As I already requested before, please: remove no-flinch on kick when strike release started, just make its cool-down longer, so it is more risky to use and less spammable; nerf damn accels, some of them are too extreme;
Good to hear there will be new animations for weapons.
The kick is still pretty effective - what do you mean by cooldown? Recovery?
As for accels, you kind of can't fix that without making half of the release do nothing - this is why we're working on new animations, so that way we can control where the weapon is when someone does gnarly camera movement.