This one is my personal favorite:
This one is my personal favorite:
Taric w does the same. After linking, whenever one of you are in combat, the moonstone will keep applying.
Taric's is the same root cause bug as Seraphine. We caught the Taric one before Preseason, but not the Seraphine one. Someone is looking at it, so thanks for all the updoots and awareness.
Taric's was even more abusive, because he didn't need to cast any spells, just have a W link active and it would permanently go off.
Thank you! I think we've collected enough for now, super appreciate everyone who sent me one!
What are the Teemo changes?
One whole damage :)
Also the passive ASPD duration is up from 3s >>> 5s
You're doing a lot of cleanup on the new tooltip system, right?
Not intentionally but I run into those bugs all the time and fix em
I did some digging and apparently it had a bug on PBE that caused the stun duration to be inconsistent (update cycle bug; could stay for up-to 0.25 seconds longer than it's supposed to). Her tooltip does not mention the intended duration, so the editor who did her page must have been confused by that bug when measuring it. Afaik it's consistently 0.75s now.
Side note; Because I didn't do my work on Rell's page yet, all her aoe ranges are still missing from the page, too. Oops.
Yeah the lack of a tooltip number makes it awkward, it's on us IMO. Love all the wiki work y'all do.
I'm gonna try to get the tooltip value in for 11.8 or something
Can some rioter please clarify the Rell nerf? current stun duration is 1 sec, not 0.75. So the nerf will be 0.5 sec or 0.25? cutting it in half is very significant
Wiki numbers aren't the same as our internal ones always
Those Amumu early game buffs are pretty good looking tbh. He may be a solid ganker again. The Kaisa nerf functionally does nothing honestly. Also Yasuo AD buff seems pretty significant when compared to Varus'.
The thinking with Amumu is that the mana cost reductions on Q and E cooldown enable him to move around the jungle farming at a decent speed without either intentionally falling behind or running OOM and failing to impact the map. Curious to see how it shakes out! Hard to perfectly calculate how much mana this saves him on average per game.
are we ever going to get new keystones, runes, stat shards? I feel that system in the game could be so much more as it stands.
I'd imagine we'll continue to change these around
Damn those yorick buffs. Good, he deserves em
the turret aggro priority changes are unlikely to happen within the time frame of this patch
LEC Observers need to have a damn seminar for all other regions on how to observe. You guys are the best.
Aah haha thank you <3
Those Amumu early game buffs are pretty good looking tbh. He may be a solid ganker again. The Kaisa nerf functionally does nothing honestly. Also Yasuo AD buff seems pretty significant when compared to Varus'.
Ranged champs tend to get a lot more value out of the same amount of AD than melees on average
When you need to add programs to a game to add a zoom in and zoom out to replays, which is something that let's say Halo 3 had in it's Theater Mode, which came out in 2007, shows how far behind Riot is. I get it, it's cool there's a way to do it now, but it should be something that is already apart of the replays instead of a 3rd party application.
Extended zoom exists in the game client itself and has never needed external programs to work :/
Hey Phlox, sorry to bother with this, I finished mapping out a big thread of Ability damage inconsistency across the whole game, very similar cases to pre-fix Kassadin W. Can you log these? The only thing I couldn't test was Force of Nature interactions with these.
Tyvm man, I'll pass this to our QA