League of Legends

League of Legends Dev Tracker




05 Apr

Comment

Originally posted by RenegadeExiled

could just finally make Urgot count as a melee champion, so he stops taking collateral damage for literally everyone else abusing what he just barely makes work?

Yeah this does other stuff like makes red buff and conqueror better, makes Bork better, and makes it so he can’t buy runaan. None of these are gigantic problems but still considerations that have kept us from flipping the switch instantly.

Comment

Originally posted by doglop

Talking about seraphine, is there any chance she gets buffs for support since you are nerfing moonstone? She is already sligthly underperforming as this will probably leave her as unviable as before

Probably

Comment

Originally posted by Sirturtlelot

Riot employee-sama, Promise me if these Lillia buffs make her good in pro play that you don't nerf her to a worse state than she is right now. Just revert the buffs if she's too good. I hate when the champs i love get a buff but then get nerfs that are more impactful than the buffs.

This is my promise

Comment

Originally posted by Far-Opinion-8644

Have you ever played against Lilia top as a tank?

No. She. Isn't.

Yeah she is pretty dumb to play against top, agreed. I spent a ton of time working on adjustments for top vs jungle in development and post-ship. If her top ever picks up play-rate we would likely make more adjustments cause I agree it's super lame.

Comment

Originally posted by Rike971

I have an idea : what about making Titanic Hydra Melee Only so Zeri can't abuse it ?

Ah maybe bad idea since Urgot neither neither couldn't use it then ?

Yeah urgot would be collateral in that case. In addition, it's fairly nuclear for one champion. But with that said, could be an option for the future.

Comment

Originally posted by RiotRayYonggi

Probably? But it would require a lot of inelegant work. And even so, her mid win-rate sits above her support win-rate historically and the play-rate does not match up with the viability, so it seems players want to play support Seraphine. Even as of writing this, her mid is above 50% win-rate and around 1.5% more than support.

In addition, mages typically just have high win-rates in bottom lane. They scale similarly to marksmen and serve a similar teamfight DPS role, so it's very difficult to make them better mid than bot.

Comment

Originally posted by TheBluestMan

Another question: is there a way you can shift Seraphine to the mid lane while nerfing her APC role and doing minimal nerfs to her support role?

Probably? But it would require a lot of inelegant work. And even so, her mid win-rate sits above her support win-rate historically and the play-rate does not match up with the viability, so it seems players want to play support Seraphine. Even as of writing this, her mid is above 50% win-rate and around 1.5% more than support.


04 Apr

Comment

Originally posted by daswef2

Is there any plan to look at Essence Reaver? Imo that item contributes heavily to the sivir and xayah build issues at the moment with both so frequently preferring lethality.

We don't currently have a plan but I'll note it's on the radar. There's just a lot of collateral for this item (Fighters, Assassins, Draven, and Ezreal all benefit similarly to Sivir/Xayah). May need some shape adjustments in the future.

Comment

Originally posted by TheBluestMan

I understand she needed nerfs because of her bruiser build, but at what point do nerfs do if she still has the same problems? Wouldn't just removing an unhealthy mechanic or removing an unwanted interaction be better overall? Just my question, not an attack.

Oh yeah definitely. But this patch is the first patch she had a reasonable win-rate in SoloQ, which gives us an opportunity to analyze what exactly contributes to pros prioritizing her. It's possible she's just doomed to sit below 49% (like Ezreal and Kalista tend to be), but if even then she is 100% p/b for organized play then we could look at individual mechanics.

Comment

Originally posted by borderprincess

I main both Kalista and Lillia and I'm scared... As two previously meta/pro-play -defining champions I really don't want them to become too strong and then nerfed even harder because of that

It's always a risk, hoping to hit soloq more than pro with both these adjustments.

Comment

Originally posted by Ghost-Mechanic

cancer buffs

Lillia is cool ok

Comment

Originally posted by daswef2

Yasuo Yone buffs need context, is this compensation for last patch healing nerfs?

Not excited for Karthus buffs, dude already does way too much damage, getting global nuked for 80% hp mid/late is not fun.

Ryze needs adjustments not nerfs, the champ is still too pro bound.

Confused at Umbral Glaive buffs because its already ridiculously strong for the few champs who can use it. Maybe widening use case?

Moonstone nerfs are good, hopefully that takes a bite out of enchanters.

Galeforce nerfs are also confusing, is it really so strong that it needs a targetted nerf? My impression was that Gale and Kraken were pretty even.

Cant remember the last time I saw an abyssal mask, buffs will be good.

Also good to see Time Warp Tonic nerfs, that dumb rune defines pro midlane with corrupting pot.

Galeforce is contributing slightly too much safety to hypercarries, causing (especially in organized play) them to be too difficult to punish, especially compared to its pure defensive counterpart Shieldbow

Comment

Originally posted by TheBluestMan

Omg they're finally nerfing moonstone. That item is oppressive since it is giving too much value with little downside.

Zeri getting nerfed isn't a shock (pun not intended) to me since she has so much bs in her kit that it ends up being unhealthy.

Ryze needs a rework.

Although Zeri is looking (comparatively) reasonable on live, her pro play presence still sits in the stratosphere, hence further adjustments/nerfs.

Comment

Originally posted by Zarathielis

I can already feel the rage at Yasuo/Yone buffs...

But yes, Kalista and Gwen buffs!

I just wish they would do a mini rework on Sivir and Kalista like they did for Ahri etc...they really need and deserve it

I wanna see if we can get some QoL stuff for Kalista some day, she certainly could use it. Sivir I agree could use a larger scope change similar to Ahri, her play-rate sits low pretty permanently and is frequently a risk of stale pro play.

Comment

Shield nerf to Locket is a tooltip bug, nothing is changed from Live.

Also probably not following through with an IE nerf, just something we're experimenting with.


03 Apr

Comment

Originally posted by Lather

The real losers of the series are us for having to witness whatever god awful ensemble Quickshot is wearing.

Well this is very strongly worded. πŸ˜€ Maybe it's my age showing.I am interestedto know what specifically didint work.

Comment

Originally posted by Geosaurusrex

What the f**k is with this hoodie + suit jacket look??? Quickshot now too...

I really liked the look.I'm so surprised it got so many comments

Comment

Originally posted by Skall77

It was hilarious to see Caedrel and Quickshots trying to praise Misfits during the entire serie while they were getting absolutely stomped

It's so hard to find the right tone. It's also hard to continually praise G2 without risking repetitive and somewhat biased cast. We tried to make it clear MSF weren't delivering and we expected more while highlighting what was going wrong.I didn't want to go all in because I think it has a significant impact on the entire series viewing experience. I think we straddled the safe and fair tone mostly, You can bet yourholton dollar I'm reviewing and bootcarping other available options soI have More awareness for the next time it happens

Comment

Surprised to see so many comments about wardrobe today ,but I'm grateful because we are always trying things, learning, reviewing and adapting if necessary.Today I thought Ender was bold, but I liked it and I loved my hoodie jacket. Maybe that'.s my age.

side note We always try mix things up jn playoffs and wardrobe is part of that too