Guild Wars 2

Guild Wars 2 Dev Tracker




17 Feb


16 Feb

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Hello World vs. World Community, I have an update about Objective Scaling Rewards! As we mentioned Tuesday, we released the system in a testing state so we could see if everything worked as intended in a live environment. As often happens with testing, things were NOT all working as intended! Due to some issues, rewards were being distributed in much higher quantity than we expected. Also, the bonus world experience was too high – especially for mid-tier rewards. We'll be hotfixing both issues and turning the OSR system back on soon. For now, we’ve adjusted the reward bag to a common one that poses less risk. We chose this route because we want to reactivate the system to continue data gathering without risking the health of the economy. We’ll be updating the rewards based on live data in the near future. Similarly, we’ve reduced the world experience gains. For now, we’ll continue to monitor and adjust OSR. Also, we will be adjusting the WvW Weekly Tower and K... Read more
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Bug Fixes: WvW Fixed an issue that caused the Objective Scaling Rewards system to distribute incorrect rewards. Reduced world experience awarded via Objective Scaling Rewards. The new range is from 0 (tier 1) to 5,000 (tier 8). Mesmer Mirage: Fixed an issue that caused axe clones to attack faster than intended. Elementalist One with Air: Reduced superspeed duration from 3 seconds to 1.5 seconds in PvP only. Elemental Epitome: Reduced duration of Shocking Aura and Magnetic Aura from 3 seconds to 2 seconds in PvP only. Rock Barrier: Reduced resistance duration from 4 seconds to 2 seconds in PvP only. Elemental Celerity: Increased cooldown from 75 seconds to 90 seconds in PvP only.
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Originally posted by garpu

That makes me feel relieved for proton/steamdeck and the new CEF update, if the steamdeck is already being used by devs. :) (Which one did you get? It's a nifty thing, but I think I'm saving up to upgrade my video card/cpu instead.)

That makes me feel relieved for proton/steamdeck and the new CEF update, if the steamdeck is already being used by devs. :) (Which one did you get? It's a nifty thing, but I think I'm saving up to upgrade my video card/cpu instead.)

I got the 512GB model, but I'm pretty sure it works on all of them! I did pick up a 1TB microSD card for additional storage, but I installed GW2 on the internal nvme drive.

Enjoying it a ton, actually! Been using a community template that one of our QA embeds made (SamCW's soulslike) since it uses the triggers and buttons for skills and uses face buttons or the bottom buttons to "shift" skills. Been playing my warrior on Deck since it's less complex to play than my ele.

So, even though Deck is technically unsupported currently it works pretty well IMO. I've limited frames to 45 to conserve battery life, and in most cases will get 30-45, except in busy fights or really elaborate environments with lots of...

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That is correct. The GW2 wiki was available to all players before 2012 and you cannot change the information about when pages are created or edited. For reference, this is the very first page created after the wiki software was installed: https://wiki.guildwars2.com/index.php?oldid=1 Somebody did a "first" edit in December 2007: https://wiki.guildwars2.com/index.php?oldid=28 Anyone interested can dig a lot deeper and see exactly how content was created on the wiki, which uses the free and open-source software MediaWiki. ArenaNet extremely rarely edits GW2 wiki pages as this is a space for players to create content!

15 Feb

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Bug Fixes: Mantra of Liberation: Fixed an issue that caused the final charge skill to remain available for a short period of time after the ammunition began to recharge. Fixed an issue that prevented some events from completing properly.
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Apologies for the incorrect information in the Studio Update blog! Due to some last-minute issues, we had to postpone the upgrade of the Chromium Embedded Framework. We still plan to deploy it at a later date, but we're not sure when at this point.

14 Feb

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Bug Fixes: Fixed a client crash. Fixed an issue that caused client crashes, including frequent crashes occurring at the end of PVP matches. Fixed an issue that prevented encounters from resetting and raid enrage timers from appearing.
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02/14/2023—Late Notes General Orders from Above: Alacrity duration increased from 1.5 seconds to 2 seconds in PvE. Profession Skills Engineer Flame Jet: Reduced power coefficient per strike from 0.25 to 0.2 in WvW. Guardian Hunter's Ward: Reduced power coefficient on the final impact from 1.666 to 1.333 in WvW.
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Just to clarify: Are we talking about the Claw of Jormag in Frostgorge Sound or Actual Jormag in Dragonstorm? I want to make sure our people are digging into the correct one.
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I am almost positive this is not supposed to happen. 😄 (It's definitely not.) I've alerted the right people that this is going on, thank you for flagging it!
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Hello World vs. World community! I want to drop in with some additional context about the update to rewards in WvW. Today’s release of Objective Scaling Rewards affects Towers, Keeps and Castle WvW objectives. This update gives increased rewards for those objectives, and due to the wide-reaching nature of the change, we have released it in a testing state with several event types giving out non-final rewards. This will allow us to observe if the system is working as intended while reducing the potential for major issues. Assuming everything goes to plan, we expect to further increase those rewards in an update later this week. We’ll be carefully watching the live data and collecting feedback as we move into iterating on this system in future releases this year. We are excited to hear your thoughts!
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Hello World vs. World community! I want to drop in with some additional context about the update to rewards in WvW. Today’s release of Objective Scaling Rewards affects Towers, Keeps and Castle WvW objectives. This update gives increased rewards for those objectives, and due to the wide-reaching nature of the change, we have released it in a testing state with several event types giving out non-final rewards. This will allow us to observe if the system is working as intended while reducing the potential for major issues. Assuming everything goes to plan, we expect to further increase those rewards in an update later this week. We’ll be carefully watching the live data and collecting feedback as we move into iterating on this system in future releases this year. We are excited to hear your thoughts! February 16 Update: Hello World vs. World Community, I have an update about Objective Scaling Rewards! As we mentioned Tuesday, we released the ... Read more