Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




15 Apr


14 Apr


13 Apr

Comment

Originally posted by MateusMed

does that mean he’ll also be banned in historic brawl?

No, he's legal there too. I was thinking in a limited-mode frame, so left that out.


12 Apr

Comment

Originally posted by Glorious_Invocation

This is part of why we started experimenting with adding non-land cards to the Momir decks, to see if we could get that fun factor up. Sample size is small, but the indications are generally positive.

If you want to increase Momir's fun factor, perhaps consider finding a way to speed up the game.

Right now most creatures between 1-3 (maybe even 4) mana just don't do enough to create interesting scenarios, yet you have to go through that phase of the game literally every single time. So when someone high-rolls you and wins with an essentially unbeatable creature, it just feels awful because you can't simply requeue and get back to the fun dice-rolling part - you have to go through the slow start all over again.

Not a bad idea! I've passed it on and we're tossing around ideas

Comment

Originally posted by pchc_lx

my only 2c is that Choosing X= and discarding the card just 'feels like a lot more clicks' than playing MTGA usually requires. I don't dislike the format per se, that's just the main friction point for me.

I also have no idea how one would improve this so, take with a grain of salt I suppose 🙃

Valid! I'll think on it

Comment

Originally posted by Rock-swarm

Will Ragavan at least be making some cube appearances down the road?

He's definitely available for cube where appropriate, yes. He'll make some appearances there. (And in MOM limited, of course.)

Comment

Originally posted by Cyborg_Huey

WotC can’t block warriors…

From an email I sent our comms team a week ago:
"Oh, forgot another point we’ll want to make prior to launch: Ragavan is pre-banned in Historic. (Yes, we’re cowards. Yes, we can’t block warriors.)"

I get it. I love silly fun. I was a big fan of New Historic, and I keep pushing for more of that. But we all know that Ragavan would have torn the forma up and needed to be banned. And I think that whole process would have created more net frowns than smiles.

Comment

Originally posted by Rayeth

Can we return to regular Momir without the inserted cards from new Capenna? EDIT: I read the full comment now. You sort of already address this. I will take the L. No regular Momir. =(

I wouldn't say "No regular". I expect us to continue running and testing both. But we're interested in seeing if we can find something overall more fun that the all-lands version. (Individual tastes will always vary, of course.)

Comment

Originally posted by Mountain_Love9597

Iconic cards won't get the rebalancing treatment, they said it multiple times before.

Ragavan's a really interesting case there and has caused a decent amount of internal debate on where the "iconic" line should be. On the one side are people saying "A card less than 2 years old can't be iconic, and it's more fun to build a version people can play with". On the other side are people saying "But Monkey!"

Both sides raise good points and, at least for now, we're staying away from rebalancing it.

Comment

Short version: Yes, it's one of our more popular Midweek Magic modes.

Longer version:

MWM events are what we call "engagement plays" - they're events we run to give players something fun to do. This means the key ways we evaluate them are factors like how many players they appeal to and how much fun those players seemed to be having. Social sentiment is one way to measure this, but it's prone to some well-known biases. We do look at and consider those opinions, but we rely more on the play data we have.

Turns out that there are some pretty predictable patterns to these numbers.

The baseline is "Novel Constructed format" (On the Edge, Pauper, Singleton, etc.) For ease of comparison, I'll say that gets 100 players.

You would probably expect Phantom Limited events to be more popular, and you're right. They get ~150 players. Precon events are pretty similar, coming in just under 150 players.

When we run Normal Constructed MWM events (Sta...

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