late to the discussion but does your team have ways of using the number of times played with skin or hextech crafting at all in their analysis of skins? like, someone who purposefully crafts a skin shard or rerolls into that skin and continues to use it/certain skin shards being crafted vs rerolled? or just store data, buying skins directly with rp?
does riot acknowledge at all that there are lots of players that only "interact" with skin content through crafting and are more prone to getting random skins through rerolls?
We absolutely look at skin usage and how often players actually use content in-game. It’s a helpful lens for us to use when trying to determine which skins players gravitate the most when it comes to actually playing League.