Hyper Scape

Hyper Scape Dev Tracker




18 Jul

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Gliding would be super fun! You can technically use your momentum a tiny bit when using Slam, but not a significant amount.
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Originally posted by UbiMorning

Hey! I've had this happen to me too. It's been reported and being looked into!

flair: ubi-response

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Hey! I've had this happen to me too. It's been reported and being looked into!

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Originally posted by UbiMorning

Thanks for the suggestion! I've seen a few others request the ability to skip the end card so they queue up for another match faster. I'll pass it along to the team.

However, as some others have mentioned, the purpose of the lobby at the start of the match is to ensure the lobby is full and that players can connect. I think the amount of time it takes when there is an already full lobby could be shortened, in my opinion.

flair: ubi-response

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Thanks for the suggestion! I've seen a few others request the ability to skip the end card so they queue up for another match faster. I'll pass it along to the team.

However, as some others have mentioned, the purpose of the lobby at the start of the match is to ensure the lobby is full and that players can connect. I think the amount of time it takes when there is an already full lobby could be shortened, in my opinion.

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I love that you are super excited about Hack ideas! Keep them coming
I am not sure if it was ever considered, but it would be a cool idea. I could see some potential bug issues with people getting stuck in walls, but I appreciate the concept.
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Hey there! We are investigating the power of controller aim assist currently.
I am curious to know your thoughts since the Patch yesterday. We made some changes to the Salvo and Komodo.
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I really adore this idea! I think custom maps would be really fun for creators to make fun games with viewers. It would also be a cool way to try and make a skill-based map to practice strats on.
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As the others have mentioned, you can access the Practice Arena again after you complete it the first time. It should be near the News tab and Battle Pass area.
As for moving targets, I have passed the idea along to the team. I've seen some players use Shockwave to knock NPCs up into the air to practice aim training.
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Thank you for the suggestion SuhSora!
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Have you tried adjusting your audio settings at all? Are you saying it's too loud currently? Is this particularly an issue with any specific weapon?
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Hey there! We've made some adjustments to the Komodo and Salvo with yesterday's patch. I would like to know your thoughts!
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On launch with your pods, is there a way to show when the pod will "collapse" (with a timer or altitude) to give a better indication when to drop.
There is an exclamation marker and a noise that plays right before your pod is about to open up.

When the pod collapses, give the char a more perpetual motion than a straight drop down.
Can you give an example of what you'd like? You can currently jump to interupt the fall slightly.

Shorten delay after death when char does he emote to show what place you are in...
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Thanks for the feedback! This seems to be a popular suggestion for sure.
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Thanks for reaching out! I've passed along the suggestion for more options for controller binding to the team. We mentioned in a previous video this is something we would like to do and are working on it, but there are a few issues the team is running into.
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Thank you for the suggestion! I would also love to have that information handy to understand if I am experiencing lag or performance stutters.
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First, the movement is snappy and feels unnatural and insignificant. you feel as if you barely can move
Can you explain a bit more of give a clip example?

Second, the weapon variety needs to be increased
Are you asking for more weapons to be added? I'm not sure what you mean.

Third, drops should be more rare
Same question. I'm not sure what you are referring to here.

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Hey there! Are you asking for a hack that lets you walk through walls? Or allows you to shoot through walls?