Icarus

Icarus Dev Tracker




12 Jul


11 Jul


10 Jul


09 Jul


08 Jul

Post


What is the Planetary Tech Tree?
When you first land on Icarus as a poor prospector you bring nothing with you. As you start gathering stones, sticks and flora with your bare hands, mine rocks using your newly crafted pickaxe, chop down trees and collect wood with your stone axe, you’ll earn experience points (XP), level up and earn points to unlock items to craft in the Planetary Tech Tree.

The items you choose will help you customize your own play style and increase your chances of staying alive longer!

The first two tiers of Icarus’ planetary tech tree have over 150 items for you to unlock and craft.

Tier One
Tier One provides the foundational tools to survive as a prospector. These items are fast to craft, use easily found resources and set you up with the basics to survive on Icarus.

... Read more

05 Jul

Comment
    loriipops on Steam Forums - Thread - Direct
Hello!
We are self publishing.
Microtransactions were among our concerns of Icarus being a F2P title. Monetizing a free game can be very tricky to get right, not to mention the amount of resources it takes from the dev team to constantly add new content and items.
This is just one of the many reasons we are glad that we became a premium purchase, so we can keep developing on Icarus' core gameplay experience and build upon that through our DLC's.
Comment
    loriipops on Steam Forums - Thread - Direct
Hey all,

We aren't looking at our DLC's as a "paywall" but are adding them to compliment our base game. We want your journey to evolve over time, and keep you engaged and interested! :)

01 Jul

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Following on from our latest Community Update, in this week’s episode we are talking about our performance testing regime, particularly leading into our upcoming beta!

Icarus needs its players for the final stage of development before launch. Find out why by watching the video!

Join our Discord and chat with us! https://discord.gg/surviveicarus

30 Jun

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GREETINGS PROSPECTORS!
It's been a jam-packed week following our announcement of Icarus launching on August 11! During this time we've seen an influx of folks in our Discord[discord.gg] (also looking at you, Rust community!) and a bunch of new wishlists and pre-orders.

Thank you for your support, we are in very high spirits and are eager to get our game into your hands. So now that Icarus has a launch date, what's next? In July, we begin our "staggered" beta! Yes, you read that correctly, we are having a BETA!

THE STAGGERED BETA PROCESS
Gate One: Under NDA, RocketWerkz developers' close friends and family get to play.
Gate Two:... Read more

27 Jun

Comment
    loriipops on Steam Forums - Thread - Direct
Originally posted by SmashT: If you want to upgrade now from Standard to Deluxe, you will need to go through the refund process (it's instant), they are working on the upgrade option though and it will become available shortly, ahead of launch according to FAQ on discord.
Thanks Smash!

24 Jun

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Will new players enjoy a short drop and or a long session? As we stress test Icarus we’ve learnt a lot about what players prefer.

In Episode 9 we look at character progression in our meta-game and our character talent trees.

Lorii talks about our passionate community and how being transparent and honest can be tricky to navigate.

Watch all this and more in this week's The Making Of Icarus!

Join our Discord to chat with us https://Discord.gg/surviveicarus

22 Jun

Comment

The Talent tree and Tech tree are coming along really nice. We're excited to cover this (in due time!!). The game is much more intricate than what has been shown presently.


21 Jun

Comment
    loriipops on Steam Forums - Thread - Direct
Originally posted by flux.faraday: It will be fun to see how it evolves. I know I prefer a pause button on all single player games (it's usually not healthy for me to ignore my household :) ) and I'd prefer the pause to delay the session timer as well. That still allows the lore to work, time just isn't passing while the game is off.
You do have a fair argument! However, sometimes we can't have exactly what we want in the video games we play. I'm hoping that once you get your hands on the game that you'll be able to see how flexible and non-restricting the session timers can be!
Comment
    loriipops on Steam Forums - Thread - Direct
Originally posted by Bee: Would you be able to purchase more "time" in the form of extra gas with more handfuls of exotics?
No, the session timers are set to tick down and run out :) that seems like an interesting idea, though.