League of Legends

League of Legends Dev Tracker




17 Mar

Comment

Originally posted by Gwapollicious

Thanks for the answer. But, how about the in due ones that didnt get the chance to be reworked yet like shyvanna, skarner, etc. She got no skins for 4 years because of this sole reason. Would those champs still gets neglected? Or when they reach the bottom of the days without a skin club, thats when you go and work on a new skin for that champ?

For champs that aren’t on deck for a VGU or VU for a while, we do what we can to make skins for them. Good example is Shyvana. We thought the Ruined thematic was a really good fit for her so we decided to make a skin for her rather than wait.

Comment

Originally posted by Daniyalzzz

Yeah as a cat lover, this skin is pretty much top of the class for me.

Could honestly have sold me on this beeing a new champion instead of a skin with how much of a new personality it has compared to base Blitz imo.

The laser chasing is something I could watch on loop forever.

Comment

Originally posted by Taran_Ulas

Mainly because items get deleted or champions move off of certain items and onto different ones quite regularly. It's a lot of extra work for something that isn't guaranteed to stick around or even be heard more than once or twice a game at most.

This is exactly right. Quantity shouldn’t be the primary measure of quality. Resonance and cohesion with the core fantasy being presented are much stronger indicators imo.

Comment

Originally posted by Aaron4451

This is probably my favourite VO they've done for a legendary skin, it's incredible.

Being able to have a dialogue between two very different characters adds not only a lot of creative canvas for narrative but also a lot of room for straight up fun. :)

Comment

Originally posted by Gwapollicious

If yah guys do all the remaining champs that had'nt had a skin in 2020(whose champs had their last skin in 2018-2019), you would hit 2 birds in one stone in 2021. It means that there are no more 1000 day club skins and all champs have an updated pool of skins in just 1 year, which was just last year.

I hope you could also tackle in your future article about champs that Just got a VGU, in due of a VGU and VGUs on developement and way to their relaunch. Tell us what are the last straw in making their skins in the future. For ex, Udyr just got announced as the next VGU after mundo, when will we expect his next skin? Will it tie to his re-released or months after cause it will put him again first in the "days since last skin" category. Then, examples for in due of skins is shyvanna, skarner, etc., would you guys held back again and release skins for them in a long run or did your game plan change and you'll be focusing on doing them skins more often like unpopular champs, unle...

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Lot of questions but I’ll describe one broader dynamic that covers a lot of what you’re talking about.

Whenever a VGU or VU is being done for a champion, we try to avoid making skins for that champion for a period. The reason is that when the base look or ability set of a champion is changing, it can be really painful for skins teams that are working on personalization content for that champion.

Wasted work or work we have to redo can be really frustrating and demotivating, so we tend to wait until a VGU or VU is complete before jumping in and making something for a given champ.

Comment

Originally posted by [deleted]

[deleted]

Can’t comment on unannounced parts of future roadmap. The survey was meant to help us understand what players really wanted to see out of that line up and why. Some things get great feedback and we fast track them through production, others aren’t as widely liked and we have to dig into feedback to reflect on what changes we can reasonably make.

TLDR - You’ll have to wait and see. Really appreciate you taking the time to fill out the survey if you did though. Can’t emphasize enough how much it helps us.

Comment

Originally posted by IceWeaselX

I'm just disappointed that u/PhreakRiot didn't sneak a "Happy St. Patchrick's Day" pun into the announcement. How often does patch day fall on March 17th?

I don't write the patch notes :(

Comment

Originally posted by RaY0n

Were you in charge of some of the skins? I absolutely love every skins in this line, this must be jarring putting a new skin line on the shelves but the work and efforts put in show! I love them! :D

Thank you! I'm really glad that you love the Space Groove skinline! I wasn't in charge but I was one of the sound designers working on the skins - Lux and Nasus. As sound designers, we all help give feedback to not only other sound designers but also concept artists, VFX artists and splash artists. There was especially a lot of care and love put into this skinline due to us just naturally falling in love with the skinline too. Soon you'll hear the official Space Groove theme that our composer wrote which was where it REALLY inspired all of us. Really excited for you guys to hear it.

Comment

Originally posted by Frodolas

The animal ones are better.

https://i.pinimg.com/originals/bc/7d/99/bc7d998ddd37ece9696185b2b4c51fcd.gif

In all seriousness, glad you like some of them. :)

Comment

Originally posted by Oreo_Scoreo

She was cool and she liked me, I was one of four kids that actually knew how to play and shit, the rest took it thinking it would be easy credits, so I knew she was joking. I just memed on her hard cause she clearly hated disco and I wanted to rib her for it, cause most people seem to hate disco from my experience. Gimme some Disco Fever funky bassline while I just ignite kids on Rumble and I'm vegging.

Here’s hoping that these skins live up to what your disco fantasies have painted in your mind. :)

Comment

Originally posted by mogadichu

Except it's not just about a specific build, and you know it. On hit Varus was a completely different playstyle to the lethality one.

