Hyper Scape

Hyper Scape Dev Tracker




21 Nov

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We touched on this in the AMA today! From the AMA:

"The goal of the beta is to gather feedback, so it's fair to say this isn't TDM's final form. This is absolutely an option. Thanks for the feedback!" - JC


20 Nov

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Thanks for asking it!

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Originally posted by SpabRog

  1. Do you guys plan on adding bots in-game? I feel like tdm is nice but making it 4v4 + 2 bots on each side will make more lobbies available imo, I wouldn’t mind it in the BR too even if bot kills don’t count to my kill stats.

  2. D-tap and regen nerfs incoming soon? ;) this will really help the enjoyability of this game because currently the meta gets super dry when d tap is on the field, with regen being faster you could get another shot to challenge it after resetting

Love the game and hoping to see it through

"We love the idea of having bots in game, and currently we have some in Arcadium. It's a long road to get them to a polish level where they can exist and compete against you in the Crown Rush or TDM modes." - JC

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Originally posted by TrueGuardians

Why was the loot distribution throughout the game minimized? The time to loot has increased over double, which in turn slows down the pace of the game.

"Loot distribution and density is not supposed to have changed since the start of Season 1. If you believe a problem has been introduced recently, please head here to let us know how we can reproduce the issue and fix it: https://www.ubisoft.com/en-us/game/hyper-scape/communitybugreporter/" - Thomas

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Originally posted by WingedMuffin62

I am interested where you are planning on going with the ranked system.

(Also I have a tradition of asking devs if we can have access to 3d models from the game so here is my request)

Thank you :)

"We've just released an update of the ranking system in Patch 2.3, activating Ranking on Duo Crown Rush, and adding Rank Subdivisions. We intend to make the system more engaging and rewarding for players by adding Rank Rewards in a future update as well." - Thomas

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Originally posted by epicnikiwow

With hyperscape taking place in a virtual world, do you have any plans for adding VR features into the game? I know it's a long shot.

"We don't currently have plans for VR in Hyper Scape. Too meta!" - JC

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Originally posted by Practical-Dig-432

Will there ever be Events of other Ubisoft Games in Hyper Scape at any point like an Assassin’s Creed Valhalla Event or Far Cry 6 Event with exclusive free rewards?

"We already have added Assassins Creed cosmetics in this season's Battle Pass, and are working on some other cool cosmetics for the future. No word right now on entire events themed around other Ubi properties, but anything is possible in the future if it makes sense!" - JC

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Originally posted by DadeeonMixer

Can you give us any hints or ideas you guys have for future hacks in the game?

Also.... esports?

"Some of our Founders were lucky enough to test an upcoming hack in a recent TDM playtest. They seemed to enjoy it, and seemed to especially like its defensive and offensive capabilities. We don't have an ETA yet when you will see it in game, but stay tuned!" - JC

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Originally posted by PenDragon_TCTP

Are there going to be other game type modes in this digital world. Like race/stunt tracks with the pods??

"We've talked so much about pod racing internally, and we'd love it, but unfortunately it's not looking possible short term." - JC

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Originally posted by Just_a_Rose

Are there plans to go more diverse with the weaponry, or do you plan to stick to the weapon types you’ve added, like just a new auto rifle instead of some new idea? This game has really unique weapons so far and I love it for that, I’m excited to see what happens next.

"Yes it's our goal with the game for sure to add new weapons to the diversity of the pool. But first in the short term we want to focus on game modes and core game improvements." - JC

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Originally posted by marcymoo420

Will you ever add a 1v1 mode for firing range?

"We'd love to add 1-vs-1 to the Firing Range and we've done some testing on it. We don't have an ETA right now, but it's something we want, as well as 1-vs-1-vs-1 for it." -JC

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Originally posted by Pats87lv

Was there a reason why solos was removed form the core game. I know that my self and others played solos more than anything else. Personally it was the only game mode I played because I don’t have friends that like to play.

"With the introduction of Duos we did some testing with what we consider core game modes, and we made the decision to re-introduce Solo to the permanent roster of modes. BTW we're happy to be your friends." - JC

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Originally posted by miqdali

The addition of healthpacks to the core game isn't a fix to the underlying issue with health regen in the game. It's simply like putting a band-aid to a stitch wound. I can speak for 99% of the community when I kindly ask you to simply test a 10s regeneration delay WITH the current regeneration speed removing the health kits from the map.

We need more transparency for your decision making process. Especially in terms of weapon balance. You buffed the dtap a week after it's initial rework before testing out how it'll play out. And now it's disgusting. As for the Komodo you initially wanted to buff the radius to 3.5R but accidentally buffed it to 5.5R so instead of reverting the changes to the intended value, you went and buffed it to 4R. And now the entirety of the community believes these weapons are overtuned. What balance philosophy was used to justify these changes? I remember my joy in the first balance patch you released nerfing the hexfire and the mammoth and actuall...

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"As mentioned in another answer, yes, we're going to make changes to Health Regen, and the change will come in our next patch. We're not committing to 10 seconds just yet as we're still testing it, but around 10 is the range we're currently looking at for the new value.

We understand that lacking the full context for balance decisions can lead to frustrations, and we're working on improving this with our Community Team. We want to find ways to be more transparent about what's guiding our decisions. One thing you can be sure of is we never make a decision solely based on data, and we never make a decision soley based on community feedback. We have to take feedback from all our sources (as well as User Research) to inform our decision making as much as possible." - Thomas

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Originally posted by sip-sup

Are you guys considering nerfing the d-tap?? The ttk seems way to short for a gun that requires literally no aiming.

"Our primary goal is to ensure the pool of weapons in the game has a wide diversity. By diversity, we mean a range of popularity and efficiency for the weapons, and to make sure everything is fair. We need some time to see the effects of all the changes that came in this week's patch. Once we've determined what needs changing we'll have a balance patch soon after, probably by the end of next week.

We know the D-Tap is polarizing, and it can feel a bit oppressive when you're targeted by it. We're looking at how to make it less intense while still keeping it viable." - Thomas

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Originally posted by ThrowRArxlyT

What sparked the idea of the name/theme “Hyper Scape”? Coming up with a good foundational name is extremely important nowadays.

"When creating the lore of Hyper Scape, we started with the idea of a virtual landSCAPE superposed on the real world where the user's senses and abilities would be heightened. We explored many names but HYPER SCAPE stuck, which is usually a good sign 🙂" - JC