Hunt: Showdown

Hunt: Showdown Dev Tracker




07 Dec


06 Dec

Comment

Originally posted by Antaiseito

Thx for the answers!
If i am in the 80m radius and someone would repeatedly enter and leave the 40m radius, would it not flash again? But the whispering would go aggressive-calm-aggressive, right?

Correct, it would always flash again if they re-enter (but not leave) the 40m radius. Although, there is a certain delay to avoid this becoming too spammy, so it is only allowed to retrigger every X seconds.

Comment

Originally posted by wndg

Does this work both ways? If I'm in 40 m radius and someone else enter 40/80 m, do i get red flash again?

No, that should not be the case, otherwise it defeats the whole purpose of being an intented benefit for those approaching an area over those already in the area - possibly in ambush. You are supposed to only get the warning once. Since you got it already when you entered, it shouldn't retrigger once someone else enters the 40m radius.

Comment

Either you entered the 40m mark or you 1) entered the 80m mark while another player was already at the 40m mark OR 2) you were between 80m and 40m and another player entered the 40m mark

Any of the above triggers the red warning flash on the boss icon once and the boss whisper will be more aggressive now when you go to dark sight.

So approaching the boss will always trigger the red flash eventually to tell you that you are close to the lair, however getting it at distance is an indicator that other players are around - possibly camping the boss.


05 Dec


04 Dec


03 Dec

Post




Gunplay
  • Concertina Trip Mine
    • Now releases fewer wire pieces to make it easier to destroy with melee attacks and should help to avoid becoming entangled.
    • To compensate for this change, the initial damage upon triggering the mine has been increased.
    • These changes make single Concertina trip mines less effective to block passage ways, but will reward smarter placement overall.


Bounty Hunt
  • The whisper sound that occurs when approaching the Target lair has been moved to Dark sight.
  • Added a visual indicator on the HUD that flashes the target status in the t...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/770720/announcements/detail/1699475956799286909]here[/url].

02 Dec

Comment

The anti-camping mechanics introduced in this update are - as explained during the dev stream - not a silver bullet to fix all camping issues, but each attempt to tackle a specific camping problem, of which there are a number of different situations in the game.

The boss audio is not meant to do anything against campers after banishing. It's purpose is to de-incentivize camping dead or alive bosses before the banishment broadcast. For this type of camping the increased amount of items and the bonus for extracting fast will be much more effective.

The whisper mechanics' role as an anti-camping mechanic is achieved in one part through readability improvements to better understand the boss' status so players don't run into a lair where players are camping the dead body and blast them with a shotgun the moment they open the door. The absence of the sound helps figure this out easier than currently possible.

The other part here is to make it a bit more awkward f...

Read more

01 Dec


30 Nov


29 Nov