Don't understand, why vehicles work in other games, but not in Icarus.
Icarus seems to have problems with graphical rendering. I have a RTX 3090 and Icarus can bearly do 60 FPS on 2k Mon, while I game Dayz on 120 FPS on High settings. It seems that all Area (even if not looked by the player) is rendered in full detail or sth. And even then, when you enter a cave or sprint in a new chunk, the area is not loaded fully.
As an enthusiast of Icarus, I am really curious, if the development is working on bettering the graphical rendering, and furthermore planning to add vehicles, later, when rendering is fixed?
I didn’t say they didn’t work, I said they caused performance and balance issues. Most especially with how we made the world.
There are enormous amount of trees in the game, and other rocks. How ICARUS tracks the world is more memory intensive than other games, allowing us to set trees on fire and other things.
Loading in/out of chunks is the cause of lots of memory “churn” and this loading in/out causes or exacerbated the circumstances that cause stuttering.
We had vehicles working but they were not fun, and not performant. Additional work would have to be done on a lot of areas for vehicles to have a fun game loop.