Hyper Scape

Hyper Scape Dev Tracker




07 Feb

Comment

Originally posted by MagswapGaming

Just in case I have made some (lower budget) guide videos, mainly when I was still on console if you guys are interested in any.

30 min beginners guide: https://youtu.be/Z4zRKELuMfQ

Advanced settings guide: https://youtu.be/6Nzi_N2X_qo

Response curves guide: https://youtu.be/y6FkvlUdeLE

Thank you for these! I'll pass these to the Gameplan team to get them up there :D


06 Feb

Comment

Hey! Thanks for sharing your thoughts. I've been reading and collecting threads for a bit and sharing them with the team. The team is currently reviewing the data and is looking into adjustments for Aim Assist and the Mammoth based off of feedback. The team wants to be careful with adjustments to both so they are testing and looking into the optimal course of action!

Comment

This is a really great resource!! Thanks for taking the time to put this together. If you or anyone plans on making a video regarding tips mentioned in this list, we'd love to add it to Gameplan!


02 Feb

Comment

Originally posted by xSaidares

Yeah they need to fix the servers asap, for the amount of people playing it shouldn't even be an issue

Hey all! Sorry about this experience, I would recommend contacting Ubisoft Support. They can help troubleshoot the issue, and past that diagnose if its a new specific issue. We'll be able to better investigate from there!


01 Feb

Comment

Hey Spab! I just wanted to let you know the team is looking into this based on feedback (as well as the chest headshot bug!) and determining the best course of action. Thank you for the video!

Comment

Thanks for the video! The team was able to reproduce this issue and is working on a fix. Here's the bug reporter link!

Comment

Hey! The team is taking a look at this. Are you specifically noticing this in Squad? Or Solos as well?


29 Jan

Comment

Thanks for the love!! I briefly worked on Far Cry, so I would love to see Joseph or maybe Vaas!

Comment

Hey! The Mammoth is currently being investigated based on feedback right now. We are currently looking at the best course of action. Thanks for sharing your thoughts!


28 Jan

Comment

Originally posted by UbiArcane

Glad you are enjoying it! :)

flair: ubi-official

Comment

Glad you are enjoying it! :)


26 Jan

Comment

Originally posted by hyperscapenoob

It has nothing to do with restarting it like several ppl have already said on Twitter. Your updates for this game always breaks Xbox and you guys have to do a hot patch an hour later everytime. Idk why this is surprising to you guys or why you even question it at this point lol

The current issue being reported on Twitter with Xbox is crashing and low FPS at the moment, not invite problems. However, I was wondering it if may be related to the Xbox issues some players had been reporting. The first thing most people should do when running into an issue is try restarting the game, so I wanted to confirm if they had already tried that.

Comment

Are you on Xbox by chance? Have you tried restarting the game?


25 Jan

Comment

Originally posted by STAS1S_OW

No, watch the enemy’s hitbox closely on 0.5x. As hes jumping off the roof, his hitbox does multiple flips. This is a small instance, I’ve seen this happen for the whole duration of a fall off a building.

I just wanted to update and say I was able to get another clip from someone who also experienced this to have a more clear view of the character. It's a weird interaction I never experienced personally and is really strange. Having the team look into it and will have a bug reporter link soon. Thank you!

Comment

Originally posted by Moist_Beefsteak

When is this live?

Tomorrow! We will share the specific timing once we have that ready.

Post

Patch 2.6 introduces nerfs to aim assist, improvements to Crown Rush modes, Team Deathmatch and Arcadium, as well as new cosmetic items in the Marketplace and more.

COMBAT

AIM ASSIST REDUCTION

With this update we are bringing several modifications to our bullet magnet system, to reduce its impact in game, on all platforms.

First, the bullet magnet’s intensity has been reduced and flattened out across the board. This will reduce some of its negative side effects and ensure a global aim-assist behavior more similar for all players whatever gaming platform they use.

The effective range at which bullet magnet is active has also been reduced for most weapons. With this change we want to remove the “aimbot” feeling players can have when using weapons with a high rate of fire at long distance – especially the Harpy or the Ripper. The effective bullet magnet ranges were almost halved for most weapons, and will make ...

Read more External link →
Comment

I passed along the videos to the team to have it looked into. The team has not been able to reproduce it currently. If you are able to provide a longer clip or repro steps, the team would appreciate it. They would also like to know if this persisted after the match had ended/restarting the game? They would also like a copy of your ini file and DXDIAG.