Hyper Scape

Hyper Scape Dev Tracker




06 Dec

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Hi again Skopezy! Once again, I appreciate you putting in a lot of effort to share your thoughts on current topics within the community.

I have also been seeing positive feedback about the tweak to Health Regen. I personally think its current timer with the addition of Health Pickups creates a great pace. I also partially miss the speed boost and the little candy animation 😛

The D-Tap adjustments have seemed to help slightly but not nearly as much as some people feel. I find this partially confusing since it’s TTK is one of the slowest out of the bunch. I think majority of the situations where the D-Tap is irritating is when you are caught off-guard/confused on where you are getting shot from + trying to scramble away. I’ve had some players mention it does not feel as big of an issue in the BR mode compared to the TDM mode, where the maps may not have a lot of space to out-juke the weapon. Given the fact it’s TTK is so slow, there is some room to outplay the weap...

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05 Dec

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Originally posted by Kearnsy

How low are our expectations that this was a "great" start for TDM? If this is a great start to TDM, then idk what a bad one would be. I can't find a 6v6 game, even if there is 8, or 10 players in the game, it doesn't start 4v4 or 5v5. There's so many core issues that I brought up that I firmly believe should be the expectation for a product in 2020.

Obviously many players have been asking for a generic respawn gamemode to get better in, but I'd expect it to be a more polished, finished product, than what we have right now. Balanced matchmaking has been done forever, I remember queuing into R6:Vegas and COD4 games in 2008, and the game's would start mathematically balanced.

The 18 people on PC that enjoy this version of TDM is not enough. This is not good enough, I'm sorry.

I completely respect your opinion. You've made it very clear that TDM (among other things) is not matching your expectations. I also appreciate you taking the time to share that as well.

Again, the beta tag specifically means its work in progress. It's not final, therefore it is not "polished". I completely understand you feel this is unsatisfactory currently, however this does not mean it doesn't have the potential to improve or its stuck as is. The mode can and will continue to improve, which is why feedback is important to help guide yhe path for TDM.

I personally feel it is clear the fact smaller TDM lobbies on PC are happening due to the already small playerbase, which is a deeply rooted issue for the game as a whole. On top of working to adjust matchmaking to help mitigate this on PC, the team is continuing to work on strategies and tactics to help bolster this (including planning to release the game on another launcher + working to create true crossplay (a ...

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Many players had been asking for TDM for the purpose of having a gamemode to practice weapons and hacks against other people + to have something different from the BR mode. Currently, TDM is our most popular gamemode across all platforms. The fusion mechanic is an integral part to the BR mode as well as a mechanic that makes Hyper unique. It would be confusing for new players to not have exposure to that mechanic to get understanding of different loot levels before they may try the BR. Although, I can totally understand how some players may feel loadouts may be a better option in terms of being able to test what you want + possibly promote more map control. However, TDM is supposed to be that "stepping stone" into the BR. We have said we want skills you may get from TDM to transfer to the BR mode, which is why the team doesn't like the idea of splitting core mechanics between modes (like the adjustment of Health Regen Delay).

The game not ending after the other team has l...

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04 Dec

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The Hyper Scape Lab – December Update

Intro

https://youtu.be/HkARDsV6xMI

We’ve been very happy with the response we’ve seen to our previous Lab ...

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The Hyper Scape Lab – December Update

## Intro

We’ve been very happy with the response we’ve seen to our previous Lab Patch (v2.3), which introduced big new features such as Team Deathmatch, Arcadium Free Roam, new weapon reticles, time-of-day rotation, and more. Those additions are giving us a great base to build upon, and you’ll see in this update some key changes coming to those new modes, as well as some additional improvements to the overall quality of life for our Contenders.

As a quick refresher, the...

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Appreciate the feedback!

01 Dec


30 Nov

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Hey everyone!

Feedback from the community is truly appreciated and helps with the games growth and development. We have another survey here to fill out. If you have a minute, please let us know your thoughts on the games. These surveys are read directly by the team and are immensely useful. Thanks in advance for the feedback!

Here is the link for the survey: https://ubi.li/hsurvey

External link →
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Hey everyone,

Here is a survey to check in with the community. The feedback everyone helps with the games growth and is invaluable. It shouldn't take too log to fill it out, so if you can please let us know your thoughts here. Thanks in advance for the feedback!


28 Nov

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If you are still having an issue, reach out to our support team at support.ubi.com. Be sure to explain any troubleshooting steps you have already completed!


27 Nov


26 Nov