Hunt: Showdown

Hunt: Showdown Dev Tracker




02 Mar

Post

Hunters,


Below are the notes for Patch #1 of Update 1.5.

Please note that with this update we are restoring the copy of the profiles from the live servers. Here are some extra details you should be aware of:

  • Available server are EU, US East and OCE. (OCE has limited sessions so you may encounter "all servers are occupied".)
  • Quickplay is not available.
  • All relevant items are automatically unlocked to test as long as you have a high enough rank.
  • All players have 50,000 Hunt dollars and 5000 Bloodbonds.
  • All players that are above or equal to prestige 1 are set to Rank 100. The players not prestige yet remain at their current rank.

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/770720/announcements/detail/3034834556588994703]here[/url].

01 Mar


28 Feb


27 Feb


26 Feb

Comment

Originally posted by PeachTreeAmbience

What did he say?

I was appreciating Siegismund unlocking a cool skin for the crossbow now that the ammo type sharing allows to use the existing skins with all ammo types. So our plan seems to be working that players see the extra benefits of two ammo types on single shot weapons now. :)

It’s also the reason we never introduced dedicated explosive or shotbolt crossbow Legendaries knowing they would all be collapsed down into the regular crossbow eventually. :)

Oh and Siegismund actually saves up his Blood Bonds earned through playing the game to unlock new skins once in a while.

We believe Hunt has one of the fairest premium currency systems in games out there. Its optional and you can get a lot of skins free of charge simply by playing, but it’s also a great way to support us as a developer when you buy a pack or two. :)

Comment

Originally posted by xDeathlike

Great update Dennis :)

Just one question: is the availability to switch ammo types on single shot weapons only a balance choice and/or a technical limitation? i.e. unloading and reloading a chain pistol would just not be reasonable in a combat situation or the animations for every weapon too much work. I think a lot of ammo will be very much meme for bullets (especially elemental damage bullets) and situational, combined with the need for special ammo.

Not sure if I would consider custom ammo on many weapons. For Single Shot it's awesome tho (had played a round of training with it yesterday). Really excited to play the test server later to maybe get my opinion changed :)

Btw: I really love the 1887 :)

It’s mainly a balance choice, but we would also need a lot more logic setup and animations to properly unload weapons with internal magazines to change types. Also, some weapons already make use of the X button to toggle weapon modes (like Aperture) and therefore would not allow for swapping ammo types.


25 Feb

Comment

Originally posted by fatdumbpenguin

This is giving me Fiddlesticks vibe

If Azir and Fiddle had a son 🧐


24 Feb

Comment

Sorry you had to type so much! :)

Much appreciated! :)