Last Epoch

Last Epoch Dev Tracker




09 Sep


08 Sep

Comment

Originally posted by zerril

You can wait till launch. They announced the game will only be 35 dollars I think when it launches 1.0. However, that is next year.

Edit: typo on price.

Comment
    Sarno on Forums - Thread - Direct

Yup. :slight_smile:

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    Sarno on Forums - Thread - Direct

Our next content patch will include loot filters!

The loot filter is still in the design phase. Today we’re posting UI mockups as well as some of the features you can expect. Closer to the release of the patch we’ll be posting another thread focused on the loot filter with additional information and finalized UI elements.
 

Example Rules825×309 68.7 KB

Examples of loot filter rules.

 
Starting in Patch 0.7.10, it will be possible to create loot filters with as many or as few rules as you would like. The ...

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Comment
    Sarno on Forums - Thread - Direct

Due to a message on Discord I’ve just realized that the OP is actively being edited.

Unfortunately, editing old posts isn’t a great way of presenting new information due to people typically not re-reading posts they’ve seen previously. As a result of this, the forum automatically scrolls you past posts you’ve previously read when you enter a thread. Additionally, threads are not bumped when posts other than the most recent one are edited.

While I appreciate the intention, we do have a strong preference for individual threads being created for each bug, and receiving bug reports from those that encounter them. Threads should be closed in cases where the bug has been addressed, and it is not uncommon for us to need to request additional information to reproduce a bug, which is more challenging in cases where we hear about the bug from someone who hasn’t experienced it themselves.


07 Sep

Comment

I was really trying to avoid the phrase “working as intended” because it’s not really. It doesn’t quite fit the role we want it to and we are still going to be making changes to it. I really just wanted to confirm that I don’t believe it has any major chance related bugs at the moment. It’s doing what it says it’s doing but I wouldn’t say working as intended.


06 Sep

Comment
    Sarno on Forums - Thread - Direct

Sorry to hear about this! Could you please post your system information so we can look into this? When the file has been created you can upload it using the button.


05 Sep

Comment
    Sarno on Forums - Thread - Direct

Hey @ArcticPotato,

Thanks for supporting us! I sincerely hope you enjoy playing Last Epoch.

To touch on a concern you’ve raised;

I would never take advantage of it being the weekend and leak changes coming in an upcoming patch… but… we do ...

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    Sarno on Forums - Thread - Direct

Has it continued happening since my post?

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    Sarno on Forums - Thread - Direct

I don’t presently have a mobile device with Safari with which to test, but I’ve made a change which I would expect to help. Could you let me know if it looks better for you now?

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    Sarno on Forums - Thread - Direct

Less than a quarter of people invited to the program are content creators.

Comment
    Sarno on Forums - Thread - Direct

The default keybind for loot labels is z.

Could you be pressing that by mistake?

Comment
    Sarno on Forums - Thread - Direct

Let me tell you about our lord and saviour, Orobyss…

Post
    Sarno on Forums - Thread - Direct

The recent announcement by our Game Director, Judd Cobler, mentioned an initiative we’re undertaking to include community members in our testing of content as it is iterated upon during a patch cycle. This is being called the Community Tester program.

Since we first began releasing free playable demos in 2017 - of what was then a game worked on by a small team during the evenings and weekends - we’ve strived to balance developing an ARPG that matches our vision with incoporating community feedback. The goal of this progra...

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04 Sep

Comment

Oh I’ve seen it :wink:

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I’m still running tests in different scenarios to try and find a problem. So far I have done a few million tests with all combinations of shards and glyphs. It’s a lot of tests. I’m getting near perfect distributions with automated testing. I’ve been running manual tests in the live version and so far after 200 crafts, I’m within 2% of theoretical. I did have several fractures at 85%+ estimated success rate. I’m not done looking at it but initial results indicate the displayed chance for success is accurate.

This isn’t where this conversation ends though. We are still expanding the crafting system and it will be getting updates that improve the functionality and feel of this fracturing system.