Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




21 Jan


20 Jan

Comment

Originally posted by DoctorNovakaine

Hi, Erika. Thanks for the chests.

Can you provide any insights into what changes are planned for Season 3 of dungeons, if any?

Also, how many Crusaders will be getting 5th runes this time around?

Last thing: The "mission doubler" runes feel incredibly underpowered. Even at level 15 it only amounts to a 3.75% chance, or 3/80. That's ridiculously slim for a rune that takes so much effort and so many resources to get. I'd like to propose that they get a buff in the following manner:

Level 1: .25%

Level 2: .5%

Level 3: 1%

Level 4: 2%

Level 5: 4%

Level 6-14: 2% gain per level, with 14 being 22%

Level 15: 25%

I think that sort of gain would be commensurate with the investment of runes and catalysts.

Hi DoctorNovakaine,

You're welcome for the chests.

Not many changes planned for season 3, other than better rewards.

As many Crusaders as we have time for by the time we want to release season 3.

I'll note down the request for a change to the mission doubler rune, and we'll see what happens.

Comment

Originally posted by Azar-yah

Mission screen has been target for changes for years now. Here's one that may be simple - just make it fill the whole screen (we really don't need to see the sliver of laggy battle screen around the fringes) and give us two rows of crusaders along the bottom.

A teensy bit of rescaling of the portraits and/or the highlighted mission area might give us twenty portraits per page - vastly reducing the amount of scrolling required for every mission.

We'll keep that in mind.

Comment

Originally posted by fixingcars

Good afternoon and thanks for the chests.

I was looking at my achievement in progress and had a thought. I'm only about 3/4 of the way through Mission Impossible. Considering that I have been playing for several years now-along with many other folks. I would assume no one has completed that one yet. The reward for completing that achievement is going to be a 5% increase in DPS. Any thoughts to bumping this up? I mean the rewards for the dungeon achievements I thought were pretty generous. Mission Impossible is truly going to be a momentous achievement, it would seem that the reward for completing it isn't matching up with other rewards coming out in the game now. Just a thought. I would think it should be 100% DPS buff or possibly more for the reward of longevity to achieve it.

You're welcome for the chests.

Mission Impossible, as denoted by the name, was put in as a joke by Justin, since it did seem impossible at the time. So it only awards 5% on completion, like the joke on Domo Arigato for clicking 1 million times and it only awards 1% versus the previous clicking achievements giving higher amounts.

Changing the value isn't something that was in our plans, but I'll note down the request.

Comment

Originally posted by IBCitizen

Hi Erika. Thanks for the codes and all the hard work. Two things/requests.

(1) Would it be possible to change the wording on the Sprint related talents from "Increases maximum sprint [by] X" to "increases maximum sprint [to] X?" As is, it's a bit unclear where our max sprint is at.

(2) Are there any plans for us to be able to sort crusaders by tag when choosing them for missions? Right now, selecting crusaders is a bit of a slog w/out one

Hi IBCitizen,

You're welcome for the code.

1) The original Sprint talent in Tier 4 has your max Sprint area. The additional talents are increasing that number as you buy them, and completing From the Ashes also changes the value seen in that Talent. The Sprint icon in the buff list also tells you how many areas you can sprint. But we can look at adding your max Sprint area in more places.

2) It's one of the requests for when we've got time to change the mission screen layout. I'll add your vote.

Comment

Originally posted by Morigan_taltos

Yes

Does your password contain any special characters that aren't just plain, non-accented letters or numbers? That can cause it not to log in to the launcher.

Comment

Are you using your Codename Games account information to log in?


19 Jan

Comment

Originally posted by dimitrius5naj

2) No, as in the very beginning - skins for Karen, Mindy, Momma, Chief Casey were sold for rubies, catalists or challenge tokens.

Can I have more of this?

Chef Casey's skin was an event objective reward, that got added to the Skin Store after some time had passed.

But yes, we hope to add more skins to the skin store outside of just adding the event skins, once Kat gets ahead on art again.

Comment

Originally posted by icebergak1949

Someone, a while back, suggested a slider for the missions crusader selection. I would like to second that suggestion. Please!

Noted.

In the meantime, you can always use the mousewheel to scroll the list, or just hold the Shift key while clicking the arrows to cycle Crusaders, to move all 8 Crusaders at once.

Comment

Originally posted by Lower-Ad8795

vous savez que tout le monde n'as pas atteins le lvl 6 ?

Yes, we're aware that not every player can tackle tier 6. If a player isn't ready for it in the event this cycle, then they can try when the event comes around again.

Comment

Originally posted by pandino89

Hi there! Please could you add option to reset saved formations? I have huge mess there... And it will be nice to get such option :) Maybe if you 'save' empty formation the slot for saving should get free?

Hi pandino89,

You can overwrite saved formations if you want to clean them up.

