The one filter option that would be nice on the runes screen would be one that restricts "empty slot" and "upgradable slot" to a particular type of rune.
Interesting, thanks for the suggestion!
The one filter option that would be nice on the runes screen would be one that restricts "empty slot" and "upgradable slot" to a particular type of rune.
Interesting, thanks for the suggestion!
Couldnt we get another level on that achievement or two?
Also, any chance Erika, that the default position when going into achievements could be in progress?
Know it is only 1 menu I need to change, but I am lazy, when I go in and look at the 8 achievements I am missing.
Hahaha, it is supposed to be Impossible, hence the name, but maybe.
It does stay with what you've selected for the game session. It would only change back to Show All when you close and reopen the game. But I'll add it to the suggestion list to consider.
Hi Erika, good afternoon! When you're planning the Missions screen update, could you have the duration and rewards change when we put in crusaders with runes that effect them, so that we know what we're going to get before we click to start without having to calculate it on our own?
Hi pareid,
That is a change we would like to make, so hopefully we can tackle that soon.
Hi Erika! First, thank you for all the work on Crusaders. I want to ask, will you provide ways to speed-up the game more? For now there is Sprint, but it works only on Free-play and Dungeons. Speed Crusaders and buffs are good, but still takes few hours to complete easy objective. I suggest time warps to skip zones. Also, are you planning to sort crusaders better on the bench?
Hi Avan16,
You're welcome. I'll pass it along to the team as well.
There's the Phase Skip talent, that actually does occur a lot, to help speed up normal objectives, but we currently don't plan on making objectives quicker. I'll add the feedback to our list though, to note it was asked.
What do you mean sort the Crusaders better on the bench? Crusaders are assigned to a seat, and that's where they live.
Thank you for the chest! Last weekend's buff for Langley's Flip the Switch was incredible! I was able to get past Area 15000 without shenanigans for the first time! Hope to see more like it. Or maybe a Crusader with similar crazy buffs in the near future. :D
You're welcome for the chest. :)
Yeah, Langley does have one of the more interesting weekend buffs, since it's propagating the abilities, making for a bigger boost than other Crusaders.
We might take a look at the weekend buffs for other Crusaders in the future.
Read moreHello. Thanks for the chest code. I have a variety of points to hit this time, so without further ado:
- I recently put up a Crusader concept idea. If you have interest, it can be found here: https://www.reddit.com/r/lostidols/comments/m85hm3/crusader_concept_suggestion_yorik_the_ferocious/
- Mentions have been made of compression of dungeons as a time-saving method for those who are going deep. Have you considered the idea of a talent which could accomplish that? Like say one that boosts the difficulty and shortens the depth of the maximum reward by 5% per level or some such? This could be used as a means of benefitting players who are at the point where such a thing would be needed. Perhaps there could be a secondary requirement for having reached a particular dungeon depth.
- I think significant improvements could be made to the rune ...
Hi DoctorNovakaine,
You're welcome for the chest. :)
1) Looks cool. Thank you for sharing!
2) Hmm, I hadn't considered adding the compression as a Talent, but that would be a good use for Idols. Worth considering for sure.
3) That's actually a pretty cool idea for making rune merging faster. I'll chat with the team and we'll see what happens.
Hi Erika!
I finished Mission Impossible yesterday, after 1650 days of playing! Would you be able to check how many people have finished it by now? Last time I asked it was 14, but that was quite a while ago. Thanks in advance!
And as always, domo arigato for your efforts with this awesome game. I'm quite happy with the difficulty of The Waterways, much less of a stress than the first 2 dungeon seasons. Keep up the good work.
Hi rjakubec,
Congratulations on finishing Mission Impossible!
Looks like 53 players have completed the achievement to date.
I will pass along the feedback to the team. We're glad you're enjoying the current season!
What is the monster spawn speed buff cap? I don't see any difference between 1000% and 15000%.
Please add an option to hide the floating numbers in the visual options. There's a lot of coins on the screen at once and each of them shows a floating number upon being picked up and the game lags hard because of it.
CotLI is more than 5 years old, but it's still "in beta" and its version is just v0.286.1. Will this game ever be "released" (with a version of v1.00)?
1) There isn't really cap aside from how fast the game can animate the monsters showing up before you kill them.
2) I'll add your vote to that item on the suggestion list.
Read moreThank you for the code!
Thanks for fixing Ms. Fizzle's Field Trip (Tier 5) to ensure you always have an open, non-kid filled, slot in the front row.
I even managed to figure out placement for two "priority" (attack level 99) crusaders at the beginning, so even with each shift, there's always one of those in an available slot in the front row. Crusaders that have this ability are Thalia, Broot, Rosoideae, and Holddoor.