On hit Varus was about positioning, spacing, and consistently landing auto attacks. He was in the same style of champions as Ashe and to some extent Twitch and Kog'Maw.

Lethality Varus was entirely about how many Qs you could land. His playstyle shifted entirely to that of a Artillery Mage, being more similar to Xerath now than an ADC.

This new Varus attempts to force you to use auto attacks by putting more power into his W, but it's still fundamentally the same lethality Varus.

The issue here is that these are changes nobody wanted. Most Varus players liked on-hit Varus and thought the lethality version was unhealthy. Instead of remedying the lethality version, Riot decided to double down on it instead. The question is: why?

It's like doubling down on AP Twitch. Right now, both are perfectly viable alternati...

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I'm not trying to downplay your attachment to on-hit Varus.

Comment

Originally posted by Oreo_Scoreo

I think what sells it for me is how overly space disco it is. I like disco music even though that in itself is a hot take. I took a history of rock and roll class in college once and my professor said we're skipping disco. I asked why and she said something along the lines of "I wish I could fail you for asking that" and just laughed. I'm totally down for some old school space funk type shit.

Professor sounds like a harsh vibe.

Comment

Originally posted by SheSoldTheWorld

Do you already have a list of future champs in this skin line or you'll wait to see how it'll turn out????

We’ll wait and see how it goes. We’re already digging some of the suggestions folks have thrown out in these threads though. :)

Comment

Originally posted by Xuralei

This skinline looks like it has a lot of soul (lol) behind it, and I'm actually looking forward to the release. Did the development differ significantly from other skin development timelines? Are there going to be more of these completely distinct explorations like this in the future for finding new niches?

These skins are a product of the Thematic Development process and team that we called out in our Season Start video. Our goal is to keep making new thematics that we have high confidence will be hits with players, with a few thematics each year being “wildcards” or creative risks that we aren’t so sure about but have something about them we believe in internally.


16 Mar

Comment

Originally posted by birool

did u guys steam mooncake from final space for lux?

I love Final Space and Mooncake, but at the time of making the sounds for Barney I wasn't thinking about Mooncake! No one in the earlier meetings brought up resemblance to mooncake either. Only after our players started saying today that it looks similar to Mooncake did I go like "huh... wait it kind of does!" :D

Comment

Originally posted by Lost_My_

Hey u/RiotPhlox , could we get some insight on region transfers still being disabled? I understand it is difficult to give exact dates regarding these types of things but it would be nice to know just about anything at all besides the few support responses that have already been posted by other users in the past.

I have absolutely no clue sorry

Comment

Originally posted by Djinn_in_Tonic

Out of curiosity, how much of that do you feel is due to Riftmaker's design, and how much do you think that might be due to the general lack of items like Riftmaker in the past causing champion design to skew away from spaces Riftmaker might appeal to?

Looking at AD vs. AP bruisers, most AP bruiser-types (Gragas, Rumble, Sylas, Diana, Cho'Gath, Swain) tend to end up favoring burstier builds or solid tank builds, and my opinion for a while has been that the inflexibility of AP as a stat (compared to AD, which can be better focused on a specific role due to the additional tuning levers it has) has kind of limited the ability to design AP bruisers who aren't encouraged to go heavily tank or heavily AP. I think this, in turn, limits the appeal of longer-duration sustain bruiser items, because there aren't enough characters that have the pattern innately to want to buy an item that enhances it. Riftmaker on its own is an item that enhances the pattern if...

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That definitely happens some, but I also think it's mostly that Riftmaker is currently highly restrictive on user base with the time stacking mechanics and outputs.

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by xLawling

we both know it's a lie. last patch they said "waiting for stats bug ended" and on that same patch I got hit with the most huge waiting for stats streak ever. Like 3 games in a row

I posted a comment regarding this here

Comment

Originally posted by ThisIsSnake

Hi /u/RiotPhlox , could you give the mana less mage mythics the same treatment as Liandries/Ludens to make them more broadly usable for extended combat ?

Right now Riftmaker is the only one really for “made for” extended combat thanks to its sustain. The other two are squarely burst + move speed, so they skew to assassins.

Would love to see the introduction of an alternative to Riftmaker. Perhaps Changes to Night Harvester that benefits extended combat in some way like a reset mechanic after staying in the combat for 10 seconds.

Just really hoping for some alternative for longer combat duration beefy AP fighters battle mages and bruisers than just Riftmaker. Doesn’t have to necessarily be a sustain item either, just some reward for staying in combat for a long time.

As a middle ground between sustain and burst, what do you think of a reset mechanic on Night Harvester to promote longer duration combat?

  • I.e. ...
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In my opinion it's actually riftmaker that needs changing. Only Morde is actually happy with that item and by winrate he's actually quite good with Rocketbelt too. Making an extended pattern that other champions can use seems sweet. (What if Ekko or Diana can actually reasonably buy a bruisery item)