Hearts of Iron IV

Hearts of Iron IV Dev Tracker




16 Apr

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Cavalry said: Well if cheaper planes is CAS vs TAC then it is like that a long time.

It means also generally cheaper planes even if you are just using smaller air frames.

That plane isn't bad, but the armor module has no impact on whether it dies from AA guns. So, from the perspective of losses to AA guns, it's wasted weight and cost.

Now, most planes don't operate in a vacuum. You have to consider survivability from air threats as well as AA threats. But if I'm running a set up where my CAS aren't interacting with enemy fighters very oft... Read more
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Umbosch said: The german generalstaff has say that was the biggest problem and why they lost. They can't move not one unit at day without attack from the sky

Yeah, I've read this, too.

For the fighting in France in 1944, the inability to move supplies or reinforcements by day without them getting bombed or strafed was a real problem.  
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Reman said: At some point it got buffed so the '36 tech support AA gave almost the max 75% CAS damage reduction, and can shoot down planes by the dozens. It's completely absurd. The devs just... never bothered to look at it again for some reason.

Whether it was balanced badly before the air designer, I think now that aircraft costs are much higher and we can design planes with more armor, AA guns needs to be rebalanced in light of the changes we see in aircraft these days.

The balance causes ground attack design to favor cheaper planes (since you c... Read more
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GeneralisimoAR said: lets say that you are outnumbered in air, and the nemy send tons of mission logistical strikes.

This is the biggest disadvantage to losing control of the skies. It's harder to keep your logistics alive without your own air power.

...
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13 Apr

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Hello Generals, Katten here.

Operation c*ckpit has arrived! With an additional change to the Anschluss focus in Germany and a message from our Game Designer C0rax explaining the intent behind recent balancing! Below that, as usual, you will find a set of patch notes that is now live. Feel free to give us feedback on these planned changes in this thread, or in our Discord[discord.gg]!


The Intent Behind it The initial intent of hitprofile changes in the naval rebalance started with 1.12.0 was to reduce the effect of speed, this is now complete with the halving of the effect of speed on the calculation.

- decreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less

The final calculation is (visibility*100) / (speed*0.5 +20) with this final piece in place destroye... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Apr

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Hello Generals!

Operation c*ckpit has arrived! With an additional change to the Anschluss focus in Germany and a message from our Game Designer C0rax explaining the intent behind recent balancing! Below that, as usual, you will find a set of patch notes that is now live. Feel free to give us feedback on these planned changes in this thread, or in our Discord!


The Intent Behind it
The initial intent of hitprofile changes in the naval rebalance started with 1.12.0 was to reduce the effect of speed, this is now complete with the halving of the effect of speed on the calculation.

- decreased HIT_PROFILE... Read more

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I'll go ahead and close this. :)  

11 Apr


06 Apr

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EiiRhan said: Focus Tree hidden branches are BROOKEN ! !
Metz said: Was the glitch with plane icons fixed? Making a new model would give you the same default plane icon regardless so you had to go back and...
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misrtjakub said: Amazing! When is the updated war effort map dropping?
The updated map will come out when this update goes from Open Beta to live! ^^  
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Hello there Generals!

We have begun the final preparations for Operation c*ckpit! Below you will find a set of patch notes that are now live on an open beta branch. Feel free to give us feedback on these planned changes in this thread, or in our Discord![discord.gg]


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# Balance
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- Canadian Focuses 'National Steel Car' and 'Send in the Zombies' are no longer mutually exclusive. If Great Depression has already been removed, the focus on "War Fuelled Economy" and "Reactivate the Farmers Unity League" will grant a significant temporary construction speed boost.
- Canadian focuses regarding the repatriation of Newfoundland are now available to the recently added Communist path
- Divisional Commanders: XP requirements for level... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Apr


04 Apr

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marcelo r. r. said: All recon companies don't have speed, so they don't need speed bonus

They do, but since it's not listed normally, you can miss it.

As an example, I played a Soviet game recently with the intention of using modified BT-7s as light recon tanks in armored recon companies. But I forgot to modify them. I had T-34s with 12 kph speed and SU-85s with 12 kph speed, but my divisions were only moving at a base speed of 10.7 because that's what the BT-7 starts with. The tooltips didn't tell me why it was happening; I had to figure it out mys... Read more

03 Apr

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Hey again! So we are going to look into a bug that is causing a few issues on the forum. Should be able to be fixed soonish. :)