Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




30 Oct

Comment

Originally posted by Wulibo

I just have so much trouble buying the whole "we didn't anticipate people using his +1 on enemy creatures!" because Arena literally warns you when you target your own stuff with it, so at least the people who programmed the set were thinking of it as primarily good for that.

Firstly, that warning is automatically generated because it makes the target lose all abilities. Remember that code for MtG: Arena is generated via parsing the card text. Virtually nothing is hand-coded for exclusively for a single card.

Secondly, Arena usually starts implementing a set weeks after the set is "locked in" because the printing pipeline is longer than digital's. We give feedback about what's likely to be easy or hard to do during the design process, but it's set pretty much in stone before we start committing code. I look forward to the day when Play Design can iterate on a set in Arena, but that's still petty far out. #wotc_staff


29 Oct

Comment

Originally posted by teamdiabetes11

Assuming the buy-in is a one-time just like the Brawl one, but do we know if WoTC confirmed that?

Correct, these events are one time entries where losses don't hurt you.

#WotCStaff


25 Oct

Comment

Originally posted by imaginaryfiends

I was curious about the adventure interaction, do you pick which exile it goes to?

You may pick which effect puts it into exile. Remember to disable "automatically pick replacements" in your game options. #wotc_staff


24 Oct

Comment

Philosophically, Direct Challenge is "kitchen table" Magic. We don't limit sets or have banned lists there, so you and your friend can play whatever you both want. (Exception: Tournament Match follows Traditional Standard.)

We had to add another option to support play with a commander in Direct Challenge, and decided to call that "Friendly Brawl".

Brawl events of course follow the normal format definition of Brawl and use Standard sets only.

#WotCStaff


21 Oct

Comment

Originally posted by _sixonefive

[blah]

Edit: u/WotC_Jay corrected me.

False. When Historic ranked is around it will allow completion of dailies & weeklies just like Standard ranked.


19 Oct

Comment

Originally posted by ZarukraiMtG

Thanks for clarifying, since this is so important - I assume it is the same for the Fairy Event or?

Yes, same for those as well

Comment

Originally posted by GenderGambler

Any ETA on the Saheeli bug I reported a few weeks ago? Would really like to be able to use the style I paid for.

Should be fixed as well.


18 Oct

Comment

Originally posted by that1dev

I get the reasoning others have mentioned. My issue is... Wednesday?! Why Wednesday? Why not Saturday or something? I'm just picturing them saying they don't get the numbers to justify expanding the queue days. Well, that's because people are working, at school, etc for most of the day.

Oddly, we get more games played on Wednesday than Saturday. Wednesday’s the second-highest volume day, which is one of the reasons we chose it. The goal is to have Brawl available as lots of people are playing, so we can get the best data (as per the reasoning cited above).

Comment

Originally posted by supulma

It worries me that their description of the impossible reconnection bug does not match exactly my experience:

(players can hear gameplay sounds, but only see a black screen until their timers run out or they fully restart their client)

1) It is not a black screen, but the waiting screen

2) Restarting the client does not help

Hopefully this is not a different bug. Either way, while they are fixing it, I wish they would try to speed-up the reconnection process. It takes way too long even when it works.

We’re working on that flavor of the issue as well. Same status, targeting a fix for Oct.

Comment

Originally posted by wilie345

Is the brawl event a one time fee? Or do you get knocked out and have to repay?

These rewards can only be earned once, but don't worry—you can continue playing in the event beyond five wins.

This leads me to believe it's a one time fee, but I would rather be sure. If it is a one time fee it's definitely worth it and I'm excited for it.

One-time fee. Wins count towards the rewards, losses are ignored.


16 Oct

Comment

Not losing the counter is a known bug, a fix will come in this month's major update. #wotc_staff


14 Oct

Comment

Welp... You've exposed a bug. :P Sparky depends on the predictive autotapping to determine whether it can cast something or not, and it seems like the predictive autotapper doesn't take into account casting tax. Thanks for letting us know!


12 Oct

Comment

Originally posted by Dargaran

The naming and sorting of game modes is a disaster!

Everything named "traditional" is bo3, everything else is randomly bo1 or bo3?

"Standard Event" is bo1.

"Standard Ranked" is bo1.

-> "Standard Metagame Challenge" is ... right, bo3!

"Standard Event" is the bo1 always active event mode.

"Traditional Standard" is the bo3 always active event mode.

But they are named after a different schema and sorted randomly in the list.

All game modes (except "play") are standard game modes, so why are some game modes tagged with "standard" and others not?

Everything in this list is confusing!

Appreciate your feedback on the game mode names.

Everything that is Standard is labeled Standard. Modes that are focused on Historic we plan to label Historic.

Traditional means means that it matches tabletop Magic, especially that it is Best of 3, while Best of 1 is the default.

Play and Bot Match say neither Standard nor Historic, since both kinds of decks are welcome. (These modes are also part of the NPE, where players are far more likely to not know format terminology names.)

We do sometimes take some liberties with specialty mode names. Standard Metagame Challenge for instance doesn't say Traditional because we want to help sell the theme of that event (The risk of elimination is high, but there are great rewards if you aren't!) and there is limited characters available to use in the event name.

Agree the sorting needs work, this is something we want to address.

#WotCStaff

Comment

It will return after ELD has had some time as a standalone set first. :)

#WotCStaff

Comment

Awww. Thanks for the kind words and understanding where we are coming from. I will say the "and the rest of the team" part is really where the work came from. Even a small release takes a lot of mobilization. I just looked and numbers and pointed at people and code. Also, a special shout out to Megan O'Malley, who realized she had an HD3000 at home and carted the thing in at significant personal inconvenience so that we could get working on it immediately.


10 Oct

Comment

Originally posted by GoboWarchief

This is great news. Any time frame by chance?

Try now :D


09 Oct

Comment

Originally posted by Crocodales

Thank you for making this thread sticky again. In the last one, one of the WotC devs mentioned they were giving the Intel HD 3000 the side eye and had one coming into the office to bang on. Have there been any more developments on that? I’m one of those running the Intel HD 3000 and have been locked out since the 09/04 update, any new information is much appreciated.

We've identify and implemented a mitigation for that chip and others like it. It's just a matter of getting it to you. Stay tuned.


08 Oct

Comment

Thanks for the illustrative report! Oddly we don't get a crash in the dev environment, but the GRE also wasn't successfully getting the token to be created (it thought it couldn't attach to anything, so it failed to finalize being created). I've fixed it for the next GRE patch, which is a couple weeks out I think. #wotc_staff


07 Oct

Comment

Originally posted by gawker_sucks

The are three more MCs scheduled for this year:

  • Oct 18-20 MC V (Standard, Arena)
  • Nov 8-10 MC VI (Standard & ELD Draft, Paper)
  • Dec 6-8 MC VII (Standard, Arena)

https://magic.wizards.com/en/content/pro-tour-magic-event-types-events

Thanks! This is 100% right :)