Hyper Scape

Hyper Scape Dev Tracker




27 Jul

Comment

Originally posted by Ubi-AJ

Hey!

Thanks for reporting this. I can confirm that this account has been permanently banned by Battle Eye.

Thanks a million :) AJ

flair: ubi-response

Comment

Hey!

Thanks for reporting this. I can confirm that this account has been permanently banned by Battle Eye.

Thanks a million :) AJ

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I think the problem most people have with it is the fact you can just place it ontop of enemies. Even after using teleport or slam, the mine will continue to chase you. Wall can certainly help counter mine, and taking corners seems to also help counter mine.
The issue with the Reddit post is the amount of mines he was running into. Mine has a short cooldown which allows you to replace mines quickly after they are being destroyed. While he might not have actually gotten hit by the mines, the issue is the furstration of running into way too many. The reason players are running Mine more now is because Mine seems to be performing really well due to the amount of damage it does and it's amount of health.

26 Jul

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Hey there! Thanks for taking the time to share your thoughts on the current state of the game.

Would you be willing to go more into what changes you are hoping to see for each weapon?

an assault rifle may as well be a sniper from across the map with how ridiculously pinpoint it is.
Ripper does feel like it has minimal recoil, and the reticle with the Ripper can make it hard sometimes to try and shoot farther out.

but when you shoot someone point blank with a shotgun and only do 20 damage only to have them turn around with the same lv1 shotgun and instakill you, that is pretty janky.
It can depend ... Read more
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Thank you for sharing! I'll make note of this in my report for stuttering :D

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Originally posted by UbiMorning

Hey! We are trying to collect more information on these stuttering issues. It seems to be partly latency related from the latency icons that appear in your clip. Have you already submitted your recent MSINFO files on your ticket?

flair: ubi-response

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Hey! We are trying to collect more information on these stuttering issues. It seems to be partly latency related from the latency icons that appear in your clip. Have you already submitted your recent MSINFO files on your ticket?

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Thank you for sharing your concerns for the game! I can see that you want to enjoy the game and want it to do well.

I brought this up on another thread but I'll reiterate it here as well: When looking into weapon balancing, there are many factors to keep in mind, even when proposing an idea. We have to keep an eye on factors that are turning players away from the game to ensure a balanced experience, especially since our goal with the game is to make it inviting for everyone. This includes making some weapons accesible for newer players, like the D-Tap.

With discussions around the D-Tap, it seems higher level players are getting irritated with the D-Tap because it is a "noob friendly" weapon and feels essentially like a mosquito. Many players, like myself, tend to use the D-Tap as a tool to finish off players who are trying to run away mid-fight. However, I think the D-Tap has a trade off where it doesn't do a ton of damage in exchange for it's mechanic. ... Read more
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No problem! I did see that Reddit post and did flag it up to be checked into by the team.
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Hey there! Please be sure you are flagging any suspicious players through our support portal so we can take a look. We are also planning to share more details on our plans against cheaters in the game soon. Keep an eye out on the Twitter and news website for more.
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As I pointed out on another thread, the main issue players seem to have an issue with is being sniped from spots they physically cannot see. Some players are getting sniped at from outside of the rednering distance because of the fact the sniper scope allows you to see farther out.
The sniper seems to be okay in a closer range, but getting sniped across the map is not a super fun experience.
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Originally Posted by Faren_Hawke
The issue is theres just no reaction to have against a sniper. I can get killed the moment i walk out a building to a sniper even when im ducking and dodging around.
In this game that from my perspective is all about speed and reactions, you shouldn't have a weapon that can instantly kill anyone.
It's definitely a frustrating experience to play around sometimes, especially when you are up against a fully fused sniper. The game is definitely fast-paced and has a lot of movement, so a sniper can seem a bit awkward at first. However, because you are supposedly moving around a ton, it should be a bit difficult for snipers to land shots.

F... Read more
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I didn't actually play Darwin Project. Can you explain a bit more what your suggesting?
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Thank you for sharing your feedback! I have seen several players speaking out about wanting self-damage for these explosive type weapons, mostly the Salvo and Komodo.
I have noticed players mostly getting upset at the fact they are dying to these weapons because they are considered noob weapons. It is important to understand that a lot of players feel the game is pretty difficult to get into. We have to keep in mind the more casual players within weapon balancing and making sure weapons are still fun to play. We will continue to monitor the ongoing discussions around these weapons!
Post
    Ubi-AJ on Forums - Thread - Direct
Hey everyone,

Thank you all for the feedback you have been posting. We wanted to start a thread to see everyone's thoughts on the weapons, hacks, and overall game after our Open Beta Patch 0.4. Please let us know your thoughts!

Thanks a million
Hyper Scape Community Team
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No problem

25 Jul

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Thank you for the feedback! I'll pass it along to the team. I noticed this the other day when watching a stream.