During the first 50 areas, if you put one in front row in the center, and another in the back row in the bottom slot, you can progress past area 500 and there will always be one of them in the front row with each shift of the kids. You of course have to still keep an eye on your DPS given the debuff the kids have on DPS, but at least this gets you set up so a kid doesn't get shot by one of the Alivebeards.
Eventually, at around area 601 I believe, you get where there's no priority crusader in the front row, but as long as you complete...
You're welcome for the code. :)
That's great that the change helped. I apologize for forgetting to check the kids after I decided that Alivebeard should have a projectile.
What was the code for the DPS buff?
You can visit the community activity to find it. :)
Any chance of putting a Taskmaster on opening chests? Either working through your store a little at a time or opening the new ones as you get them. In the latter case maybe just quickly show the gold bonus during the run and summarize the mats at the end.
Thank you for the suggestion, but it's not something we're going to allow Taskmasters to do.
What are your thoughts on the current state of the game?
As a late game player, Odile has allowed me to easily max every dungeon (maxing out at 1e4500 dps which is 1e1500 more than necessary). I have enjoyed this game but am getting the feeling that there is less and less to do. I am almost finished with the season (Level 24) and the gains of idols are better during non-seasons but all of the talents are kind of meaningless because my dps is already so high. I wish there were more "chase items" later in dungeons and not just a small amount of materials.
I don't have many great suggestions but the game is slowly losing its appeal for me because I don't have anything to work towards. Just wanted to get your thoughts.
The game's in a pretty good place and there's a lot more to add still.
Plus, there will be objectives that don't allow Magical Crusaders, along with shake ups to the season format, as the game continues.
Now that we're a few weeks into this dungeon season, have you looked at the data to see what percentage of players are completing it? Have you heard much feedback so far with how easy/difficult it is? Are you happy with how this season is going so far? Do you think you'll stick to this level of effort for future seasons? Lastly, why do the season pass rewards stop at 25, why not have them go all the way to 40(if you toss a real nice shiny pot of chests or runes there I'm sure a lot of people will then start needing to decide between running points or idols)?
We're keeping an eye on the Dungeon season.
Most of the Dungeon feedback has been about how good the rewards are this time around, but not the difficulty really.
Future seasons will be mixed up actually, and we'll see how those changes go.
The season is only to level 25. The levels afterwards are just bonus levels for the keeners. It's similar to what some other games with seasons do. But I'll keep the request in mind.
Hi Erica,
Quick question you have probably been asked before but will there ever be a way to custom sort or filter crusaders by tags in the Runes or Equipment menus?
Thanks,
K
Hi Kerwin,
We aren't planning on any custom sort filters at this time, but it has not come up before that I can recall at this time that players want the Crusaders sorted by Tag on the Rune and Crafting screens. I'll add that to our suggestion list to consider.
Cheers!
"Congratulations! The DPS buff was unlocked last week. If you haven't redeemed the code yet, it expires this Friday, March 26th, 2021."
- I don't understand, can you explain please?
Thanks. :)
Every week with the Community Colouring Activity, we look to hit our goal of 50 coloured sheets submitted.
The last colouring activity, Glum Ghost Gwendolyn pushed us to the 50 sheet goal, and so we released a code that provides a DPS buff.
Welcome Crusaders!
Before we begin today, I hope you are safe wherever you are, and that you are in a position to take care of yourselves during this weird time.
For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.
I will be answering questions live for the first hour and then checking back throughout the week.
The previous Q&A: ...
Read more External link →Pumpkin : https://fichiers.ouvaton.coop/f.php?h=3onHcylG&p=1
Old Times : https://fichiers.ouvaton.coop/f.php?h=0BLo_nDm&p=1
7 Differences : https://fichiers.ouvaton.coop/f.php?h=204aU1Ej&p=1
I love the 7 differences idea. The 7th difference stumped some of the office folks.
Hi Erika! Thanks for the free chests !
I noticed a bug in the game. I unlocked Cindy's 5th slot rune since it gave a boost to Storm Rider. I had placed Lvl 6 Air Rune which increased the effect by 1500%. However, after I reset world, the rune effect seems to disappear. In my next free play run, I could not see this increased bonus from the rune applicable. So I upgraded the rune to Tier 7 and the bonus was now effective. Please check this bug and act on the same at the earliest.
Hi ProShashank,
You're welcome for the chests.
Yeah, seems like Cindy + Storm Rider Rune is acting how legendary items first acted when buffing Storm Rider back in the olden days, with the buff not sticking around properly after closing the game. It's currently on our fix list to get sorted out this week.
As I didn't generate a link code from Kongregate, am I completely unable to play at the moment?
i.e., I can't transfer my progress to Steam? Even through support e-mails or whatever?
You can open a ticket from the game on Steam, or email in, with your Kongregate account name.