Hyper Scape

Hyper Scape Dev Tracker




13 Jul

Post

We’ve heard the feedback from our Oceania players loud and clear- we have added a new data center in Australia. Server is up now, and games are already running. No need to do anything extra on your side, besides go for the Crown!

External link →
Comment

Originally posted by UbiArcane

Nice spot, I've reported it to the team.

flair: ubi-response

Comment

Nice spot, I've reported it to the team.


12 Jul

Post

OPEN BETA KNOWN ISSUES - COMMUNITY - 7/12

Known Issue Updates

  • Restoring a squad member is cancelled
  • Status: This has been improved from Tech Test and we are actively investigating a fix which will be resolved in a later update during Open Beta.
  • AMD driver compatibility on Windows 7
  • Status: We are aware of the issues currently affecting players with AMD GPUs on Windows 7. While we were not able to support these systems during the Technical Test, updated drivers should solve the issue during Open Beta, which are expected to be deployed during the week of July 13th.
  • Mammoth firing issue
  • Status: Small issue where Mammoth shotgun will not shoot when swapped to. This will be addressed in a later patch.
  • Unable to continue sprinting after sliding while using Armor or Invisibility
  • Status: Will be fixed in a patch during Open Be...
Read more External link →

10 Jul

Comment

Originally posted by MrEricPope

Thanks so much for the well reasoned and thought out post (and the discussion in the replies). The team leads have seen it. We know SBMM is a very important topic in the world of BRs so we are very focused on it internally right now. We don't intend to rush into this, but will be absorbing as much as we can in discussions like this one to keep us as informed as possible to what the community thinks.

flair: ubi-response

Comment

Thanks so much for the well reasoned and thought out post (and the discussion in the replies). The team leads have seen it. We know SBMM is a very important topic in the world of BRs so we are very focused on it internally right now. We don't intend to rush into this, but will be absorbing as much as we can in discussions like this one to keep us as informed as possible to what the community thinks.

Comment

Originally posted by Ubi-AJ

Now THAT'S how you're supposed to use placing Wall at your feet!

Nice play man!

AJ

flair: ubi-response

Comment

Originally posted by Ubi-AJ

Didn't your teachers ever tell you not to use Wikipedia as a reference?

In all seriousness though. We can confirm that consoles are coming THIS SUMMER and that there will be news about Hyper Scape on Sunday during Ubisoft FWD!

Thanks a million :) AJ

flair: ubi-response

Comment

Originally posted by Ubi-AJ

Hey Haddock91,

First of all thanks for the comprehensive, well thought out post, with supporting material. Feedback with this much effort makes it so much easier for us to bring it back to the team.

I want to touch on the specific issue of you feeling the aim-assist was tracking players as they were using Slam.

We have already be made aware of the aim-assist tracking players through Teleport, which is NOT working as intended. We have passed this onto the team and are investigating already.

I have not as of yet seen mention of this behaviour in regards to Slam however.

If you have the time would you possibly be able to give us some time stamps from the above videos of the instances where you see/feel the aim-assist is tracking the Slam movement. I can pass those cases onto the team and see if it is also not working as intended.

On the topic of Aim-assist in general. Please do keep the constructive feedback and discussion going. It's...

Read more

flair: ubi-response

Comment

Hey Haddock91,

First of all thanks for the comprehensive, well thought out post, with supporting material. Feedback with this much effort makes it so much easier for us to bring it back to the team.

I want to touch on the specific issue of you feeling the aim-assist was tracking players as they were using Slam.

We have already be made aware of the aim-assist tracking players through Teleport, which is NOT working as intended. We have passed this onto the team and are investigating already.

I have not as of yet seen mention of this behaviour in regards to Slam however.

If you have the time would you possibly be able to give us some time stamps from the above videos of the instances where you see/feel the aim-assist is tracking the Slam movement. I can pass those cases onto the team and see if it is also not working as intended.

On the topic of Aim-assist in general. Please do keep the constructive feedback and discussion going. It's...

Read more
Comment

Now THAT'S how you're supposed to use placing Wall at your feet!

Nice play man!

AJ

Comment

Didn't your teachers ever tell you not to use Wikipedia as a reference?

In all seriousness though. We can confirm that consoles are coming THIS SUMMER and that there will be news about Hyper Scape on Sunday during Ubisoft FWD!

Thanks a million :) AJ


09 Jul

Comment

Originally posted by Ubi-AJ

Hey!

The Technical Test has officially ended so no one is currently able to access the game right now.

But we would advise you to tune into Ubisoft FWD on Sunday as Hyper Scape will have a presence during the show!

Thanks a million :)
AJ

flair: ubi-response

Comment

Hey!

The Technical Test has officially ended so no one is currently able to access the game right now.

But we would advise you to tune into Ubisoft FWD on Sunday as Hyper Scape will have a presence during the show!

Thanks a million :)
AJ

Comment

Originally posted by Ubi-AJ

Hey!

Thanks for the Feedback request. It's a request the Community Team has flagged and we are passing it along to the team for consideration.

Thanks a million :)
AJ

flair: ubi-response

Comment

Hey!

Thanks for the Feedback request. It's a request the Community Team has flagged and we are passing it along to the team for consideration.

Thanks a million :)
AJ