Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




26 Sep

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If you disable emotes, it makes your pet nap through your match.

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Originally posted by PlayingtheDrums

Are you not getting priority in response to the adventure, Stomp?

Yes, this is what happened. It wouldn't let me interrupt his playing of that instant.

What did you want to respond with? Was there any chance that some ability was stopping you from performing that action, like Teferi, Time Raveler? This will help me investigate. #wotc_staff

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Originally posted by DarthKookies

Thanks for the response! This is information that is available for each account, so is it possible to reach out via email to customer service and receive it?

You can't get this information from customer support, sorry.

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Unfortunately if you weren't opted into promotional emails, you didn't receive one. Sorry about that! Please opt in on your account, so that if we do this again, you'll receive one.

If you ARE opted into emails from us, please triple check your spam folder!

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Originally posted by PlayingtheDrums

Bonecrusher giant is bugged, same bug as legion warboss, won't let me respond to it being played. Already lost a game because of it.

And yes, I know I can't prevent the damage, I should be able to buff my creature to save it.

I'm confused about the issue you're seeing.

Are you not getting priority in response to the adventure, Stomp?

Is it that you are not getting priority after it resolves? If so, that IS the expected Arena behavior - when the stack is empty in a phase where Arena doesn't normally provide priority, it wants to pass. What action did you want to performs after Stomp resolved? Could you have performed it before it resolved? If not, could you put a stop on the phase or enter full control to perform your action after it resolved?

The problem that we solved for Legion Warboss is that there are a number of actions you can ONLY perform after Legion Warboss has resolved (e.g. Murder) that, if you don't get priority when the stack empties, it will be too late to perform the next time Arena gives you priority. I'm wracking my brain trying to think of actions that are similar for the Stomp case. #wotc_staff

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Originally posted by Sedsage

I already did it this morning in anticipation to see if it was already working! Will I not get the packs? 😓

You will have to contact support, unfortunately.

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Do you know how difficult it is to get a goose in the recording booth??

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THIS IS SO GOOD! Sharing this with the team. <3

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Please don't enter the code until you have updated your game! <3

Edit: Those letting me know about the code redemption error at about 3:30pm PT, we’re aware! Please check our Twitter MTG_Arena for updates on this.

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I will bring this up with the team, as this upsets me greatly.


25 Sep

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Originally posted by cybey

How about the weekly 15 wins?

Yup, those will reset to full too

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Old quests with progress will he kept. Empty slots will be filled. Not actually sure about old quests without progress, but I /think/ they’ll be kept too.

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Originally posted by FooberticusBazly

Providing more information about system specs wouldn't hurt anything. But from the evidence I've seen, most if not all of these performance issues are directly tied to network/netcode/server issues.

The game's netcode (client and server side) does not handle network interruptions well. Furthermore, I've seen evidence that the game's render loop is bound to the netcode, blocking until all requests/responses are resolved before rendering frames. I've black box tested this (and other possible causes of these issues) using the game's resource meter, Wireshark, Window's Resource Monitor and various cpu/gpu monitoring tools.

Using the game's resource meter, you can observe the game's framerate is directly tied to the network latency between the client and server. When the latency rises, the framerate drops in lock.

Using Wireshark, you can observe all of the network traffic going to/from the server gateway. Nearly all client-side actions, including those that do ...

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Thanks for the detailed and well-thought-out post. Thanks to the OP as well for urging users to send us detailed reports. Believe me that we get them and believe me that we find them useful.

As far as network latency is concerned, I can tell you fairly categorically that the game does not hold rendering or game loop processing to wait for network replies. Game actions like a land being played or a spell resolving are definitely paused to wait for the server, but rendering is still occurring. In fact, one of the dead giveaways that the server is under heavy load or that your connection is having trouble is when you play a land and it pauses mid-flight and hangs out in the full-card mode. We start the animation for playing the land while the network request is in flight, but don’t finish the animation and put the card in play until we get the response.

You can determine if the render loop is still running by looking at some piece of the game that is always i...

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Originally posted by AaronElsewhere

Repeating comment here in case staff can answer.

Once mana is in the mana pool, is there a way to control which is used for a spell? I saw someone say use full control in the past, but it does not work anymore.

I use lotus field alot, and sometimes I need to ration the three of a particular color in the mana pool, but the first spell eats up that color.

I believe you have to turn autotap off in your options to enable manual mana spending. We've changed it a lot in the past though, so I don't remember if you also need to be in full control... #wotc_staff


24 Sep

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Originally posted by Gazz1016

Is it more comparable to the way autotapping when sacrificing treasures works then, at least in terms of timing?

Yup. #wotc_staff


23 Sep

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Ha! I love it. Also, the patch will likely return when the warm weather does. I'm one of those "always wears a hoodie" people, and the official jacket that I'm wearing in the more recent video is way too warm for Summer. So that's when I switch to the lighter hoodie (with the patch I lovingly applied myself).

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Originally posted by Dimentive

So, it’s just like how Spectacle works. Makes sense.

I hesitate to be pedantic (even though it sort of is my job), but it's not exactly like Spectacle. Spectacle is a choice about which alternative cost to pay for an action, which takes place in the step of performing an action outlined by my "favorite" rule, 601.2b. The choice you make for Adamant in Arena takes place later, when determining the total cost, activating mana abilities, and applying your payment (601.2f through 2h, which is sort of one blob in the GRE).

So, there is a rules difference, yes. But there's also a UI difference - when you drag out a spectacle card, the screen dims and what we call a browser opens up of all the alternative costs you could pay (or the normal one). Whereas with Adamant, you'll see the normal battlefield and two buttons in the bottom right of the two autotap strategies. #wotc_staff

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Originally posted by klawehtgod

Could you briefly explain what is meant by "payment-time solution" versus "priority-time solution"?

Priority time is when you're dragging the card from your hand, payment time is when we reach the step where the game rules demand payment for the action (after picking modes, targets, etc). #wotc_staff