Guild Wars 2

Guild Wars 2 Dev Tracker




31 May

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Last week's Guild Wars 2 Twitch Drops event ended a few hours earlier than expected. The event was supposed to last until 11:59 pm PDT (UTC-7) on May 28, and since that did not happen we want to offer a second opportunity for everyone interested to earn all of the Drops. We will be running the campaign again next week, from June 6 at 9 am PDT (UTC-7) to June 11 at 11:59 pm PDT (UTC-7). Details can be found at https://www.guildwars2.com/twitch-drops/.

30 May

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@Callipygeas.8369 and @Veprovina.4876, a question on this: Are you both still stuck from before the April 3 fix, or are you hitting this for the first time now? There are a couple of us digging into what the bug is and why it's so weirdly persistent, so your answers will help us investigate. Thank you!
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Heads up! The next beta event for WvW World Restructuring begins on Friday, June 9 at each region’s respective weekly WvW reset, and concludes on June 23. You can learn more about the system here. To celebrate the beta, a WvW bonus experience event will be active for the duration of the event (100% bonus to World Experience, a 25% bonus to reward-track progress, and a 50% bonus to magic find). Additionally, completing the beta event achievement will allow you to unlock a War Machine weapon skin of your choice. To participate, you’ll need to select your preferred WvW guild through the guild menu before midnight Pacific Time (UTC-7) on June 8. We’ll be back on June 6 with additional information – we just wanted to give you early notice that this event is coming! (NOTE: Here's the additional information as promised! ) To clarify how this works as we approach the start of beta: The guild you choose this Thursday, June 8, will define your team matchmaking for the... Read more

27 May

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    /u/Roile on Reddit - Thread - Direct

This is awesome, you're insane.


26 May

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Well, we can't have everyone freezing, I've let the team know that this issue is preventing warmth. 😄 Sorry this is happening!
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Here are the worlds for EU: Augury Rock (FR), Arborstone (FR) Aurora Glade (EN), Blacktide (EN) Baruch Bay (SP), Jade Sea (FR) Desolation (EN), Fort Ranik (FR) Drakkar Lake (DE) Elona Reach (DE), Miller's Sound (DE) Far Shiverpeaks (EN) Fissure of Woe (EN), Gunnar's Hold (EN) Gandara (EN), Abaddon's Mouth (DE) Piken Square (EN), Kodash (DE) Ring of Fire (EN), Vizunah Square (FR) Riverside (DE), Dzagonur (DE) Seafarer's Rest (EN), Ruins of Surmia (EN) Underworld (EN), Vabbi (EN) Whiteside Ridge (EN) Here are the worlds for NA: Blackgate, Devona's Rest Darkhaven, Yak's Bend Dragonbrand, Borlis Pass Ehmry Bay, Ferguson's Crossing Fort Aspenwood, Kaineng Gate of Madness, Crystal Desert Jade Quarry, Anvil Rock Maguuma, Eredon Terrace Sanctum of Rall, Henge of Denravi Sea of Sorrows, Isle of Janthir Stormbluff Isle, Sorrow's Furnace Tarnished Coast, Northern Shiverpeaks

25 May

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Bug Fix: Fixed an issue that prevented the second "Defeat the Purist champion" event in New Kaineng City from awarding progress for the Special Ops Advanced Course 2 collection.
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Originally posted by smitske

If people dont get it, doesnt that mean you failed as writer to convey it?

If people dont get it, doesnt that mean you failed as writer to convey it?

The answer is always, "it depends." Some folks can miss details or subtext that was there. Other times a writer infers something that's too great a leap or leaves out important info. Every situation--and player interpretation--is different. And I think that's fine.

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Originally posted by EnslavedPudding

You're not the only dev, we're perfectly aware of your colleagues patting themselves on the back on twitter.

You're not the only dev, we're perfectly aware of your colleagues patting themselves on the back on twitter.

How dare they! /s

Comment

Originally posted by EnslavedPudding

You're saying there aren't NPCs, ambient scenes, events, or interactive things in the city?

For all intents and purposes, Yeah thats what im saying. Theres a few npcs around, but for how the city is presented, its basically abandoned. There should be hundreds of npcs visible in any given area, instead its predominantly empty space.

its a ghost town, and as a result its uninteresting and boring. Why are there no automatic skiffs moving cargo around for example? who are all those rivers for? or bridges? I get that the coders you have today are far less competent than the people that worked for arenanet in 2012 and you have to deal with it, but reality is that their incompetence resulted in you having to limit the amount of visible mobs, and as a result the city feels dead. And part of this is your fault as well - You could've worked around this with a story reason, perhaps the jade started decaying and somehow became toxic to peop...

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I get that the coders you have today are far less competent than the people that worked for arenanet in 2012 and you have to deal with it, but reality is that their incompetence resulted in you having to limit the amount of visible mobs, and as a result the city feels dead. And part of this is your fault as well - You could've worked around this with a story reason, perhaps the jade started decaying and somehow became toxic to people, Or some bullsh*t that explained why most people are indoors, but nope. the loading screen has more people on it than any actual area once you load in.

You're making a lot of false assumptions about my colleagues, and quite frankly you don't seem to know much about how games are made. That's OK! I wouldn't expect you to. But I can't figure out why you've decided to channel your energy into this discussion in this way. So I will take my leave now. Good day.

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Originally posted by Unplayed_untamed

Why did it say meet with Taimi though, I think it’s a bug.

Why did it say meet with Taimi though, I think it’s a bug.

If it said to meet with Taimi, that's a bug.

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Originally posted by NovaanVerdiano

Hmm, I'm not sure if there's videos yet, but the only thing that genuinely threw me off about Chul-Moo being there is that he suddenly knew about Cinder and there didn't seem to be any indication as to how he found out, but maybe I did miss something in that regard? Of course if they traveled together it would make sense they spoke about the subject before we got there, but I think that flew past many (including mine) heads; especially cause we never saw that talk happen. Though I will say this is an issue I personally face every now and then with the story, where I feel like I missed a step somewhere or I find myself thinking "wow, things are progressing faster than I expected".

The character stories themselves were quite clear I feel, I personally liked them. Chul-Moo and his (english) voice actor in particular were really good.

he suddenly knew about Cinder and there didn't seem to be any indication as to how he found out, but maybe I did miss something in that regard

Oh, gotcha. Yeah, we didn't explicitly call that out but the implication is that Chul-Moo heard about the Commander's past events offscreen. I could see why someone might bump on that.