Last Epoch

Last Epoch Dev Tracker




19 Aug

Post

Monolith of Fate

  • You now lose fewer Echoes Conquered after dying or leaving an Echo early.
  • All quest echoes now scale to a maximum of at least a 40% chance to encounter. Later quest echos still take longer to encounter on average.

Skills

Assemble Abomination

  • Now somewhat more likely to be targeted by enemies.

Disintegrate

  • Increased base damage by 17%.

Bug Fixes

  • Fixed a bug where the loading screen after creating a new character would not disappear if you had no saved characters.
  • Fixed a bug where many zones would drop items with much lower affix values than intended. This was most noticeable in the Monolith of Fate’s Ending the Storm timeline.
  • Fixed the transition between the End of Time and Monolith of Fate being difficult to click on.
  • Fixed a bug where enemy damage and health in the Arena scaled up much fas...
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Comment
    JustinC on Forums - Thread - Direct

I’ve reproduced this issue internally and noted it. Thank you for the report!


18 Aug

Comment

I’ve merged your post into this one so the bug report is in one place (though it’s out of order-- sorry about that).

I haven’t been able to reproduce this bug internally with Holy Aura, so unfortunately I don’t have much to go on yet. Could you please post a screenshot of your Holy Aura tree? You mentioned that this isn’t a problem 100% of the time, does Holy Aura look like normal when this bug isn’t occuring?

I would also recommend trying to ...

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    JustinC on Forums - Thread - Direct

I’ve made a note of these issues internally. Thank you for the report!

Comment

This is a known bug with hybrid affixes, we just haven’t had the chance to fix it yet. Thanks for the report!

Comment
    JustinC on Forums - Thread - Direct

You can only gain 1 stack of Contempt from each enemy. You’d have to be channeling on 6 enemies to get 6 stacks of contempt. Each stack you’ve acquired will persist for 2 seconds per point in Enduring Contempt, but you can’t pause or refresh the duration of those older stacks by restarting your channel, you can only acquire new stacks.

Are you getting 3 stacks of Contempt from a single enemy?

Comment

This was fixed in 0.7.9d. Thanks!

Comment

Thanks for the reports!

I’m able to reproduce the issue where the RMB skill is used under some situations, but I can’t reproduce the issue where “Move or Attack” is changed back to “Move or break destructible” after logging back in.

Any more details about the LMB selection getting reset would be appreciated-- did you manually set LMB to break destructible, then to Attack, and this change is being undone when you log back in? Does it happen consistently, or is it random? What skills do you have equipped? And finally, uploading your log file after this happens w...

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    JustinC on Forums - Thread - Direct

The video is currently set to private.

Do you have the Artor’s Loyalty node, which also limits you to 1 companion?

Comment

I’ve confirmed this and made a note of it internally. Thanks!

Comment

Meteor’s Stardust node doesn’t change the type of damage Meteor deals. It affects all damage Meteor deals that is not fire, such as the +13 spell lightning damage from The Invoker’s Static Touch, but does not affect the base damage (which is Fire) of Meteor in any way.

Using Elemental Nova currently counts as casting a spell of every element you have unlocked through it’s tree. There’s a bit of a technical limitation causing this, but I suppose it’s technically a bug.

Thanks!

Comment

I can’t reproduce this issue-- I tried using Fire Shield and then Mana Strike directly after, and I gained ward twice. If you’re still having this problem, could you please post screenshots of your skill trees and passives? Thanks!

Comment

In a previous patch we fixed the bug where getting an Echo after using an Instant Cast skill would Echo the wrong skill (whatever non-instant skill you had used last). It seems like we didn’t fully fix the interaction between Echoing and Instant Cast skills though.

We’ll look into this. Thanks!

Comment

I’m not sure what the intended interaction is here, but I’ve marked this for review internally. Thanks!

Comment

I’m not sure what the intention here is, but I’ve marked this for review internally. Thanks!

Comment

The Iron Hide node isn’t supposed to cause you to have additional max health, it just restores health. For example, if you were at 200 HP, had a maximum of 500 HP and used Roar with one point in Iron Hide, you’d have 300 HP.

The tooltip text isn’t the most clear though. Thanks!

Comment

I just attempted to reproduce this issue, and I wasn’t able to. I had a maximum of 3 companions before taking Natural Bond. Taking Natural Bond reduced me to 1 companion. After respeccing Natural Bond at the Chronomancer, I was able to summon 3 companions.

If anyone else encounters this issue, a screenshot of all your passives and a log file would be helpful. Thanks!

Comment

I tested this with Fireball and multiple other skills and it worked fine. As Llama mentioned, make sure you’re not using a Damage over Time skill to try and proc Superconductor, as Damage over Time effects do not count as hits.