MageQuit

MageQuit Dev Tracker




21 Jan


17 Dec


08 Dec


10 Nov


31 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
One thing I should mention is that, at the moment, Couch mode only supports controller, however we plan to add mouse and keyboard support to this mode as well (mouse and keyboard is already supported in Online mode and you can choose to just play bots there as well, but if your internet is bad, you may experience lag or disconnects). But yes, as babiierika said, the bots will definitely be a challenge for you and you can customize their difficulty!

Hope that helps!
Brett
Comment
    brettpennings on Steam Forums - Thread - Direct
No problem! There's also crossplay if you want to play with friends on consoles. You can get into the same party using the room code system at the top of the Online Lobby :)
Comment
    brettpennings on Steam Forums - Thread - Direct
Yep! If you connect more controllers to your machine you can have multiple players locally playing online. They just need to press A in the Online Lobby to join the party.

Quickplay FFA or 3v3 -- you can queue with a party of up to 3 (so up to 3 local will work here)
Chaos (4v4 or 5v5) -- you can queue with a party of up to 5 (so up to 5 local will work here)

Party Only a.k.a. private match If you have a custom party, you could technically connect 9 additional controllers and play 10 local online (not sure why you would do online though if all players are local haha)
Allows you to mix and match with friends in other places

Let me know if you need further clarification!

Brett

30 Oct


29 Oct

Post
v2.4.4 The Pumpkin Patch
NEW FEATURES
  • New Stage: The Shrine!
  • New Skins:
    • Fall Event Skin!
    • Metal Skin!
  • New main menu background
BUG FIXES
  • Fixed bug where letters missing from the game's standard font were showing up as blocks in-match
  • The correct error message now appears if PC players try to play a Couch game without controllers

Disclaimer: there are no pumpkins in the patch -- it's just a pun about Fall.

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Oct


16 Oct

Post
ADJUSTMENTS
  • Rocket: range increased by 15%
  • Suspend: adds 30% bonus to stored knockback
  • Chainmail:
    • Windup time increased from 0.25s to 0.35s
    • Always lasts 5 seconds if triggered (will not last longer from DoT)
    • Winddown time increased from 0.35s to 0.55s
    • Cooldown increased by 2 seconds
  • Double Strike: final strike is now delayed by being petrified, sustained, or mid-rewind
  • Flame Leap: damage no longer triggers on unit collision -- it only triggers on landing
  • Wormhole: now collides with ground and other Wormholes, reducing unintended interactions
  • Urchain:
    • Collision now triggers on entering a Wormhole rather than yeeting players around until expiration
    • General velocity on pulled units is now dampened to prevent/reduce MageQuit Space Program eff...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
Originally posted by : Yeah, there is already kinda that option. It just says something like "joining the party while the game is in play is not allowed".

Yeah exactly, that's what shows currently for quickplay joining -- it was originally meant as a way to prevent players from stacking a FFA lobby with their friends by having them midgame join. I would ideally change that to allow joining if you were previously in that game.

Originally posted by : Maybe only allow cycling throu...
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10 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
Yes, I guess I more mean if you are playing with a party you could have the option to rejoin your party with the "join game" option on your friends list, adding you back into the game, but if you were playing by yourself, I'd need to add an explicit "reconnect" option somewhere that remembers what match you were a part of. That might be good to having in general though lol. For the scrolling thing -- I was just thinking that there's really no reason for the game to let you scroll down through players who aren't even online. It always puts the friends who are playing MageQuit at the top of the list.

09 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
Originally posted by : I didn't experience this problem again either, however someone from my party getting disconnected became more frequent. And I don't understand why they can't jsut reconnect (sometimes even before the match has ended).
You can reconnect to party only games already, but you may be talking about reconnecting to a quickplay game? It's something I can look into, but it'll be more complicated because I'll need to change the logic for backfilling players when someone quits a quickplay game.

06 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
So if I'm understanding you correctly, the positions of the characters and spells start to get a bit choppy after a few games, indicating either packet loss or data throttling? If it's persisting after restarting the game, etc, that would indicate that it's something being enforced on the relay server itself. Do you happen to have a game capture?

05 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
Originally posted by Sneezing Wizard: Hi. The same issue also happened to my friends when playing together. Ping under 50ms, FPS is definitely above 60 but somehow gameplay stutters.
Hmmm, does this happen consistently? Or just occasionally? I'm working on a performance improvement patch they may help everything run more smoothly, but if it really is an issue with Photon's servers, I will have to reach out to them again.

30 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Okay the build is live now! I'll also rebuilding the MacOS version just in case -- that one will be up in probably 30 minutes.

Thanks for letting me know!!!