Legends of Runeterra

Legends of Runeterra Dev Tracker




13 Apr


12 Apr

Comment

Originally posted by Lerkero

spellshield should be a little distracting. It should call attention to the fact that a unit cannot be affected by a spell.

Similar to how barrier is very bright and calls attention to itself

I'm someone who always missed Spellshield and targeted units and got disappointed, because the bubble was around the card, and not on the face of the card - the area I was looking at.

I'll say playtesting the new VFX, I've found it a lot easier to notice. It's more like Barrier.

Comment

Absolutely amazing!


11 Apr


10 Apr


09 Apr

Comment

This is a spicy topic! We knew players would want to cheese their initial power choice before the first iteration of Lab of Legends went live (I was definitely doing it), but I think the addition of difficulty tiers has appreciably upped players' desire to min-max. And rightly so! Clearing Legendary is tough— even with a guaranteed Epic power on your first pick.

In this thread alone there are a half dozen potential creative solutions. Revisiting the discussion internally has generated even more ideas and strong opinions on how we should handle the first power choice. So as I said, it's spicy!

We'll continue to explore some ideas, but making any change takes time that could be spent on other exciting Labs-related things. Some of those exciting things may even change initial Champion and Power selection so much that the entire debate becomes moot.

In the meantime, we appreciate the feedback and will watch this space. For those of you hell-bent on retiring 20 r...

Read more

08 Apr

Comment

We host full card art publicly. Maybe not quite as many pixels as you were hoping for, but does this help?

https://dd.b.pvp.net/latest/set3/en_us/img/cards/03MT095-full.png