Hyper Scape

Hyper Scape Dev Tracker




28 Jul

Comment

Originally posted by Ubi-AJ

Hey!

Thanks for reporting this. I can confirm that this account has been automatically detected and permanently banned by Battle Eye.

Thanks a million :) AJ

flair: ubi-response

Comment

Hey!

Thanks for reporting this. I can confirm that this account has been automatically detected and permanently banned by Battle Eye.

Thanks a million :) AJ

Comment

Originally posted by Ubi-AJ

Hey!

Thanks for reporting this. I can confirm that this account has been automatically detected and permanently banned by Battle Eye.

Thanks a million :) AJ

flair: ubi-response

Comment

Hey!

Thanks for reporting this. I can confirm that this account has been automatically detected and permanently banned by Battle Eye.

Thanks a million :) AJ

Comment

Originally posted by Ubi-AJ

Hey!

Thanks for reporting this. I'll pass it onto the team to be investigated.

Thanks a million :) AJ

flair: ubi-response

Comment

Hey!

Thanks for reporting this. I'll pass it onto the team to be investigated.

Thanks a million :) AJ

Comment

Originally posted by -Sheriff-

Fix the stutters please. Or give some proper official feedback regarding it. Game is unplayable for me, while having 100+ fps. Support is useless (unless, maybe, I should have somehow contact english support instead of russian one (100% useless)). It is not a great start to have with a game, most people won't go back after issues like this.

Hey! Could you provide your ticket number as a reference? I would like to take a look at your case for you to ensure we are getting the proper information.

Comment

Originally posted by HighRollerD20

Fix the high frame-time every 20 seconds stuttering. If people stutter, it doesn't matter what your training area looks like. They will leave your game.

Hey! We have been trying to gather more details about this issue. Have you already submitted your MSINFO files over a support ticket?

Comment

Originally posted by UbiMorning

Hey! We mentioned in the last patch notes that we have launched a Known Issues Trello! We plan to update this at least once a week. I also try to keep an eye out for posts of known issues to let you guys know it is being looked into/mentioned on the Trello.

flair: ubi-response

Comment

Hey! We mentioned in the last patch notes that we have launched a Known Issues Trello! We plan to update this at least once a week. I also try to keep an eye out for posts of known issues to let you guys know it is being looked into/mentioned on the Trello.


27 Jul

Comment

Originally posted by UbiArcane

Hello! This has already been flagged to our team :)

flair: ubi-response

Comment

Hello! This has already been flagged to our team :)

Comment
-Protocol V
For a rifle that hits incredibly hard, it should be projectile-based.
Anyone can tap anything within its line of sight, no matter what distance they're at.
If it remains hitscan, it should have some damage drop-off, but keep headshot damage as the same.
After thinking about it, making it projectile base could potentially kill the weapon off. With the amount of movement options in the game, it would make it incredibly difficult to hit anything. I do think having damage drop off would be the optimal solution, especially for those kills at over 300 meters away.

-Harpy
It hits pretty hard at its rate of fire.
Feels like a better Ripper compared.
Give it increased recoil on hipfi...
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Comment
I personally have not been running into Shotgun players that much and personally don't run the Shotgun because I don't usually like playing shotguns. I've seen more community members talk about how inconsistent the Mammoth can be. It is certainly a good gun as long as you can actually hit your shots with it.
Post

Practice makes perfect and this week, we'd love to dig into something specific! How do you feel about the in-game tutorial and Training Area/Testing Ground.

What do you like about them? What features would you love to see added?

Please let us know all your thoughts below!

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