Hyper Scape

Hyper Scape Dev Tracker




18 Aug

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We have seen this suggestion before and have let the team know about it :) Thanks for the suggestion!

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Can confirm we are aware of and are still investigating this issue actively. Thanks for being patient as we look into!

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    UbiT00n on Forums - Thread - Direct
Originally Posted by SottoLiDenti
Hyper Scape è un bellissimo gioco MA PORCO DIO non mi dovete cacciare se laggo
Hey SottoLiDenti,

As this forum is managed by Ubisoft US and UK teams we ask that all posts on this board are made in English so we can effectively moderate. Ubisoft official forums are available in other major European languages, you can find these linked from your local Ubi.com.
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    UbiT00n on Forums - Thread - Direct
Originally Posted by KasRollGaming


I don't remember seeing this in beta. So it must be story related. But what is it ???
Will I have an answer that satisfies me ? x)
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    Ubi-AJ on Forums - Thread - Direct
Scheduled Maintenance with Patch: August 18 @ 9:00 AM ET / 13:00 UTC
Expected Downtime: 30 mins - 1 hour
Estimated Patch Size: 3.5GB

Patch enables the all new Limited Time Mode, Faction War! We previously said this goes live at 1pm ET but wanted to push it a bit earlier for you.
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Hey!

If you'd like some tips to improve I highly recommend checking out this tweet we shared with 2 great tips videos from 2 of our Founders, Baggins and Holo.

Thanks a million :)

AJ

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Hey!

Congrats on the first of what I'm sure will be many DUBS man!

Thanks a million :)

AJ

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Hey!

We plan to add one weapon and one hack each season. In addition to this, there will be several Limited Time Modes per season starting with Faction War later today. A team-based mode with 4 24-person teams and no Crown mechanic.

Thanks a million :)

AJ

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Hey!

Cross-platform play will be coming before the end of the year.

Thanks a million :)

AJ

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Hey!

Cross-platform play will be coming before the end of the year.

Thanks a million :)

AJ

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Hey!

We're looking into what it takes to implement an FOV slider on console. We've seen all of the comments across the console community about this topic and we know it's important to you. There is significant work to adding it, so we're looking at how to approach that currently

We are planning to add new settings to allow the player to choose a linear response curve and disable the acceleration that currently exists for all controller players. The work is being done now and will come soon. This will be a first step and we'll look at ways to improve it more in the future.

Thanks a million :)

AJ

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Hey!

We're looking into what it takes to implement an FOV slider on console. We've seen all of the comments across the console community about this topic and we know it's important to you. There is significant work to adding it, so we're looking at how to approach that currently

Thanks a million :)

AJ

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Don't forget that you can still hear Invis player's footsteps as well as the whoosing sound they emit! ;)

Thanks a million :)

AJ

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Hey!

We've already previously committed to adding an auto-sprint option, and it's currently planned for next season.

Thanks a million :)

AJ

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Hey!

At present, only the Skybreaker and Komodo have damage curves related to distance.

The Training Area is a good place to test this out for yourself

Thanks a million :)

AJ