on the forums a few weeks ago.

Comment

Originally posted by Swimtaker

Yet half a year after I have reported the bug that Lich Form skill 4 (mark of horrors) goes on full cooldown on interrupt, it is still not even on the list:/

Good news - this is fixed, too.