Hyper Scape

Hyper Scape Dev Tracker




18 Jul

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Please ask for permission to use an artists work before posting it. Or at the very least credit them. It’s the least you could do.

The artist here is Hanjosi: https://twitter.com/hanjosi?s=21

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You are definetly not the only person who has been asking for Autosprint! We mentioned in a previous patch that this is something we would be interested in adding into the game. I don't have an ETA for when it will be implemented, but it is something they are considering
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As Zwei mentions, you can pull up the inventory wheel to swap which position your Hacks are in. But thanks for the suggestion though!
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Thanks for the assist Zwei!
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A bike would be really cool to see actually! It would be fun just to ride around the map :P I'm not sure if it would be something the team is up for given the movement of the game, but it sounds like it could be a fun limited event of some sort. My initial reaction was a mini racing game within the map.

17 Jul

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Have you already reached the tiers to unlock them in the Battle Pass? If you have and you are still missing the content, you should reach out to support!

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Hey there! Do you happen to alt-tab at all when you are on that screen? Do you also happen to have a clip of this issues?

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Originally posted by Ubi-AJ

Hey!

Just wanted to let you know that this issue should have been addressed in today's patch

Thanks a million :)
AJ

flair: ubi-response

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Hey!

Just wanted to let you know that this issue should have been addressed in today's patch

Thanks a million :)
AJ

Post
Hello to our PC Open Beta Contenders! We're happy to bring you Patch 0.4, deployed during our first week of Open Beta to address several points of feedback you’ve been asking us about. This patch will bring fixes to multiple bugs & balancing issues encountered since Technical Test.

As a quick note, we wanted to point out that this is why Open Beta is very important to us, as it gives us a chance to gather and react to your feedback before Hyper Scape’s full release this summer. To that point, this patch would not have been possible without all your questions, comments, and suggestions. Your feedback is crucial, so please keep it coming.


WEAPONS

SALVO
Detailed changes:
• Reduced Rate of Fire to 90 RPM, down from 115.
• Reduced Explosion Area of Effect (AoE) to 3R, down from 4.5R.
• Reduced Proximity Radius to 0.55R, down from 0.7R.
• Reduced Physical Pushback by 45%.
• Increased Damage to 27/27/... Read more
Post

Hello to our PC Open Beta Contenders! We’re happy to bring you Patch 0.4, deployed during our first week of Open Beta to address several points of feedback you’ve been asking us about. This patch will bring fixes to multiple bugs & balancing issues encountered since the Technical Test.

As a quick note, we wanted to point out that this is why Open Beta is very important to us, as it gives us a chance to gather and react to your feedback before Hyper Scape’s full release this summer. To that point, this patch would not have been possible without all your questions, comments, and suggestions. Your feedback is crucial, so please keep it coming.

WEAPONS

SALVO

Detailed changes:

  • Reduced Rate of Fire to 90 RPM, down from 115
  • Reduced Explosion Area of Effect (AoE) to 3R, down from 4.5R
  • Reduced Proximity Radius to 0.55R, down from 0.7R
  • Reduce...
Read more
Post

Hello to our PC Open Beta Contenders! We're happy to bring you Patch 0.4, deployed during our first week of Open Beta to address several points of feedback you’ve been asking us about. This patch will bring fixes to multiple bugs & balancing issues encountered since Technical Test.

As a quick note, we wanted to point out that this is why Open Beta is very important to us, as it gives us a chance to gather and react to your feedback before Hyper Scape’s full release this summer. To that point, this patch would not have been possible without all your questions, comments, and suggestions. Your feedback is crucial, so please keep it coming.

  • Patch Size: 200Mb
  • Estimated Deployment Time: July 17 @ 11:00 AM PT // 2:00 PM ET
  • Estimated Downtime: Up to 30 minutes

WEAPONS

SALVO

Detailed changes:

... Read more External link →
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    Trello on Trello - Thread - Direct

Status: We take accessibility seriously as a key topic and are working to improve the system in patches moving forward.

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    Trello on Trello - Thread - Direct

Status: We are aware of the issue and are investigating it. Workaround: Issue can be fixed by turning off ‘monitor duplication’ in Windows Display settings.

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    Trello on Trello - Thread - Direct

Status: Check to make sure your card is supported at minimum spec and have latest drivers.

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    Trello on Trello - Thread - Direct

Status: Check to make sure your card is supported at minimum spec and have latest drivers.