Hearts of Iron IV

Hearts of Iron IV Dev Tracker




05 May

Post
Hello there, generals! May has arrived, and with it comes a new open beta, this time for Operation Alpha!

This patch, as usual, contains balance changes, bug fixes, and something for you awesome modders out there. However, something we have also been working on for a while is language support for Simplified Chinese. This means that all our new Developer Diaries will be translated for Chinese, Japanese, and Russian. And this is just the beginning of what we have planned for our non-English speaking generals!


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Localization ###########

Added Simplified Chinese language support.

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Balance ########

Lord Halifax now has two leader traits and reduces the requirements with the British Raj when forming the Imperial Federation/Commonwealth of Nations.
If Lord Halifax is used to annex the British Raj as part of the Imperial Federation, India will suffer increased resistance.
Fixed non-MTG ships having incorrect ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hello there, generals! May has arrived, and with it comes a new open beta, this time for Operation Alpha!

This patch, as usual, contains balance changes, bug fixes, and something for you awesome modders out there. However, something we have also been working on for a while is language support for Simplified Chinese. This means that all our new Developer Diaries will be translated for Chinese, Japanese, and Russian. And this is just the beginning of what we have planned for our non-English speaking generals!


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# Localization
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  • Added Simplified Chinese language support.
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# Balance
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  • Lord Halifax now has two leader traits and reduces the requirements with the British Raj when forming the Imperial Federation/Commonwealth of Nations.
  • If Lord H...
Read more

04 May

Comment
MathyM said: I am once again asking if a pre-order bonus song pack would be possible :)
We are not currently planning on releasing those for purchase, as they should be exclusive to those who pre ordred the respective DLC.  
Comment
Nikodemonek said: Woah, this bundle is perfect! Who came up with making a community bundle? They should get a raise :)
Well hello there, that would be me ^^  
Post
Generals!
The people have spoken and the results are IN!

Your votes have been cast and counted, and the top picks of the community are;
  • No Step Back
  • Axis Armor Pack
  • Sabaton Soundtrack

These three will now be put together into what will be called the Player's Choice Barbarossa Bundle!

Thanks so much for all your votes once again :)



This choose-your-own bundle is the first of its kind for HOI, but we plan to do more in the future. So if your favourites weren’t chosen don’t worry - there’s still a chance to get them bundled next time!

Keep your eyes peeled for when this one goes live, it'll be coming soon™
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Generals!

The people have spoken and the results are IN!

Your votes have been cast and counted, and the top picks of the community are;

  • No Step Back
  • Axis Armor Pack
  • Sabaton Soundtrack


These three will now be put together into what will be called the Player's Choice Barbarossa Bundle!

Thanks so much for all your votes once again :)

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03 May

Comment
FocusedHope said: So as I understand detection, it's not symmetric. If UK had radar and France didn't (have either radar or other sources of detection), then UK's fighters would shoot France's NAVs but France's NAVs wouldn't shoot back at UK's fighters.

Yeah, after rereading your post, I realized what you were actually saying. My bad for not paying attention. And yeah, plenty of RADAR on both sides of the Channel.

(For ship detection as much as plane detection. The first test I ran, I forgot to set up the RADAR. The fleets just kept sailing the Chan... Read more
Comment
vermicious knid said: Have you tried basing the two planes on land and recreating the experiment? I'm betting the land-based CV NAV fires the guns.

Yes. There's no problem from land. I'm specifically looking at carrier fights. The planes seem to behave normally when on manually selected missions whether from land or carrier. i.e. telling the CV NAVs to naval strike a sea zone  
Comment
FocusedHope said: Did France actually have 50% detection in the English Channel?

I made sure to put detection there.

But for the record, in naval combats with carriers, fighters shooting at each other get plenty of kills. And I want you to note that the Fulmars are getting kills against the CV NAVs. Combat is happening. It's not like the planes just can't see each other. It's just that the CV NAVs don't seem to fire their guns.  

02 May

Comment
Synicus said: Does this mean that the cannon on the Zero does not work being the second module/machine guns first?

No. Adding extra guns just adds firepower. It seems like the problem only comes up when you have a non-fighter module in the first slot (torpedoes, radio guided bomb, etc.).  
Post

Greetings all!

Today marks the first occasion since the release of By Blood Alone where we take a deeper look into what is coming next. As you may recall from the BBA development cycle, we had an early set of 'Development Corner' diaries, which serve as an opportunity for us to reveal a narrow look at a specific mechanic or design without revealing too much about the wider context of future releases. Today's offering, as well as the next couple of diaries, will be in much the same spirit - you'll just have to wait a little bit longer to get the full picture. Scandalous and polarising, I know.

/Arheo

Hello there, it's me, C0rax. Now you can get all excited because it's time for some Dev Corners in which we will show you some WIP looks into the new features we have been working on. So without further ado this week we will be looking at…

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.