I'll note down the vote to delete them entirely on the item on our suggestion list.

Comment

Originally posted by genner13

Hi Erika. Lately I've beem thinking about the lenght of dungeons and the amount of time it takes. Unless is more sprint there isn't much more space to reduce runs in time, so I think you can implement some way pf scaling. So the dps needed to achieve the new scaled area is the same as 3 times the current. More of less getting to area 5000 is the same to get now to 15000. That is considering the new meta that we can get up to area 20000. Sprint can also be scaled down if you want to, and that gives space to grow in dps but not too much in time so we can do the 15 weekly runs. It can be unlocked via 11th objectives as we dont have one in a lot. Note: the scale can be as you want. 3 is only one idea but in the log time I think is the appropiate

Hi genner13,

Scaling the dungeons was a theme of last week's Q&A too, to save players time. We'll consider it if/when we look at goals higher than area 14,000 for collections.

Cheers!

Comment

Originally posted by Starsteph100

Before Christmas, I submitted a support ticket concerning steam achievements and you told me "We are planning on trying a mass fix for all players on Steam in the new year, to catch most players who've made the transfer and weren't credited the achievements properly."

When do you plan to do this?

Also, could you tell me the mathematical formula to determine how many challenge tokens a player gets?

We plan to take a look at the achievements once most players are moved, so late Jan, more likely early February at this point though.

We don't give out formulas for something like that but the players have a challenge token drop breakdown on the wiki I believe.

Comment

Originally posted by xavfin

Hi, feeling like a total loser here but can someone tell me the DPS requirement to beat Recruiting Ursula the Busy Bee?

I have to really start grinding for idols as I cant beat even this but it would help my mental state if I would know how much DPS I am missing as e323 is not enough :(

Hi xavfin,

So beating area 600 on the tier 6 events is equivalent to being able to beat area 1800 on a normal free play.

So roughly e350 DPS to clear it.

Comment

Originally posted by Dartarus

Hi Erika!

I have a vague memory of someone saying that the scaling option would "stick" in-between game loads. Did I dream that? Currently, using the app from your website, scaling resets to 1.0 every time I restart the game.

Hi Dartarus,

We tried to have it save, but that actually prevented most players from loading the game. Adobe Air is fun. So you do have to change the scaling each time you load the game.

Comment

Originally posted by dimitrius5naj

Erica, hello!

Happy Holidays!

I hope you had a good rest! There are two questions.

1) How soon can we expect new 5 tiers for standard campaigns and new rewards?

2) Can we expect that another sale of skins will appear, as was the case at the beginning of their introduction?

Thanks for the code!)

Hi dimitrius5naj,

We did have a good break, thank you for asking.

1) Season 3 and the event schedule are the current priorities. We'll be trying to do the Tier 4 11ths and Tier 5 objectives this year though.

2) Sale on skins? You mean like have the skin be the weekend buff sweetener?

Comment

Originally posted by dux_v

hi not sure if this was asked earlier in the year but was bounty of idols a mistake? It seemed a huge, huge buff and makes previous work almost feel a bit cheapened.

Thanks for great game though.

Hi dux_v,

Bounty of Idols isn't a mistake. It was meant to make objectives and other things without bonus boss Idols feel more rewarding.

Dungeon objectives with the Idol bonus still provide more Idols though.

Comment

Originally posted by Dragon97240

Hey Erika ! Is the team fine ?

Is there a way to make it that, when we open chests one by one, the animation is skipped? Something like an option to always show the window we have when opening them in bulk ?

EDIT : forgot to mention something else. In the rune interface, is it possible to add a feature to fuse all runes to a certain level ? Lets say I have 50 Lv1 air rune and 60 for fire rune. I select the targeted level I wish then press a button and all of them are fused.

Hi Dragon97420,

The team is doing as well as we can be. We're very happy to be in a place like BC, where we've only got mask mandates and haven't been fully locked down like other places. And life goes on.

Speeding up opening 1 chest isn't currently on our radar, but I'll note down it was requested.

We do want to add some ways to speed up rune crafting. I'll note down the suggestion to consider as an option.

Comment

Originally posted by LazerMePapi

Hi Erika, technical question here. It seems every week/few weeks the Steam in game chat goes down. This as you know will lead to memory leaks if you do not turn the chat off after sometime. Now without knowing the back-end server side you guys are using, why can't you just put a simple script in place to ping the chat ip every so often? If it doesn't return anything back, simply restart the chat process for a limited amount of tries (to not send the server into a never ending loop). Just my thoughts! :D

Hi LazerMePapi,

I'll bring up a script with the team. It would be nice to not have to worry about the chat. :)

Comment

Originally posted by ElliotLindley

I have 5,745 hours played and my highest level is 1517 is that any good?

It's pretty good if those are idle hours played. Thanks for sharing. :)