Hyper Scape

Hyper Scape Dev Tracker




09 Jul

Comment

Originally posted by Ubi-AJ

Hey!

Glad to hear you think our game is awesome! Thank you for the kind words! We are just getting started and there are many exciting things coming up so we hope you'll stick around for the ride with us!

And yes, HEX does indeed GG BRR ;)

flair: ubi-response

Comment

Hey!

Glad to hear you think our game is awesome! Thank you for the kind words! We are just getting started and there are many exciting things coming up so we hope you'll stick around for the ride with us!

And yes, HEX does indeed GG BRR ;)


08 Jul

Comment

Originally posted by Ubi-AJ

Hey!

First of all, really glad to hear you're loving the game! That truly means a lot to us! Thank you.

I'd be interested in hearing a little more detail on exactly what you would like to help differentiate Districts of Neo Arcadia from one another. As another user in the thread has pointed out, each district of the map has it's own unique colour scheme for the Lootable buildings.

Would it be different patterns like red brick for example or something else?

Would love to hear your ideas

flair: official

Comment

Hey!

First of all, really glad to hear you're loving the game! That truly means a lot to us! Thank you.

I'd be interested in hearing a little more detail on exactly what you would like to help differentiate Districts of Neo Arcadia from one another. As another user in the thread has pointed out, each district of the map has it's own unique colour scheme for the Lootable buildings.

Would it be different patterns like red brick for example or something else?

Would love to hear your ideas

Comment

Originally posted by UbiArcane

<3 Thank you all for playing and your passion for the game. It's what drives us. We'll keep working to make this game and community something you enjoy being in.

flair ubi-response

Comment

<3 Thank you all for playing and your passion for the game. It's what drives us. We'll keep working to make this game and community something you enjoy being in.

Comment

Hey thanks for posting this. This particular clip is showing the aim assist snapping to the opponent as they use the teleport, which in particular is a bug, so we've logged that over here.

On the broader topic of Aim Assist, please keep the feedback coming, we're tracking it very closely.

Comment

Originally posted by UbiArcane

Hey- this issue has been identified and should be fixed in a later update.

flair: ubi-response

Comment

Hey- this issue has been identified and should be fixed in a later update.

Comment

Originally posted by UbiArcane

Glad you enjoyed the game and thanks for the kind words!

flair: ubi-response

Comment

Glad you enjoyed the game and thanks for the kind words!

Comment

Originally posted by UbiArcane

Hey, I absolutely love this! This is really cool to see, passed it around "the office" here :).

flair: ubi-response

Comment

Hey, I absolutely love this! This is really cool to see, passed it around "the office" here :).

Comment

See you then

Post

Hey Contenders!

Well, that's it, the Technical Test has now come to an end, and the City of Neo Arcadia no longer has hordes of people running around it and causing mayhem. Sorry, but no, we don't have a date for release, nor for when the next phase is, so you'll all have to be a little patient.

However, UbiForward, Ubisoft's own E3-Style event is on July 12th, and the game is confirmed to have a presence. Be sure to tune into the live stream at https://www.ubisoft.com/en-gb/forward and keep an eye out. You never know what might be announced.

External link →

07 Jul

Comment

this is the best, thanks so much for sharing!

Post

Hey everyone! I'm Ryan, one of your Hyper Scape Community Developers, and I've got an update for you...

After a few days of warm up in Neo Arcadia, Prisma Dimensions has a gameplay balancing patch ready for you. This first patch for Hyper Scape should already address some of the key balancing issues you’ve been reporting.

This patch does not include bug fixes, but please be aware we will soon have a status update on known issues.

This update couldn’t have happened without the feedback we’ve gathered from Hyper Scape’s streamers, players, and viewers. Thank you, it is critical to allow us to improve the game, so keep it coming!

  • Patch Size: 182Mb
  • Estimated Deployment Time: July 6 @ 5:30 PM PT // 8:30 PM ET
  • Estimated Downtime: Up to 30 minutes

WEAPONS

HEXFIRE

The Hexfire (aka M...

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05 Jul

Comment

Originally posted by UbiArcane

Thanks for this feedback everyone! We definitely don't want to cause any sort of eye strain with it.

flair: ubi-response

Comment

Thanks for this feedback everyone! We definitely don't want to cause any sort of eye strain with it.