Hyper Scape

Hyper Scape Dev Tracker




28 Jan

Post

When does PC join the global matchmaking pool?

PC crossplay will be on by default starting Jan 28, 2021 @ noon EST.


How will it work?

Starting January 28, crossplay will be on by default on PC, meaning PC players will be placed in the same global matchmaking pool as players on PlayStation and Xbox. As is the case on console, players will be able to deactivate crossplay on PC within the game menus. If they do so, they might experience long matchmaking times, as they will be placed in a PC only matchmaking pool with the other players that have opted out of PC crossplay.


Will console players be forced into matchmaking with PC players?

No. Console players can decide to opt-out of crossplay by deactivating this option in the in-game menu. If they do so, they will be matched with...

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26 Jan

Comment

Originally posted by hyperscapenoob

It has nothing to do with restarting it like several ppl have already said on Twitter. Your updates for this game always breaks Xbox and you guys have to do a hot patch an hour later everytime. Idk why this is surprising to you guys or why you even question it at this point lol

The current issue being reported on Twitter with Xbox is crashing and low FPS at the moment, not invite problems. However, I was wondering it if may be related to the Xbox issues some players had been reporting. The first thing most people should do when running into an issue is try restarting the game, so I wanted to confirm if they had already tried that.

Comment

Are you on Xbox by chance? Have you tried restarting the game?

Post

Patch 2.6 introduces nerfs to aim assist, improvements to Crown Rush modes, Team Deathmatch and Arcadium, as well as new cosmetic items in the Marketplace and more.

COMBAT

AIM ASSIST REDUCTION

With this update we are bringing several modifications to our bullet magnet system, to reduce its impact in game, on all platforms.

First, the bullet magnet’s intensity has been reduced and flattened out across the board. This will reduce some of its negative side effects and ensure a global aim-assist behavior more similar for all players whatever gaming platform they use.

The effective range at which bullet magnet is active has also been reduced for most weapons. With this change we want to remove the “aimbot” feeling players can have when using weapons with a high rate of fire at long distance – especially the Harpy or the Ripper. The effective bullet magnet ranges were almost halved for most weapons, and will...

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25 Jan

Comment

Originally posted by STAS1S_OW

No, watch the enemy’s hitbox closely on 0.5x. As hes jumping off the roof, his hitbox does multiple flips. This is a small instance, I’ve seen this happen for the whole duration of a fall off a building.

I just wanted to update and say I was able to get another clip from someone who also experienced this to have a more clear view of the character. It's a weird interaction I never experienced personally and is really strange. Having the team look into it and will have a bug reporter link soon. Thank you!

Comment

Originally posted by Moist_Beefsteak

When is this live?

Tomorrow! We will share the specific timing once we have that ready.

Post

Patch 2.6 introduces nerfs to aim assist, improvements to Crown Rush modes, Team Deathmatch and Arcadium, as well as new cosmetic items in the Marketplace and more.

COMBAT

AIM ASSIST REDUCTION

With this update we are bringing several modifications to our bullet magnet system, to reduce its impact in game, on all platforms.

First, the bullet magnet’s intensity has been reduced and flattened out across the board. This will reduce some of its negative side effects and ensure a global aim-assist behavior more similar for all players whatever gaming platform they use.

The effective range at which bullet magnet is active has also been reduced for most weapons. With this change we want to remove the “aimbot” feeling players can have when using weapons with a high rate of fire at long distance – especially the Harpy or the Ripper. The effective bullet magnet ranges were almost halved for most weapons, and will make ...

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Comment

I passed along the videos to the team to have it looked into. The team has not been able to reproduce it currently. If you are able to provide a longer clip or repro steps, the team would appreciate it. They would also like to know if this persisted after the match had ended/restarting the game? They would also like a copy of your ini file and DXDIAG.

Comment

Originally posted by STAS1S_OW

no no, the slam bug is an entirely different bug. There's no way i can get a clip that has every major bug in the game all in one...

I can't go back in my VOD and clip every single bug I get every time I try to play the game, i'd be there for hours. Most people who play the game don't even stream or record the game. I tried to find a clip on a friend's stream where I know the falling hitbox issue happened, but it's been like three months so it's nowhere to be found.

I wasn't asking for a clip with all the bugs in one place. I was just asking if you have a clip at all of that specific issue, preferably a recent clip. Clips are just helpful for reproducing the issue, since the team can see exactly what you were doing before the issue. If you are able to write out steps to reproduce the issue, that can also work. I don't expect you to clip every little thing and know not everyone can record. Specific information about what you did right before the issue happened and what happened afrerwards is the important part for the team to be able to look into issues. However, I completely understand not wanting to spend a whole lot of time doing so.

Specifically for the falling hitbox one, I am having QA review what you gave. If I happen to need anything else, I'll let you know. The one clip is okay for now.

Comment

Originally posted by STAS1S_OW

These are not the only large bugs in the game. My slam cancelling and dealing dmg prematurely, getting stuck on respawn points...these are all game breaking bugs that prevent the player from playing the game as intended, which detracts even more from an already hard player experience.

To me, your slam hit the edge of that roof, which is why it went off. Unless you are referring to a different clip than the one you provided. I sent the clip to our QA team to look into it. To me, it looks like they just spun around, since they ended up facing the other direction. Getting stuck on respawn points was reported as a PC TDM specific issue that has a bug reporter link here, meaning it is known and being looked into. The team was not able to reproduce that issue in CR, but if you have a recent clip of this happe...

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24 Jan

Comment

Originally posted by STAS1S_OW

Thank you for responding. The falling hitbox bug appears often when coming off a ledge; sliding right before falling might contribute to the issue, but that's just a suspicion. The most recent that it happened to me was last stream: https://clips.twitch.tv/EnergeticObliqueWhaleJonCarnage. In this instance, it's only for a second because he wasn't falling very far, but imagine if he were jumping down the building - it's impossible to track.

I've seen this happen on many others' streams, but it's been around for so long idk if I'd be able to find old clips on their streams. Again, we know that the development team has been looking into fixing these bugs for a while now. But when months go by with no fix, that frustration when glitches or bugs mess you up really gnaws at you. Some people have a higher tolerance than others, but the longer it drags on, the more people will not want to play.

Just to confirm, for this clip, are you talking about the interaction when you finish slam? The clip is just really fast.


23 Jan

Comment

Just for reference: The Bug Reporter tool is the optimal way to report issues because they get injected directly into our backend JIRA for the development team to review/attempt to reproduce/update, and the place to check the status of bugs. I frequenty update the Bug Reporter tool once I have an update to share on that particular issue. Players should be upvoting bug reports they experience to showcase the frequency players are experiencing the issue, plus it allows the team to see accounts that have been impacted by a certain issue.

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22 Jan

Comment

Originally posted by naderzb

I really tried to push the movement from closed beta to s2, I also know Holo was big on pushing trickshotting too. I think the game has insane potential for trickshotting

I definitely agree and really loved seeing any trickshot content people shared on Twitter with us!! Always down for more shots :D

Post


We will be soon releasing our next update in the Hyper Scape Lab � the next big patch is planned to drop on January 26 on all platforms. As was the case with previous updates, our goal with this patch is too continue developing and refining new ways for people to learn and improve key skills for our super fast-paced FPS experience.

Read the full article.

21 Jan


20 Jan

Comment

Originally posted by GtrErrol

Thank you! I will. It sound really weird, and I'm not sure what trigger it, but was annoying as changing windows in the options menu appeared more often.

Do you have the Text-To-Speech option enabled? Not sure if you meant to have it on, but that is most likely what you are hearing! The team is looking into the issue with it being hard to understand, especially on PS4.